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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310088 times)

LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5760 on: August 27, 2011, 03:47:51 am »

Okay, first time playing the game, and I manage to break the tutorial (pumped room full of petrol and used a lighter). It burned the walls down and I went exploring :P
« Last Edit: August 27, 2011, 03:51:43 am by LuckyNinja »
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5761 on: August 27, 2011, 03:48:33 am »

it takes around 50 hits for a zombie to take you down. OK for now I guess... I hope that there will be a better damage system in the far future. I am spoiled by df :).
I think there should be a bleeding system added to make zombies a bit tougher. It's really weird not to bleed a bit after being clawed apart by them.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5762 on: August 27, 2011, 04:24:09 am »

Edit: NVM....

Edit2: Okay, so how do you actually run? From what the game appears to say all that run mode does is stop you when a zombie is sighted, not increase your movement speed.
« Last Edit: August 27, 2011, 04:41:31 am by LuckyNinja »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5763 on: August 27, 2011, 05:15:31 am »

Edit2: Okay, so how do you actually run? From what the game appears to say all that run mode does is stop you when a zombie is sighted, not increase your movement speed.

Actually you are always running at the maximum speed possible, there is no walk/run mode (your speed is displayed on the bottom-right corner: Spd). Speed is reduced by pain and increased by stimulants, for example.
« Last Edit: August 27, 2011, 05:18:02 am by Drevlin »
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5764 on: August 27, 2011, 06:28:59 am »

Zombies should grow stronger progressivly, as time passes, with a cap. So they should gain better stats and skills an level up like the player does but virtually. THey'd grow stronger and faster with time

Edit: Would make the game more challenging and players who train and become conan the barbarian would notice it doesn't last forever
« Last Edit: August 27, 2011, 06:31:34 am by toupz »
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Keiseth

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5765 on: August 27, 2011, 06:36:50 am »

Zombies should grow stronger progressivly, as time passes, with a cap. So they should gain better stats and skills an level up like the player does but virtually. THey'd grow stronger and faster with time

Edit: Would make the game more challenging and players who train and become conan the barbarian would notice it doesn't last forever

I do not like this idea. It forces the player to become Conan the Barbarian or get stomped. It also makes the entire concept of leveling up different-- you're keeping pace, not struggling to overcome the odds.

Plus, that'll add Fallout 3 levels of idiocy- where one unloads full auto into someone's head and does 10 percent of their health despite every bullet hitting.

Now, if some interesting mutant enemies showed up within reason- that would be awesome.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5766 on: August 27, 2011, 07:02:15 am »

I agree with you, thanks for bringing up those arguements i take back my previous idea xD. I play fallout new vegas a lot (very hard+hardcore mod only) and i hate how i have to shoot a ncr soldier whole chargers in the head with a 9mm gun at level 4, to kill him.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5767 on: August 27, 2011, 08:17:45 am »

it takes around 50 hits for a zombie to take you down. OK for now I guess... I hope that there will be a better damage system in the far future. I am spoiled by df :).

How many blows does it take for a normal human to beat another human to death? somewhere in the 30-60 range seems reasonable. Humans are tough.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5768 on: August 27, 2011, 08:46:20 am »

I think my latest character is a terrorist. I spawn in the middle of the city, and having gathered a trenchcoat and backpack, headed into the basement. I found: 200x gasoline, 1x lighter, about 600 rounds of assorted ammunition, two shotguns, two assault rifles, three handguns and three submachine guns. Oh and two mutagens.


FEAR ME UNDEAD, FOR I AM NANCY MINUTE, THE FURRY FISH TERRORIST!!



Edit: how the hell do you get a molotov to light!? I've tried wielding it and then activating a lighter, but nothing happens. I try activating it normall and nothing happens!
« Last Edit: August 27, 2011, 09:42:55 am by LuckyNinja »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5769 on: August 27, 2011, 09:50:38 am »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5770 on: August 27, 2011, 10:53:06 am »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5771 on: August 27, 2011, 11:03:37 am »

Hi deon will you ever release an update to your mod ?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5772 on: August 27, 2011, 12:22:46 pm »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
Don't bother wielding it, just chuck it next time.
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5773 on: August 27, 2011, 12:48:30 pm »

You 'a'ctivate the molotov in your inventory while you have a working lighter in your inventory, then throw it.


I tried that, but it instantly fizzled out. I then tried it while wielding the molotov and the game crashed (looing at the Cataclysm forums that's happening to other people).



Anyway, this game is so god-damned frustrating!
Don't bother wielding it, just chuck it next time.

Still didn't set alight, but I got a headshot when I threw it, killed a zombie in one with a bottle :P
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5774 on: August 27, 2011, 12:53:35 pm »

That's certainly more entertaining. :P
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