A few bugs:
1. Molotovs don't require a glass container, or any container at all. The container the fuel/liquor was held in is left in your inventory and you have a molotov that's held inside fragile air.
2. If you choose something that requires two of the same item, where one is on the floor and one is in your inventory, the game crashes "Debug: 0-Length Menu ("Use which component?)". It also gives no choice in what items to choose. Example: There are 2 heavy sticks and a steak knife nearby, you have a combat knife, a steak knife, and 2 3-ft strings in your inventory. The first time you craft a steel spear, it uses your combat knife without any confirmation, the second time it crashes.
3. Friendly turrets can shoot you if you're standing in front of a zombie. Though that may not be a bug.
4. Using a sewing kit to reinforce your clothes does not cost a charge. (There's also the previously mentioned crash bugs involving not picking applicable inventory items and/or pressing non-inventory keys for sewing and scissors).
You also may want to reduce the drops that eyebots and copbots give, they're easily farmable.
I also found a
Portal Generator and V29 Laser Pistol
from a random event, I know what the latter does, but what about the former?
Some feature requests:
Could you add a Two-By-Four * 5 option to the crafting menu? Just to reduce the amount of button presses in deforestation.
A force-reload option so you don't have to keep pressing "N" whenever you're reloading and keep getting interrupted by noise and whatnot. It's a simple choice of "Y"es, "N"o, and "F"orce.
The finger-laser should act like the claws do, replacing your current hand slot and using the "f"ire button.