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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310381 times)

Taco Dan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5565 on: August 20, 2011, 11:29:03 am »

Are shotguns really worth using? Every time I use one, I end up getting swarmed and killed.
Usually, if I'm going with shotguns, I'm mainly using them as bashing weapons and in emergencies, and only on things like shockers and necros. Other than that I've been going with rifles lately.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5566 on: August 20, 2011, 11:34:01 am »

Sometimes you want a swarm. Often, a swam will be easier to deal with than whatever you're fighting, heh. And sometimes... sometimes you are simply hunting triffids.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5567 on: August 20, 2011, 01:26:09 pm »

Is it normal xp goes negative? I got alcohol craving and killed my mother, my xp is -40 and going down
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5568 on: August 20, 2011, 01:42:13 pm »

Whales denies xp drops at low morale, but in my experience it does drop. So who knows.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5569 on: August 20, 2011, 01:56:28 pm »

Whales denies xp drops at low morale, but in my experience it does drop. So who knows.

Yeah, it drops if your morale is -100 or less.  This was an oversight and has been fixed.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5570 on: August 20, 2011, 03:41:21 pm »

Why fix it? That should be a feature.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5571 on: August 20, 2011, 03:56:02 pm »

Sometimes you want a swarm. Often, a swam will be easier to deal with than whatever you're fighting, heh.
This is actually very true. Please refer to the "pherapod" section of your combat manual.
I've killed hulks without launching or taking a single attack. And then I cleaned up the remaining zombies with a molitov.
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5572 on: August 20, 2011, 04:38:24 pm »

As a sidenote, I completely agree with Whales' take on issue and highly welcome the expansion into other things post-apocalyptic. Yes, even giant ants.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5573 on: August 20, 2011, 04:52:23 pm »

Agreed, I also like the setting.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5574 on: August 20, 2011, 08:25:45 pm »

Ok i got cataclysm working and compiled on virtual box, tho when i click with mouse my mouse disappears and i can't figure out how to unfix it without doing ctrl alt+delete, anyone knows what the host key is?
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5575 on: August 20, 2011, 10:45:54 pm »

That sounds like something to do with virtualbox, not cataclysm. It's irrelevant anyway though, cataclysm does not use the mouse.
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Singularity-SRX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5576 on: August 20, 2011, 10:58:23 pm »

Hey there, I just started playing using Head's windows version ^^
So far it's going ok, all of my games have failed miserably though.

The best one I played through, I got a nail gun, and about 500 nails for it, and it worked beautifully.

Also, the places in game are really.... bland. As in the game just doesn't feel really lively (if you would pardon the pun :P).
I understand that it's only an alpha though, so yeah ^^
Good luck!
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5577 on: August 20, 2011, 11:00:06 pm »

I don't think apocalypse should be lively lol
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5578 on: August 20, 2011, 11:37:21 pm »

Hey there, I just started playing using Head's windows version ^^
So far it's going ok, all of my games have failed miserably though.

The best one I played through, I got a nail gun, and about 500 nails for it, and it worked beautifully.

Also, the places in game are really.... bland. As in the game just doesn't feel really lively (if you would pardon the pun :P).
I understand that it's only an alpha though, so yeah ^^
Good luck!

It'll be better once NPCs are added
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5579 on: August 20, 2011, 11:46:41 pm »

Hey there, I just started playing using Head's windows version ^^
So far it's going ok, all of my games have failed miserably though.

The best one I played through, I got a nail gun, and about 500 nails for it, and it worked beautifully.

Also, the places in game are really.... bland. As in the game just doesn't feel really lively (if you would pardon the pun :P).
I understand that it's only an alpha though, so yeah ^^
Good luck!

Nail guns are pretty awesome, this is true.  Albeit somewhat limited, and I guess most players view nails as precious rare goods.

Bland?  Please expand upon this!  A lively-feeling game is kind of important to me I think.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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