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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310037 times)

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5790 on: August 27, 2011, 08:13:32 pm »

Sneakers are -1 encumbrance on your feet.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5791 on: August 27, 2011, 08:27:26 pm »

Derp, I knew that, so that's probably what was causing it - thanks
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5792 on: August 27, 2011, 09:43:06 pm »

Quote
How many blows does it take for a normal human to beat another human to death? somewhere in the 30-60 range seems reasonable. Humans are tough.

It's (way too) easy to kill someone with one hit if you know how and where to punch.

This game is quite nice. I've read some of the previous pages, but i can't understand everything : is there a "tileset" pack somewhere ?

And sorry for my english, not my first language.

Thanks.

Yes, if you know what you're doing (and are strong enough) you can kill someone with a single hit. Within the game that state is represented by having 5 skill in both unarmed combat and melee. You will kill zombies with a single blow quite often. Zombies on the other hand are shambling corpses. They don't really know how to fight, are more interested in eating you that defeating you and have the strength of a decaying corpse.

I think being able to take a beating from a zombie and keep on moving is fine. Perhaps Zombie attacks could be given a chance to crit, representing that lucky blow.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5793 on: August 27, 2011, 10:22:36 pm »

I understand that for game play purposes it would look bad if zombies 1 shoted you in close quarters combat but i would like a way to show how lethal zombies actually are.
 
Movie wise they are insanely lethal.

Spoiler (click to show/hide)
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5794 on: August 27, 2011, 10:33:40 pm »

I understand that for game play purposes it would look bad if zombies 1 shoted you in close quarters combat but i would like a way to show how lethal zombies actually are.
 
Movie wise they are insanely lethal.

Spoiler (click to show/hide)

Given that this game started as a Left4Dead roguelike anyway ...
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5795 on: August 27, 2011, 10:45:43 pm »

Movie wise they are insanely lethal.

I may have watched too few zombie movies, but in the ones I've seen 2-3 normal zombies are nothing to worry about, even for a lone survivor. What usually makes them dangerous is their absurdly vast numbers (i.e. 95+% of the population of the city).

The only time when a single Z is worrisome is when it's a massive, mutated hulk or some sort of speedy thing.

Unless the zombie-ness is caused by an infection of some sort.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5796 on: August 28, 2011, 01:32:56 am »

Hi deon will you ever release an update to your mod ?
I wait for the construction update to introduce all my ideas :P.

Quote
How many blows does it take for a normal human to beat another human to death? somewhere in the 30-60 range seems reasonable. Humans are tough.

It's (way too) easy to kill someone with one hit if you know how and where to punch.

This game is quite nice. I've read some of the previous pages, but i can't understand everything : is there a "tileset" pack somewhere ?

And sorry for my english, not my first language.

Thanks.
Check my signature, my DLM mod has Cib's tileset tweak and my tileset included.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5797 on: August 28, 2011, 03:55:26 am »

So, erm, how do you actually have fun with this game? because I'm finding this as enjoyable as a cum-flavoured lollipop. Food is hard to come by (in three houses I found a grand total of FIVE comestibles. Do you Americans actually EAT!?), but that's not what's pissing me off. What's pissing me off is the seeming fucking omnipotence and omniscience of the zombies. I've tried using smoke and burning shit, for the good that does, because even when I MAKE ABSOLUTELY SURE that I am 8 tiles away (as I believe was said on the forum) from anywhere where my scent can pass through, zombies still magically know where I am. That wouldn't be so bad if it was just one or two zombies, given that just trying to kill one of them is likely to take off a quarter of your health but OH NO, you get a massive, fucking horde that comes, even outside the range of the smell (I know this, thanks to a mutagen giving me infrared). Oh, and again, it wouldn't be too bad, just take some adderall and run like fuck, except for the SPECIAL zombies! Yeah, let's add to this cacophony of cuntishness with a zombie as fast as Usain Bolt! Let's add skeletons which take no cutting damage! Oh sorry, you're hurt? Well sorry, no first aid or bandages, have fun spending a week running around in pain trying to heal. Why? Because fuck you that's why. Okay, I'll be nice to you, you can have skills that you can train to survive better. I'll even give you books! Oh, except for the useful skills. Yeah you'll need to earn those in combat (where you'll invariably die), have fun with that!



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« Last Edit: August 28, 2011, 05:16:42 am by LuckyNinja »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5798 on: August 28, 2011, 05:04:47 am »

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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5799 on: August 28, 2011, 05:51:26 am »

So, erm, how do you actually have fun with this game? because I'm finding this as enjoyable as a cum-flavoured lollipop. Food is hard to come by (in three houses I found a grand total of FIVE comestibles. Do you Americans actually EAT!?), but that's not what's pissing me off. What's pissing me off is the seeming fucking omnipotence and omniscience of the zombies. I've tried using smoke and burning shit, for the good that does, because even when I MAKE ABSOLUTELY SURE that I am 8 tiles away (as I believe was said on the forum) from anywhere where my scent can pass through, zombies still magically know where I am. That wouldn't be so bad if it was just one or two zombies, given that just trying to kill one of them is likely to take off a quarter of your health but OH NO, you get a massive, fucking horde that comes, even outside the range of the smell (I know this, thanks to a mutagen giving me infrared). Oh, and again, it wouldn't be too bad, just take some adderall and run like fuck, except for the SPECIAL zombies! Yeah, let's add to this cacophony of cuntishness with a zombie as fast as Usain Bolt! Let's add skeletons which take no cutting damage! Oh sorry, you're hurt? Well sorry, no first aid or bandages, have fun spending a week running around in pain trying to heal. Why? Because fuck you that's why. Okay, I'll be nice to you, you can have skills that you can train to survive better. I'll even give you books! Oh, except for the useful skills. Yeah you'll need to earn those in combat (where you'll invariably die), have fun with that!

Guide to Being A Survivor (as of v1.9.5)

Also, what's not to like about cum-flavored lollipops? I enjoy them erryday.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5800 on: August 28, 2011, 07:19:09 am »

You don't try the game and succeed in it. Modern gaming industry spoiled us.

Once you figured out how to play Cataclysm, you will actually see that it's a really easy game. It has some derp moments which are hard to avoid, but if you know what you do, you will succeed.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5801 on: August 28, 2011, 09:08:56 am »

So, erm, how do you actually have fun with this game? because I'm finding this as enjoyable as a cum-flavoured lollipop. Food is hard to come by (in three houses I found a grand total of FIVE comestibles. Do you Americans actually EAT!?), but that's not what's pissing me off.

People grabbed food from their houses and ran with it.

What's pissing me off is the seeming fucking omnipotence and omniscience of the zombies. I've tried using smoke and burning shit, for the good that does, because even when I MAKE ABSOLUTELY SURE that I am 8 tiles away (as I believe was said on the forum) from anywhere where my scent can pass through, zombies still magically know where I am.

Well, I don't know how, but you did it wrong; maybe you were close to a window or something, or maybe your smoke cover wasn't sufficient.  Zombies aren't that great at finding you; and anyway, the point of the game isn't to hide from them perfectly, that would be a pretty boring game.

That wouldn't be so bad if it was just one or two zombies, given that just trying to kill one of them is likely to take off a quarter of your health but OH NO, you get a massive, fucking horde that comes, even outside the range of the smell (I know this, thanks to a mutagen giving me infrared). Oh, and again, it wouldn't be too bad, just take some adderall and run like fuck, except for the SPECIAL zombies! Yeah, let's add to this cacophony of cuntishness with a zombie as fast as Usain Bolt! Let's add skeletons which take no cutting damage! Oh sorry, you're hurt? Well sorry, no first aid or bandages, have fun spending a week running around in pain trying to heal. Why? Because fuck you that's why. Okay, I'll be nice to you, you can have skills that you can train to survive better. I'll even give you books! Oh, except for the useful skills. Yeah you'll need to earn those in combat (where you'll invariably die), have fun with that!

Keep practicing, you'll get the hang of it!  And once you do, like Deon says, the game actually gets pretty easy.  Just be resourceful--that's the most important gameplay quality here, I think (unlike in most roguelikes, where "caution" is the most important).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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jocan2003

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5802 on: August 28, 2011, 11:39:00 am »

Police station, on the back there is a long corridor leading to a dead-end, far from any window and doors, just dig up lot of pits near the station and set up traps where you cannot, i never got caught by zombie, if i do they are all one behind the other, time to get the smg on burst mode and aim the one behind and see them fall down, if it were to happen. for extra security set up 2-3 bear trap in that corridor zombie and finish with a bubble trap near you but NOT next to you. You will wake up before they hit you.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5803 on: August 28, 2011, 04:44:24 pm »

Okay, I am sorry for the eariler outburst. I did manage to finally get a decent game going (I did use a few purifiers to boost my stats until I can get into things proper), but for some reason that save now crashes every time it tries to load. Is there a way to create a log file to detail the crash?

CIP Beth Kutchins, the hammer-wielding psychopath
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5804 on: August 28, 2011, 05:52:51 pm »

I think messing with the debug tools can occasionally corrupt your save, though I'm not sure why. Of course, I don't know what version your playing either. I know how to document the crash in linux (and crash documentation is important!) but if you're on the old windows version, I don't know (and it might already be fixed, heh)

Quote
given that just trying to kill one of them is likely to take off a quarter of your health
Haha, funny joke. Zombies are pushovers, an average unskilled character with a 2x4 can easily take out 3 or 4 with minimal injures. I honestly am not sure what you're doing wrong, but its definitely something.
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