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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308782 times)

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6045 on: September 08, 2011, 09:40:10 pm »

Hm. I usually see multiple secubots in every lab I visit, and get eyebots for my failed hacking checks.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6046 on: September 09, 2011, 12:34:35 am »

Every eyebot that takes a picture triggers a securbot to hunt you down several turns later. That's what they do, pretty much, their sole purpose - to give you a chance to avoid the securebots descending later by taking the eyebots out before they can send a message.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6047 on: September 09, 2011, 01:14:01 am »

No, see, I never see anything robotic but turrets and secubots in labs(and those surgery things), but darn near every bank vault check I fail brings an eyebot, but even when those have been hanging around while I kite zeds through a window for close to 20 minutes I still don't get secubot spawns from them reporting me.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6048 on: September 09, 2011, 01:15:20 am »

Hmm... odd. I wonder if its a bug, or just chance?
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6049 on: September 09, 2011, 03:27:14 am »

Every eyebot that takes a picture triggers a securbot to hunt you down several turns later. That's what they do, pretty much, their sole purpose - to give you a chance to avoid the securebots descending later by taking the eyebots out before they can send a message.

I've never seen any correlation between eyebots and secubots. Whenever I've see eyebots (wandering around outside, basically) they've taken my picture without incident, and whenever I've seen secubots (in this one lab I visited), there haven't been eyebots anywhere near.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6050 on: September 09, 2011, 10:06:13 am »

Eyebots summon copbots, not secubots.
If you move far enough away from the location where the eyebot took your photo within 5 minutes, no copbot will be summoned.  Additionally, it's entirely possible that the copbot summoned will be on the other side of a building, and they can only locate you via sound or sight, so they'll have a harder time finding you than a zombie will.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6051 on: September 09, 2011, 05:39:07 pm »

I just tried the game, and it is great. Unfortunately, I had to go and I lost my save. Is there any way to save my character to my computer?

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6052 on: September 09, 2011, 05:45:06 pm »

It autosaves pretty frequently, so as long as you played for more than a minute or two you should be able to load your character, even if you ended the process with the task manager.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6053 on: September 09, 2011, 05:49:45 pm »

It autosaves pretty frequently, so as long as you played for more than a minute or two you should be able to load your character, even if you ended the process with the task manager.
Okey Dokey, thank you.

Now, time to wrestle giant worms while wearing Mad Max gear.

EDIT: Why in the hell are giant mosquitoes poisonous? Should they give you malaria or something?

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6054 on: September 09, 2011, 08:11:52 pm »

There are giant mosquitoes?!

Also, yeah, that would make sense, as we already have colds and the flu, as well as other medical conditions.




Oh, and Necro? Make sure to look for mushrooms in the wilderness and then eat them.  ;D
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6055 on: September 09, 2011, 08:14:07 pm »

There are giant mosquitoes?!

Also, yeah, that would make sense, as we already have colds and the flu, as well as other medical conditions.




Oh, and Necro? Make sure to look for mushrooms in the wilderness and then eat them.  ;D
Like those red ones with the white polka dots? Like I totally don't see that coming  :P

If you see a teleporter, use it as much as you can. You'll gain the ability to teleport without it eventually.

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6056 on: September 09, 2011, 11:36:10 pm »

Yeah, you will. and then

Spoiler (click to show/hide)
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6057 on: September 09, 2011, 11:52:21 pm »

By taking enough adderall to successfully study the right books, my character now knows how to build a teleporter with 8 natural intelligence, using parts he can scrape together by finding enough flashlights. Just like real university.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6058 on: September 09, 2011, 11:58:15 pm »

Yeah, you will. and then

Spoiler (click to show/hide)
That was the joke. He tried to make me eat toxic hallucinogens, I made him get teleportitis and release the gates of New Clownia.

By taking enough adderall to successfully study the right books, my character now knows how to build a teleporter with 8 natural intelligence, using parts he can scrape together by finding enough flashlights. Just like real university.
*sigh*

Reality is boring. I want to make nuclear weapons out of shit lying around a grocery store.

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6059 on: September 10, 2011, 12:09:49 am »

By taking enough adderall to successfully study the right books, my character now knows how to build a teleporter with 8 natural intelligence, using parts he can scrape together by finding enough flashlights. Just like real university.
*sigh*

Reality is boring. I want to make nuclear weapons out of shit lying around a grocery store.

I wasn't complaining. I was making note of it while also making a joke about real-life college life.
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