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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310135 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5730 on: August 26, 2011, 09:54:55 am »

Whales made a big post about fire either here or on the forums, I'll take a look now.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5731 on: August 26, 2011, 11:43:14 am »

Is there any other wiki other than this one: http://www.whalesdev.com/wiki/index.php?title=Main_Page ?
With more stuff about the game?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5732 on: August 26, 2011, 11:47:11 am »

Quote
Do fires take a REALLY REALLY long time? Because this one has been burning like all day and the corpses aren't even "damaged" (not that I know there is such a prefix for corpses).

There's no partial burning, its chance based. %chance to consume based on size and volume of item. Very occassionally, a corpse should disappear.

I think that's how it worked anyways, but yes it's a bit strange.
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Kaleb702 Games

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5733 on: August 26, 2011, 11:56:59 am »

Schizophrenia made my game crash. My char begins flipping out, I run from a zombie horde that was there before the freak-out, and it crashes as soon as I make it away. Like it wanted me to die. Ooooweeeewoooo....
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5734 on: August 26, 2011, 12:28:54 pm »

Only a raging fire (the biggest type, red in color) can destroy corpses.  It has a one in 75 chance of doing so each turn, a bit slim I admit.

In the future, items will have a "burned" value most likely, which will increase every turn they're in fire, and cause the item to be destroyed once that value exceeds its volume, or something.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5735 on: August 26, 2011, 12:37:07 pm »

Is there any other wiki other than this one: http://www.whalesdev.com/wiki/index.php?title=Main_Page ?
With more stuff about the game?
You could add to it, then it would have more info.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5736 on: August 26, 2011, 12:40:37 pm »

Is the new version of your mod out soon paul?

I'm not planning on releasing another version until Whales releases his next big update. Not much more to add to the current version, and the only real changes needing to be done are changing the b thing on houses back (which is only in the newest version with the help file fix) and maybe adjusting the frequency of primers down a bit. Waiting to see how Whales' changes to the inventory system and such will affect my mod before I add anything else.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5737 on: August 26, 2011, 01:09:44 pm »

Is there any other wiki other than this one: http://www.whalesdev.com/wiki/index.php?title=Main_Page ?
With more stuff about the game?
You could add to it, then it would have more info.
I'm looking for informations, because i don't know mostly anything about the game
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5738 on: August 26, 2011, 01:13:40 pm »

Anything that isn't answered there, ask in ze thread then :P
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Kaleb702 Games

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5739 on: August 26, 2011, 01:41:03 pm »

This game is awesome. Wolves are overpowered though. I can handle a zombie horde, but not a single wolf? O_o
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5740 on: August 26, 2011, 01:43:58 pm »

Zombie: Half rotten corpse
Wolf: Keen, probably very hungry, killing machine.
I'd say wolves are about right.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5741 on: August 26, 2011, 01:44:05 pm »

zombies are really slow and have no natural weapons

Wolves are FAST and have evolved to kill and eat creatures larger then themselves.

Sounds about right to me.
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Kaleb702 Games

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5742 on: August 26, 2011, 01:46:50 pm »

Yeah, but I think they need just a bit of nerfing. Not much, but to insure that if I play my cards right, I could take one down with a frying pan. It'll just be really, really hard.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5743 on: August 26, 2011, 01:49:19 pm »

soo when can we expect the next big update whale? Also can someone link me to the most recent tile set version? Windows please?

EDIT: Also do the debug commands work for windows?
« Last Edit: August 26, 2011, 02:13:19 pm by CT »
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5744 on: August 26, 2011, 03:19:01 pm »

Yeah, but I think they need just a bit of nerfing. Not much, but to insure that if I play my cards right, I could take one down with a frying pan. It'll just be really, really hard.
Frying pan? Dude, you've never seen an angry guard dog attacking human, right? A wolf would eat you on your frying pan :P.
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