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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308721 times)

Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6195 on: September 16, 2011, 08:52:30 pm »

Degrading items like rottable produce still don't stack, right?

I don't know coding or anything, but is it possible to store multiple "rot" countdowns in a stack?  Like, if picked up 5 oranges with [ticks-till-rot:34] [ticks-till-rot:12] [ticks-till-rot:3] [ticks-till-rot:100] [ticks-till-rot:11], and then pile them all in the one stack?  Then they'd all count down, and when one rots it'd transfer to a "rotten" stack, or maybe when you try to eat one it might have a chance to pick a rotten one, at which point you'd get a "You sure you wanna eat this rotten orange" prompt that lets you drop it or something.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6196 on: September 16, 2011, 09:18:01 pm »

Degrading items like rottable produce still don't stack, right?

I don't know coding or anything, but is it possible to store multiple "rot" countdowns in a stack?  Like, if picked up 5 oranges with [ticks-till-rot:34] [ticks-till-rot:12] [ticks-till-rot:3] [ticks-till-rot:100] [ticks-till-rot:11], and then pile them all in the one stack?  Then they'd all count down, and when one rots it'd transfer to a "rotten" stack, or maybe when you try to eat one it might have a chance to pick a rotten one, at which point you'd get a "You sure you wanna eat this rotten orange" prompt that lets you drop it or something.

Yes, this is how it works now.  As soon as an item is rotten it won't be mixed with non-rotten items.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6197 on: September 17, 2011, 01:24:07 am »

Me Melee dude uses Chitinous armor as soon as I can get it. It pretty much makes you invulnerable to everything, it is very very nice.

Especially since turrets tend to aim for the legs.

Yeah, the leg armor is its saving grace, really. However, kevlar is superior armor for what it covers (chitin has somewhat better bashing damage, but kevlar protects significantly better against cuts/bullets).
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Eilie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6198 on: September 18, 2011, 12:31:49 am »

Hello, i play already 2 days(game time) and i haven't met any NPC.
Towns with # wall always without people and bulletin board emty too, so i can't apply any mission or read the news or somthing.
Is it normal?
(Linux)
P.S How to digg?
« Last Edit: September 18, 2011, 12:41:22 am by Eilie »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6199 on: September 18, 2011, 12:32:55 am »

NPCs are disabled in the current releases. They'll be reenabled once Whales fixes them, so as of now the survivor towns are basically just free loot.
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Eilie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6200 on: September 18, 2011, 12:56:13 am »

Is tool shops in game?
And why towns haven't names?
It'll be greate to spawn in any discowered town by desire.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6201 on: September 18, 2011, 12:57:19 am »

Hardware stores are denoted by a darkish blue > on the map.
And I'm not sure about the name thing.
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RexMundi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6202 on: September 18, 2011, 12:59:30 am »

BTW: digging is "a"ctivate the shovel, then pick a direction
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Eilie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6203 on: September 18, 2011, 01:17:08 am »

But with showel i can digg only pits?
How can i dig tunnel?
And how can i know depth of the pit?
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6204 on: September 18, 2011, 01:18:19 am »

But with showel i can digg only pits?
How can i dig tunnel?
And how can i know depth of the pit?
I'm not trying to be Mr. Grammar Fuhrer, but it's dig,  not digg.
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Eilie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6205 on: September 18, 2011, 01:21:51 am »

Okay, as you wish.
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Eilie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6206 on: September 18, 2011, 01:23:37 am »

Oh,  and can i "undig" pit?
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6207 on: September 18, 2011, 01:32:05 am »

I'm pretty sure pits are permanant once they're dug.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6208 on: September 18, 2011, 08:00:10 am »

Oh,  and can i "undig" pit?

If you stand next to a pit, press 'e' and then select the pit square it will give you the option of disarming the pit. Which should let you cross safely. It won't change the graphic though, so remember which pits are real.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6209 on: September 18, 2011, 11:08:53 am »

Oh,  and can i "undig" pit?

If you stand next to a pit, press 'e' and then select the pit square it will give you the option of disarming the pit. Which should let you cross safely. It won't change the graphic though, so remember which pits are real.
BOMB DEFUSAL SQUAD TO THE PLAYGROUND, GOGOGO!
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