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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314544 times)

Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6060 on: September 10, 2011, 12:12:44 am »

By taking enough adderall to successfully study the right books, my character now knows how to build a teleporter with 8 natural intelligence, using parts he can scrape together by finding enough flashlights. Just like real university.

Adderall is powerful enough for you to get how much intellgence from a base of 8?
12? 13? ... 14?

[edit - forgot the damn quote]
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6061 on: September 10, 2011, 12:40:54 am »

EDIT: Why in the hell are giant mosquitoes poisonous? Should they give you malaria or something?

Well, normal mosquitos are poisonous, kind of (yes I know the itchiness is an immune response, please do not quote Wikipedia at me  ::)).  Stands to reason that a giant one would fuck you up.

Adderall is powerful enough for you to get how much intellgence from a base of 8?
12? 13? ... 14?

12, take meth if you want higher int boosts.

Studying for a day and then building a tactical nuke isn't normal... but on meth it is.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6062 on: September 10, 2011, 12:43:22 am »

By taking enough adderall to successfully study the right books, my character now knows how to build a teleporter with 8 natural intelligence, using parts he can scrape together by finding enough flashlights. Just like real university.
*sigh*

Reality is boring. I want to make nuclear weapons out of shit lying around a grocery store.

I wasn't complaining. I was making note of it while also making a joke about real-life college life.
Wait, I wasn't saying you we're complaining.

I'm complaining that life is boring because you can't make nukes out of SPAM.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6063 on: September 10, 2011, 01:09:30 am »

Heh, I was serious about the mushrooms; trying to fight while you're hallucinating is both hilarious and good training for when you inevitably play a schizo character.  :P
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6064 on: September 10, 2011, 06:12:18 am »

So I'm wondering, how hard is it to mod this game on Windows? I don't have much experience with coding *at all*, and have had quite a few headbangers while making mods for Transcendence.


Or the time I tried learning C+ on my own.

« Last Edit: September 10, 2011, 06:16:52 am by Blaze »
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6065 on: September 10, 2011, 06:19:41 am »

So I'm wondering, how hard is it to mod this game on Windows? I don't have much experience with coding *at all*, and have had quite a few headbangers while making mods for Transcendence.

Assuming you build from source already then trivial as it's a fairly small codebase to learn, and for the most part straight forward. Of course this depends how much of your C++ you remember :)
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Koja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6066 on: September 10, 2011, 07:00:49 am »

Reality is boring. I want to make nuclear weapons out of shit lying around a grocery store.

Already been done. It went critical accidentially, creating a superfund cleanup site; would be classified as Fun, if it wasn't reality.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6067 on: September 10, 2011, 10:17:57 am »

So I'm wondering, how hard is it to mod this game on Windows? I don't have much experience with coding *at all*, and have had quite a few headbangers while making mods for Transcendence.

Assuming you build from source already then trivial as it's a fairly small codebase to learn, and for the most part straight forward. Of course this depends how much of your C++ you remember :)

And I'll reiterate that modifying terrain, monsters, items, traps to an extent, and similar data-oriented stuff requires no knowledge of programming whatsoever.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6068 on: September 10, 2011, 10:58:26 am »

I'd have to agree. I made a fairly successful mod, and my knowledge of programming consists of monkeying around with code until it does something I want, then monkeying with it some more until it stops doing the things I didn't want.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6069 on: September 10, 2011, 11:26:52 am »

I don't know any programming but it's REALLY easy and fast to learn how to mod stuff in. Whales is a genius there, his code is so readable.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6070 on: September 10, 2011, 11:42:19 am »

I don't know any programming but it's REALLY easy and fast to learn how to mod stuff in. Whales is a genius there, his code is so readable.

How anyone who has done some (amazing) work in mapgen.cpp can say this perplexes me.  :P
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Matz05

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6071 on: September 10, 2011, 12:08:36 pm »

I don't think that was a WEAPON you were talking about, but the Radioactive Boy Scout http://en.wikipedia.org/wiki/David_Hahn (wanted a sample of every element on the Periodic Table) made a (badly shielded) reactor in a garden shed to convert elements. Almost got it working decently too. If he had paid more attention to safety, he may have got a working reactor instead of a blistered face and a hazmat team in his backyard.

Arrested for having a sealed, heavy, locked, taped toolbox in his trunk(He was decommissioning his reactor after realizing that the shielding was bad), not sure how he tried to explain that when he said "Don't touch that! Its radioactive!" when they searched the car...

Later arrested again for stealing smoke detectors... Now what could he want with those?

http://www.dangerouslaboratories.org/radscout.html
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6072 on: September 10, 2011, 03:08:06 pm »

I don't think that was a WEAPON you were talking about, but the Radioactive Boy Scout http://en.wikipedia.org/wiki/David_Hahn (wanted a sample of every element on the Periodic Table) made a (badly shielded) reactor in a garden shed to convert elements. Almost got it working decently too. If he had paid more attention to safety, he may have got a working reactor instead of a blistered face and a hazmat team in his backyard.

Arrested for having a sealed, heavy, locked, taped toolbox in his trunk(He was decommissioning his reactor after realizing that the shielding was bad), not sure how he tried to explain that when he said "Don't touch that! Its radioactive!" when they searched the car...

Later arrested again for stealing smoke detectors... Now what could he want with those?

http://www.dangerouslaboratories.org/radscout.html

Thank you for posting that, it was equally sad and hilarious.  :P
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Aurora on small monitors:
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6073 on: September 11, 2011, 03:19:29 pm »

If there a way to have wielded items increase your carry volume? I was thinking about modding in milk crates & duffel bags to allow you to carry large quantities of stuff at the expense of not being able to attack.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6074 on: September 11, 2011, 03:23:56 pm »

probably an item flag or something.
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