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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310177 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5700 on: August 24, 2011, 08:17:42 pm »

Any good tips to not be nomed the first day? I know the basics food,weapon(s), and such. But it seems that before i get anything even close to a decent number of supplies i get mobbed and ganked.

Rush to get a storage apparel (backpack, messenger bag), a shotgun and another firearm for longer ranges. Something to melee might be nice too. If possible, get some Adderall. That's the basics. Now rush to a house at the very border of the town. Don't stockpile too much, go nomad.

If more and more zombies try to barge into your safehouse, don't fight them. Instead, just switch safehouses.

That should keep you alive for the first few hours.
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5701 on: August 24, 2011, 08:22:34 pm »

The hardest thing for me to learn was: before you're really tooled up, be ready to run and dodge.  Don't stand and fight, don't let yourself get trapped.   Watch the pain and take painkillers if you need to keep the speed up.  At 100% speed you can usually get away from Day1 stuff, at 110% it's pretty definite unless you really screw up.  Be ready to chomp a caffeine pill or use an inhaler before you're near surrounded and then stopping to do that will kill you.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5702 on: August 24, 2011, 08:23:47 pm »

Also, shotguns are not a primary weapon. Unless you want to attract everything.
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Crystalline (SG)
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5703 on: August 24, 2011, 08:28:21 pm »

Also, shotguns are not a primary weapon. Unless you want to attract everything.
Yes. And then you kill everything.

No seriously, shotguns don't really attract that much. Unless you're standing in one spot, you should never attract anything you can't quickly dispatch.
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5704 on: August 24, 2011, 09:57:04 pm »

Suggestion: there should be a way to drag a corpse out of a hole without picking it up (sometimes impossible due to weight), or at least butcher it in place. A necromancer came and raised like a dozen in a single "spell", ugh.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5705 on: August 24, 2011, 10:06:44 pm »

That corpse pit dragging thing is what always seems to kill me...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5706 on: August 24, 2011, 10:07:31 pm »

I usually just set them aflame.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5707 on: August 24, 2011, 10:08:50 pm »

I just make a spear and kill zombies until my spear skill is good while scavenging for supplies through the whole city, then i retire to the forest when i got enough supplies to store and barricade myself for at least a day,
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5708 on: August 24, 2011, 10:22:23 pm »

What do you do at night? Other than sleep obviously: that never seems to last until dawn. I usually hit the flashlight and read something.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5709 on: August 24, 2011, 10:23:29 pm »

I usually just wait.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5710 on: August 24, 2011, 10:34:24 pm »

I read books or get drunk and take 3 sleeping pills then sleep
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5711 on: August 24, 2011, 10:39:36 pm »

Shotguns? I never really found shotguns all that useful. They take so long to fire and reload compared to pistols and SMGs. I tend to carry a couple pistols at the start and maybe pick up a TDI Vector SMG if I can find one (those have such low recoil, you can fire forever without losing accuracy).

I usually just check gun stores and try to find me a .45 pistol and some ammo for it, as well as a lower caliber pistol with ammo for practice. If I can find a silencer I attach it, if not I try to get a .22 pistol and the rat shot bullets for it since they're quiet. Then I take that low caliber pistol and fire away all the ammo I can find for it to raise my skill a bit. At that point a silenced .45 pistol with some standard .45 ACP rounds can quickly and quietly take out pretty much anything with a couple quick shots. You can regularly headshot zombies and kill them in one shot.

A Glock 19 makes for a good backup gun, especially if you can findthe +P+ ammo for it. The SIG Pro .40 is pretty good too. Carrying a backup pistol or two is handy for when you get really surrounded and don't have time to reload.

I also try to get a crowbar as soon as I can, I use it as a melee weapon when I have to against skeletons and its good for getting in doors without having to bash them down.
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Rex_Nex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5712 on: August 24, 2011, 10:42:44 pm »

Does this have/will it ever get some Tiles? I have a hard time playing roguelikes if they are void of tilesets.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5713 on: August 24, 2011, 10:46:16 pm »

Deon has a set, not sure if it up to date though.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5714 on: August 25, 2011, 12:39:30 pm »

We need reloading benches :D

About burning corpses in holes... I tried a lighter and they go out almost immediately, haven't tried the finger-torch thingy, wouldn't that spread to nearby stuff? My holes are usually a moat around my safehouses.
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