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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310271 times)

CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5655 on: August 23, 2011, 09:55:54 pm »

all right thanks for that. What are the factors that decide where you spawn during world creation. Like in a city, town, things like that.
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5656 on: August 23, 2011, 09:58:24 pm »

You always spawn in a house that has a basement.
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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5657 on: August 23, 2011, 10:06:38 pm »

Okay, so I was walking down the road that leads out of the town I started in, when I was suddenly
Spoiler (click to show/hide)
:-\
Probably should have had run mode on...
I still probably would've died but at least that way I'd have known what happened.
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5658 on: August 23, 2011, 10:09:15 pm »

I lost a char to a random mob like that one time. I forget the exact names, but there were 3-4 of them and they just randomly spawned inside the store I was looting (iirc it was a hardware store)...

EDIT:
You always spawn in a house that has a basement.

Hmm... Not always apparently: I just spawned in the front yard of a locked house... Just sayin', it's not quite a sure thing
« Last Edit: August 23, 2011, 10:12:24 pm by SolarShado »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5659 on: August 23, 2011, 10:10:29 pm »

Had you been teleporting a lot beforehand?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5660 on: August 23, 2011, 10:15:08 pm »

Hmm... Not always apparently: I just spawned in the front yard of a locked house... Just sayin', it's not quite a sure thing

A more accurate phrase is "you always start at a house with a basement" I suppose.  Usually inside it, sometimes outside.

That's the only way starting location is selected.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5661 on: August 23, 2011, 10:15:57 pm »

And sometimes literally inside it.
Being embedded in walls on startup isn't all that uncommon :P
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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5662 on: August 23, 2011, 10:21:18 pm »

Had you been teleporting a lot beforehand?
No, I was playing normally.
But I was using Paul's mod but it doesn't edit any enemies as far as I know. Oh well, doesn't matter too much, It's just weird to get killed by enemies like that outside of a lab.
Something I noticed just now is the Mi-go somehow ended up getting killed in the crossfire.
« Last Edit: August 23, 2011, 10:31:01 pm by SomeStupidGuy »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5663 on: August 23, 2011, 10:21:34 pm »

As for the whole abandoned cars things, maybe they could be made to have a chance to be on any road tile, and highways and bridges could have larger amounts, essentially making them deathtraps to the uncautious. They could have some okay loot too.
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5664 on: August 23, 2011, 10:44:27 pm »

:( just got killed by a pack of ~5 wolves... in town, and not the outskirts either as far as i can tell
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jocan2003

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5665 on: August 23, 2011, 11:20:21 pm »

i want npc :(
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5666 on: August 23, 2011, 11:28:18 pm »

"Hold on, I want to pick up that active grenade..."
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Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5667 on: August 23, 2011, 11:49:36 pm »

Tried the game, it's great. One of my best failures would be spawning a companion, whose head immediately burst into fine red mist, and leaving behind an active mininuke.

Since I'm a fool, I took it and 'a'pplied it.

No points for guessing what happened afterwards.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5668 on: August 24, 2011, 02:52:38 am »

You didn't throw it, right?

I already wanted to mod in at least abandoned bus locations, and possibly trailer parks too. Too bad I was torn between the tileset version which is not updated yet and the recent Cataclysm version, and now we all wait for that construction update :P.
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Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5669 on: August 24, 2011, 03:45:21 am »

Still learning the curves, and abusing the Shift-Z wishing console. Found a room in a science lab containing a computer and four radio towers.

The computer was different from the others, as it had a 'Terminate Specimen' command, as well as a summon specimen command, a 'Toggle Teleporter' command and a 'Resonance Cascade' command.

Selecting the fourth (Resonance Cascade) option was a very bad idea, as it seemed to summon a bunch of security bots, which raped me as soon as I took a step. It was a very fun experience.

Also, are those fortifications outside of town populated? A few games ago, there was absolutely no one there, despite the various objects being owned. And do those teleporters work? I've stepped on it and didn't warp or anything, even after waiting a few turns.
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Thank you for all the fish. It was a good run.
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