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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314714 times)

Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6285 on: September 19, 2011, 09:19:43 pm »

The notification says, plainly, that "RUN MODE IS ON. PRESS ! TO TURN IT OFF." And it spams it at you until you're either dead or turn it off, or the monster leaves. How is this at all vague?
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6286 on: September 19, 2011, 09:23:14 pm »

Bug with the windows port:
Using a sewing kit to reinforce a clothing doesn't use charges from the kit when you succeed in reinforcing the item. This bug might also apply to repairing the damage on clothing and not just reinforcement. (Crafting something does take charges though, so that works)

edit - Bug 2 with windows port: MASSIVE, SERIOUS GAMEPLAY BUG
Crafting things from the floor (maybe not even just the floor) causes every single resource item in that crafting action to be consumed. You can smash 3 doors that are close together, get more then ten 2x4s, go to craft crossbow bolts and all of the 2x4s get used to make a single "Crossbow Bolt (15)"
« Last Edit: September 19, 2011, 09:31:02 pm by Mechanoid »
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6287 on: September 19, 2011, 10:03:02 pm »

It may be helpful to point out that run mode is in fact, not running.  You are moving at full speed at all times regardless of run mode being on or off.

Run mode is just there so you can hold down a direction key while moving cross country to make the travel seem faster while stopping and warning you if there is a bear coming to eat your otherwise oblivious face.

P.S. Yes that happened to me.  Run mode is my best friend now.  Though maybe it should be renamed to something less misleading.
« Last Edit: September 19, 2011, 10:05:18 pm by Greiger »
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6288 on: September 19, 2011, 10:07:05 pm »

"Caution" mode, perhaps?
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6289 on: September 19, 2011, 10:09:42 pm »

It may be helpful to point out that run mode is in fact, not running.  You are moving at full speed at all times regardless of run mode being on or off.

Run mode is just there so you can hold down a direction key while moving cross country to make the travel seem faster while stopping and warning you if there is a bear coming to eat your otherwise oblivious face.

P.S. Yes that happened to me.  Run mode is my best friend now.  Though maybe it should be renamed to something less misleading.

Now this was a helpful response, something I was looking for. It would've been nice to know this originally.

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6290 on: September 19, 2011, 10:48:21 pm »

It may be helpful to point out that run mode is in fact, not running.  You are moving at full speed at all times regardless of run mode being on or off.

Run mode is just there so you can hold down a direction key while moving cross country to make the travel seem faster while stopping and warning you if there is a bear coming to eat your otherwise oblivious face.

P.S. Yes that happened to me.  Run mode is my best friend now.  Though maybe it should be renamed to something less misleading.

Now this was a helpful response, something I was looking for. It would've been nice to know this originally.

I kind of enjoyed watching everyone dance around the point until someone finally came out and explained it.  :P
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6291 on: September 19, 2011, 10:52:49 pm »

Bug with the windows port:
Using a sewing kit to reinforce a clothing doesn't use charges from the kit when you succeed in reinforcing the item. This bug might also apply to repairing the damage on clothing and not just reinforcement. (Crafting something does take charges though, so that works)

edit - Bug 2 with windows port: MASSIVE, SERIOUS GAMEPLAY BUG
Crafting things from the floor (maybe not even just the floor) causes every single resource item in that crafting action to be consumed. You can smash 3 doors that are close together, get more then ten 2x4s, go to craft crossbow bolts and all of the 2x4s get used to make a single "Crossbow Bolt (15)"

Nah, not Windows specific. It happens on Linux as well.
The only difference between the platforms' codes is in the display code anyway.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6292 on: September 19, 2011, 11:01:55 pm »

I don't seem to be gaining carpentry skill building walls, despite 800 some xp.

I kinda figured I would go from 2 to 4 skill from building the walls of my wonderful home (outhouse sized shack in the ass end of nowhere) but it dosn't seem like that will work out, and I'm going to have to trek all the way back to the big city to fetch a carpentry book.

Otherwise things are going well.  I have a slightly lopsided wall built in the middle of a forest clearing.  Access to a river, and animal empathy which means even a bear will snuggle up to me in love  while I beat it in the head with a nailbat for meat.  No sign of anything actually dangerous yet, though it seems I'm building a bit closer to a swamp than I would have liked.

Of course a single bout of acid rain will end it all, because while I can figure out how to stick some 2x4s in the dirt in the general shape of a wall I can't quite figure out how to do that horizontally.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6293 on: September 19, 2011, 11:27:40 pm »

Of course a single bout of acid rain will end it all, because while I can figure out how to stick some 2x4s in the dirt in the general shape of a wall I can't quite figure out how to do that horizontally.

Yeah, roofs are difficulty 4, so they would be hard to do with a char that has no carpentry skill.
Or are you saying you don't actually know how to make roofs? It's the 4th construction. Might also be called 'floor'.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6294 on: September 19, 2011, 11:31:54 pm »

It also seems we can't build doors into our walls. Which makes building a shack rather difficult.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6295 on: September 19, 2011, 11:41:40 pm »

Yea it's the first one.  Could only find the carpentry book that gets me up to skill 3, and with no apparent way to gain skill from actually using the skill I decided to cheat myself a higher level book.

Except I didn't actually know the name of the higher level book, so I just screwed around with wish a bit hoping to stumble upon it while typing in item names.  I discovered that forests seem highly resistant to Molotov cocktails and that mininukes make a depressingly small explosion.  ...Unless I'm holding it when it explodes.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6296 on: September 20, 2011, 03:51:55 am »

Yea it's the first one.  Could only find the carpentry book that gets me up to skill 3, and with no apparent way to gain skill from actually using the skill I decided to cheat myself a higher level book.

Except I didn't actually know the name of the higher level book, so I just screwed around with wish a bit hoping to stumble upon it while typing in item names.  I discovered that forests seem highly resistant to Molotov cocktails and that mininukes make a depressingly small explosion.  ...Unless I'm holding it when it explodes.

"Engineering 301" is what you want, it should get you to level 6.

It looks like the construction.cpp needs too call practice(sk_carpentry, ?) at some point. Probably in the complete_construction function (which looks to be called at the end of each stage). But until then you won't go up levels while building.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6297 on: September 20, 2011, 08:15:30 am »

Got killed by attempting to build a wall when acid rain started. :(

So yeah, acid rain should immediately stop crafting/building attempts.

Also, when making a crossbow, you need 1 2X4 or 4 heavy sticks. Considering that one heavy stick = one 2X4, doesn't that seem a bit excessive?

Were .22 Caliber guns nerfed or were headshots nerfed? Head-shotting a regular zombie with a Ruger 10/22 now does around 7 damage.

Why are freshly-cut window frames generated "Sharp"?
« Last Edit: September 20, 2011, 08:41:27 am by Blaze »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6298 on: September 20, 2011, 08:53:51 am »

Why are freshly-cut window frames generated "Sharp"?
Because both the built and the broken window are the same tile.
That's still a good point, I'll make an additional stage in the construction mod I'm making.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6299 on: September 20, 2011, 11:14:08 am »

Pushed another update to fix some of the bugs.  Due to the new terrain types, a clean build is required and and prior save data is obsolete.

  • Crafting / constructing using materials from the ground no longer uses up entire piles.
  • Construction now practices carpentry skill.
  • Constructing a window now uses "empty window" instead of "window frame"--same thing, except you won't cut yourself.
  • Constructing a door frame or window frame is now only possible on wood walls--i.e. player-built ones.  Being able to destroy an entire house with just a wood saw was a bit exploity.  I might allow construction of these things on normal walls, but will require a sledgehammer--and will make it take much longer.
  • Digging pits is now done via the construction menu.  It goes through two stages--a shallow pit and a deep one--and each stage takes a full 10 minutes.  The deep pit comes with the trap.
  • You can no longer "disarm" pits (or several other traps where disarming made no sense).
  • You can now fill pits via the construction menu.
  • Crafting the steel spear now requires knives (2x steak, or 1x combat).
  • Wood walls are properly smashable.
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