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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310202 times)

CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5685 on: August 24, 2011, 04:13:05 pm »

Also: Am I the only one who loves the irony of a (nearly) Linux-exclusive game that a lot of Windows users want to play?

No, you're not. Armok knows you are not alone. *evil laugh*




Ironic...yes...but this game is awesome and it's not even close to finished. Me want to play  :'(

P.S. how does the dev get money? donations? job?
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5686 on: August 24, 2011, 04:27:14 pm »

Huh, that's strange. I'll have to remember to specify depth 1 now, then. Man, that means projects must get HUGE later on, that's super annoying!

If I understand it correctly, git only stores the entire file when it's initially committed, afterwards only the diffs. And I think it uses some sort of compression for storing said diffs.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5687 on: August 24, 2011, 04:30:24 pm »

Huh, that's strange. I'll have to remember to specify depth 1 now, then. Man, that means projects must get HUGE later on, that's super annoying!

How often do you call clone you shouldn't need to do that very often? You can use pull and push to sync between the github master and your local version.

You can call archive as well which is similar to svn export. Git doesn't have a concept of a local checkout of a remote repository as there isn't really a concept of a central repository just more clones.

Personally I like mercurial but that is getting a little off topic :)
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5688 on: August 24, 2011, 04:36:33 pm »

Anyone else ever played a world enough times to find the corpse of an earlier character?
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jocan2003

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5689 on: August 24, 2011, 04:38:48 pm »

I did i even found out some zombie corpse i was Hmmm? What the hell happent here so many clutter, corpse etc, came up and found my last safehouse where i died to an onslaught of zombie, i had like 20 zombie, spitter, shocker and brute and pourring into the police station i baricaded went in and looted my old safehouse.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5690 on: August 24, 2011, 04:42:06 pm »

A few times.  I've had chars use the same safehouse many times.  If I recognize the place where my last char died I'll often make a beeline straight for it for free high volume clothes and some free implements of mass zed destruction.

And a hotplate, because like some massive bad luck battery powered mini stovetop of doom I seem to always end up meeting a horrible end while I'm carrying one of those prized precious things back to a safehouse.

Never tried butchering my own corpse though.  I wonder if they are tasty.
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5691 on: August 24, 2011, 04:53:16 pm »

Never tried butchering my own corpse though.  I wonder if they are tasty.

Doesn't butchering (and maybe eating too?) a human corpse give a morale penalty? Or was that just a suggestion I read...

Other than zed all I've butchered so far was some ant larva...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5692 on: August 24, 2011, 04:54:27 pm »

I find old copies of myself all the time. I make a point of cremating them.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5693 on: August 24, 2011, 05:02:52 pm »

P.S. how does the dev get money? donations? job?

Donations!  Click here!  You'll be thanked on the fan forums (give me your handle in the donation notes, or else I'll just use your first initial/last name) and possibly in the game in some subtle non-obtrusive way at some point (statues named for you in a city park?  A mention in the Necronomicon?  I don't know yet!).

I also do freelance programming from time to time (email me if you want to commission some work) and work a string of shitty part-time jobs.  If your company is looking to hire an experienced, hard-working but uncertified accountant, email me about that as well  :P
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5694 on: August 24, 2011, 05:18:17 pm »

Oh spiffy, I didn't see the name mentioned for donating thingy.  I see I'm on it too, though folks would have to guess at my name.  You update that pretty quick.  :P

Anywho I've never butchered a Zed.  I kinda assumed that would be unwise.  I'm guessing it's safe then?

I mostly go out into the woods and find some rabbits and deer to crossbow snipe.  I ruin the meat more often than not, but Animal Empathy makes the critters so incredibly NOT afraid of you that you could swing a machete at them all day and not scare them off.  So it's not a big deal to ruin some when they almost come to you saying "Slay me!" with cute cuddly Bambi eyes.  Maybe that perk should have it's cost raised a point... or maybe the critters become aggressive/flee once attacked.

And is there anything I can do with my dog to help it not die?  I typically lose track of the damn thing within the first hour and never see it again.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5695 on: August 24, 2011, 05:34:11 pm »

I think animal empathy is bugged right now. Also I noticed crafting options in the beginning are limited. Do more open up the better you get in certain areas or are there only a few crafting options right now?
Last question: Why is it that as soon as a zombie comes into my vision range I'm spotted no matter what?
 
Spoiler (click to show/hide)
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5696 on: August 24, 2011, 05:37:39 pm »

There's a ton of crafting recipes, you get more as your skills increase.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5697 on: August 24, 2011, 05:42:29 pm »

Anywho I've never butchered a Zed.  I kinda assumed that would be unwise.  I'm guessing it's safe then?
You should butcher everything you see. It's pretty much the only way to raise butchering skill (obviously) and what if a zombie necromancer comes along and raises them all?

The meat is still unsafe, but it's good for setting fires to mask your scent.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5698 on: August 24, 2011, 05:42:49 pm »

I always butcher everything if I have a knife and aren't in danger of being nommed. Might as well use XP as much as I can.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5699 on: August 24, 2011, 08:01:13 pm »

Any good tips to not be nomed the first day? I know the basics food,weapon(s), and such. But it seems that before i get anything even close to a decent number of supplies i get mobbed and ganked.
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.
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