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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308772 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6240 on: September 19, 2011, 05:30:54 am »

Actually, Aposos seems to have finished the windows port, I think he might be sorting a few bugs but it seems to be playable.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6241 on: September 19, 2011, 05:33:25 am »

Actually, Aposos seems to have finished the windows port, I think he might be sorting a few bugs but it seems to be playable.
Great! I hope he releases it tonight. If he does, I guess it's clear what I'm going to do until 2 AM.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6242 on: September 19, 2011, 05:38:41 am »

It's already available for download, I'm playing it right now :P
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6243 on: September 19, 2011, 05:56:55 am »

It's already available for download, I'm playing it right now :P
Oh. I guess this is what I get when I don't give attention to what I read. It's like 15 minutes spent on not playing Cataclysm. It sucks! When you said "he might be sorting a few bugs" I thought it was going to be available for download when he gets that done. Sorry about that. I slept for 1.5 hours last night and I feel funny.

I'm off to play Cataclysm and will return to the forums like a week after. :P
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6244 on: September 19, 2011, 10:20:32 am »

Oh, great! This is just lovely. The inventory changes make the flow better. Maybe I will try settling in a nice hut in the forest later.
We need video footage, anyone is brave enough to pull out a LP of the update?
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erick1294

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6245 on: September 19, 2011, 02:29:22 pm »

So whales, are you keeping this updating motivation with the npc's? :P
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6246 on: September 19, 2011, 02:45:03 pm »

So whales, are you keeping this updating motivation with the npc's? :P
I'm not sure what you mean by "updating motivation", given that he was on vacation most of the time. But yeah, he's doing NPCs next.

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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6247 on: September 19, 2011, 02:45:41 pm »

Can anyone who's played let me know if the large nail requirements for construction are a significant hindrance? It would be nice if we can eventually build walls without nails, or maybe even without wood (e.g. stone).
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6248 on: September 19, 2011, 02:51:09 pm »

Isn't making a steel spear supposed to... need steel? The crafting ingredients only show a heavy stick/broom/map and some string. And no tools.

Also: Any ETA on container space yet? I don't know how big a "plastic bottle" is, but it seems a bit odd that it's the same size as a can.
« Last Edit: September 19, 2011, 03:23:32 pm by Blaze »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6249 on: September 19, 2011, 02:59:16 pm »

Can anyone who's played let me know if the large nail requirements for construction are a significant hindrance? It would be nice if we can eventually build walls without nails, or maybe even without wood (e.g. stone).

No, not that significant. While you do need around 20 nails per tile, they also spawn in houses now. I'm pretty sure around 1 in 2 houses will have a 100 nails pack.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6250 on: September 19, 2011, 03:06:56 pm »

It's great to see this game getting improved. I didn't have much time to play games. Summer is over, I travelled for 10 hours in a bus and it made my ass more flat than a piece of paper, I had to catch up with friends, school, bla bla bla. But I'm back in the game now. Or more like "back playing the game".

Waiting for a Windows port. I noticed Whales merged Deon's mod. I was going to suggest that earlier. Maybe I did say something like "You guys should work together" some hundred pages earlier.

You guys are going great. Deon and Aposos are kicking ass and Whales is creating the ass that they kick.


10 hours in a bus? Man, that's a LOT of trouble :P. Believe me, I know. My wife spends 30 hours to get to her mom, and it takes an impossible amount of job to un-flatten her ass after that :D.
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Divine Fait

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6251 on: September 19, 2011, 03:33:29 pm »

Is there something wrong with house generation now? I seem to be getting houses with 2 doors leading to half a house while the rest of the house is cut off apart from the windows...
« Last Edit: September 19, 2011, 04:06:50 pm by Divine Fait »
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6252 on: September 19, 2011, 03:37:08 pm »

Grab a wood saw and deconstruct your way into the otherside, then. ;) Not sure if thats a bug or an oddity.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6253 on: September 19, 2011, 03:38:04 pm »

That's an old bug.
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Divine Fait

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6254 on: September 19, 2011, 03:40:06 pm »

Ok, soz for bringing up then ;)
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