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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310310 times)

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5625 on: August 22, 2011, 09:03:19 pm »

Either Z or z. I have no idea.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5626 on: August 22, 2011, 09:04:02 pm »

Capital Z should bring up the debug menu.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5627 on: August 22, 2011, 09:06:19 pm »

Ok guys when i update linux version, and Whale says he just fixed a bug but didn't release a major update, does it mean i have the bug fixed and everything new he adds?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5628 on: August 22, 2011, 09:45:38 pm »

Ok guys when i update linux version, and Whale says he just fixed a bug but didn't release a major update, does it mean i have the bug fixed and everything new he adds?

Usually yes, but recently no.  I am holding off updating github until I push out the major update.

You can check to see whether a bug has been fixed by checking out my github commit history, though I can't vouch that any Windows version is using the latest updates.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5629 on: August 23, 2011, 02:39:41 pm »

Hey Whales, after doing a bit of digging with git on your repository, I noticed a large chunk of it is the saved games that you once committed and then deleted at some point. This brings the download to about 40 mb when it should be probably about 5 mb max. Maybe you'd like to purge those to make it easier to clone.

Found some info:

http://help.github.com/remove-sensitive-data/
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5630 on: August 23, 2011, 05:21:40 pm »

Wait, git saves stuff that you've removed from the repository?  Isn't that the point of removing it?

Sheesh, the more I learn about git the more I wish I'd used SVN or something.  Thanks for the tip.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5631 on: August 23, 2011, 05:26:24 pm »

I guess humans have a better time crawling through broken windows and over small obstacles than your garden-variety zombie? If not it would kind of defeat the purpose of using cars as barricades since both of you can crawl over it at the same pace.

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5632 on: August 23, 2011, 05:39:07 pm »

Well, not quite. remember zombies are stupid. You can go, run around a car, and then get them to climb over it despite the perfectly good open space just a little to the left.

although now that I think of it, a bonus to climbing through windows depending on your dexterity might be a good idea. not a very large bonus, mind you- we don't want to make parkour obsolete.
« Last Edit: August 23, 2011, 05:42:01 pm by Angle »
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5633 on: August 23, 2011, 07:35:33 pm »

Well, not quite. remember zombies are stupid. You can go, run around a car, and then get them to climb over it despite the perfectly good open space just a little to the left.

although now that I think of it, a bonus to climbing through windows depending on your dexterity might be a good idea. not a very large bonus, mind you- we don't want to make parkour obsolete.

Human thinking: Sees car. Goes around
Zombie thinking: Sees human. Tries to get to human. Can't. Wonders why it can't. Realizes shiny metal thing is in the way. Tries to go through shiny metal thing. Realizes, after several attempts, that it can't walk through shiny metal thing. Tries pushing shiny metal thing. Figures out it can't push it. Clambers over shiny metal thing. Chases human.
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5634 on: August 23, 2011, 08:37:28 pm »

Excellent game :)

Question though: I've found a group of human corpses, I assume they're scientists from all the soldering irons and ID cards. But there's a few items I can't figure out:
 - "manhack"? As in the flying, bladed things from HL2? Or something else?
 - "CBM:{Medical,Utilities,etc.}"? Are these the bionics? What's 'CBM' mean?

EDIT: may as well ask a couple more questions in this post

Tazer: looks very low damange, does it stun though? is it worth it?
Medkits/bandages: pharmacies/drug-stores don't seem to have many, am I unlucky or looking in the wrong places?
« Last Edit: August 23, 2011, 08:41:12 pm by SolarShado »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5635 on: August 23, 2011, 08:43:47 pm »

Excellent game :)

Question though: I've found a group of human corpses, I assume they're scientists from all the soldering irons and ID cards. But there's a few items I can't figure out:
 - "manhack"? As in the flying, bladed things from HL2? Or something else?
Yes, HL Manhacks
Quote
- "CBM:{Medical,Utilities,etc.}"? Are these the bionics? What's 'CBM' mean?
Chemical Bionic Module or somesuch, so yes.

Quote
Tazer: looks very low damange, does it stun though? is it worth it?
It indeed stuns, and costs 100 charges a shot.
Quote
Medkits/bandages: pharmacies/drug-stores don't seem to have many, am I unlucky or looking in the wrong places?
Medkits are rare as, but bandages can be crafted with 1 point in first aid and 1 superglue and rag.
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5636 on: August 23, 2011, 08:52:00 pm »

Yes, HL Manhacks

Sweet, but sounds a bit dangerous...

Quote
Quote
Tazer: looks very low damange, does it stun though? is it worth it?
It indeed stuns, and costs 100 charges a shot.

Hmm... could be useful, but my melee skill's giving me crits, so probably not a priority

Quote
Quote
Medkits/bandages: pharmacies/drug-stores don't seem to have many, am I unlucky or looking in the wrong places?
Medkits are rare as, but bandages can be crafted with 1 point in first aid and 1 superglue and rag.

I've seen that recipe, but where do I find superglue? I've yet to see any.
I know rags can be made from clothes with scissors.

Another quick question: do liquor bottles ever run empty? I've drank from the same one a dozen times or more and there's no indication of it being any lower...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5637 on: August 23, 2011, 08:56:53 pm »

They have about 20 charges, I think it varies by alcohol type. Drinking it all in one go will cause critical existence failure though.
And superglue can be found in houses or hardware stores and crafted from a plethora of ingredients if you have 1 skill in cooking.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5638 on: August 23, 2011, 09:04:24 pm »

I'd thought it was Compact Bionics Module or something, but Chemical is also as likely.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5639 on: August 23, 2011, 09:05:15 pm »

Compact is at least 99.9% more likely in fact, but I'm tired.
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