Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 383 384 [385] 386 387 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310086 times)

LuckyNinja

  • Bay Watcher
  • AKA Mr. Squiffy || AKA LuminiferousPen
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5760 on: August 27, 2011, 03:47:51 am »

Okay, first time playing the game, and I manage to break the tutorial (pumped room full of petrol and used a lighter). It burned the walls down and I went exploring :P
« Last Edit: August 27, 2011, 03:51:43 am by LuckyNinja »
Logged
Steam page!

Also know as 'Mr. Squiffy'
On Reddit as LuminiferousPen!

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5761 on: August 27, 2011, 03:48:33 am »

it takes around 50 hits for a zombie to take you down. OK for now I guess... I hope that there will be a better damage system in the far future. I am spoiled by df :).
I think there should be a bleeding system added to make zombies a bit tougher. It's really weird not to bleed a bit after being clawed apart by them.
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

LuckyNinja

  • Bay Watcher
  • AKA Mr. Squiffy || AKA LuminiferousPen
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5762 on: August 27, 2011, 04:24:09 am »

Edit: NVM....

Edit2: Okay, so how do you actually run? From what the game appears to say all that run mode does is stop you when a zombie is sighted, not increase your movement speed.
« Last Edit: August 27, 2011, 04:41:31 am by LuckyNinja »
Logged
Steam page!

Also know as 'Mr. Squiffy'
On Reddit as LuminiferousPen!

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5763 on: August 27, 2011, 05:15:31 am »

Edit2: Okay, so how do you actually run? From what the game appears to say all that run mode does is stop you when a zombie is sighted, not increase your movement speed.

Actually you are always running at the maximum speed possible, there is no walk/run mode (your speed is displayed on the bottom-right corner: Spd). Speed is reduced by pain and increased by stimulants, for example.
« Last Edit: August 27, 2011, 05:18:02 am by Drevlin »
Logged

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5764 on: August 27, 2011, 06:28:59 am »

Zombies should grow stronger progressivly, as time passes, with a cap. So they should gain better stats and skills an level up like the player does but virtually. THey'd grow stronger and faster with time

Edit: Would make the game more challenging and players who train and become conan the barbarian would notice it doesn't last forever
« Last Edit: August 27, 2011, 06:31:34 am by toupz »
Logged

Keiseth

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5765 on: August 27, 2011, 06:36:50 am »

Zombies should grow stronger progressivly, as time passes, with a cap. So they should gain better stats and skills an level up like the player does but virtually. THey'd grow stronger and faster with time

Edit: Would make the game more challenging and players who train and become conan the barbarian would notice it doesn't last forever

I do not like this idea. It forces the player to become Conan the Barbarian or get stomped. It also makes the entire concept of leveling up different-- you're keeping pace, not struggling to overcome the odds.

Plus, that'll add Fallout 3 levels of idiocy- where one unloads full auto into someone's head and does 10 percent of their health despite every bullet hitting.

Now, if some interesting mutant enemies showed up within reason- that would be awesome.
Logged

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5766 on: August 27, 2011, 07:02:15 am »

I agree with you, thanks for bringing up those arguements i take back my previous idea xD. I play fallout new vegas a lot (very hard+hardcore mod only) and i hate how i have to shoot a ncr soldier whole chargers in the head with a 9mm gun at level 4, to kill him.
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5767 on: August 27, 2011, 08:17:45 am »

it takes around 50 hits for a zombie to take you down. OK for now I guess... I hope that there will be a better damage system in the far future. I am spoiled by df :).

How many blows does it take for a normal human to beat another human to death? somewhere in the 30-60 range seems reasonable. Humans are tough.
Logged

LuckyNinja

  • Bay Watcher
  • AKA Mr. Squiffy || AKA LuminiferousPen
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5768 on: August 27, 2011, 08:46:20 am »

I think my latest character is a terrorist. I spawn in the middle of the city, and having gathered a trenchcoat and backpack, headed into the basement. I found: 200x gasoline, 1x lighter, about 600 rounds of assorted ammunition, two shotguns, two assault rifles, three handguns and three submachine guns. Oh and two mutagens.


FEAR ME UNDEAD, FOR I AM NANCY MINUTE, THE FURRY FISH TERRORIST!!



Edit: how the hell do you get a molotov to light!? I've tried wielding it and then activating a lighter, but nothing happens. I try activating it normall and nothing happens!
« Last Edit: August 27, 2011, 09:42:55 am by LuckyNinja »
Logged
Steam page!

Also know as 'Mr. Squiffy'
On Reddit as LuminiferousPen!

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5769 on: August 27, 2011, 09:50:38 am »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

LuckyNinja

  • Bay Watcher
  • AKA Mr. Squiffy || AKA LuminiferousPen
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5770 on: August 27, 2011, 10:53:06 am »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
Logged
Steam page!

Also know as 'Mr. Squiffy'
On Reddit as LuminiferousPen!

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5771 on: August 27, 2011, 11:03:37 am »

Hi deon will you ever release an update to your mod ?
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5772 on: August 27, 2011, 12:22:46 pm »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
Don't bother wielding it, just chuck it next time.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

LuckyNinja

  • Bay Watcher
  • AKA Mr. Squiffy || AKA LuminiferousPen
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5773 on: August 27, 2011, 12:48:30 pm »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
Don't bother wielding it, just chuck it next time.

Still didn't set alight, but I got a headshot when I threw it, killed a zombie in one with a bottle :P
Logged
Steam page!

Also know as 'Mr. Squiffy'
On Reddit as LuminiferousPen!

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5774 on: August 27, 2011, 12:53:35 pm »

That's certainly more entertaining. :P
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."
Pages: 1 ... 383 384 [385] 386 387 ... 777