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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310531 times)

Koja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5475 on: August 16, 2011, 11:00:53 pm »

Dont think that was it. Already deleted the saves, so i'll see if it happens again.

Sidenote: Man, people are way better at this game than me. Havent made it into a lab, the only bionics and stuff i've found has been on scientist corpses.

Questions and observations:
Repeating earlier observations, "What's a Transistor?" seems extremely rare. The robot book is exceedingly more common. How do you guys find it, without dealing with massive zombie horde problems?

Brutes and hulks tear me apart. The only solution i've found is pheromone. Or burning a building down on their heads.

Do items like mushrooms/strawberries/royal jelly respawn randomly? Do fridges/display cases get restocked when a new character enters the zone at day 1?

Does anyone leave caches of stuff for their next incarnation when they know they're gonna die? It seems a bit metagamey, not sure i like the functionality.

Wasps: Fight them or just set the paper walls on fire?
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~~<BR>"Zombie fish have the added benefit of not needing to breath. Thus they can wade out of the water with little to fear but bigger zombie fish" -Willfor

iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5476 on: August 16, 2011, 11:02:12 pm »

I personally find Heavy Rain to be a nice song to play to. Gives a sort of atmospheric complimentary to the whole "nearly everyone is dead now, and you walk through the air which is their expanding grave." thing.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5477 on: August 16, 2011, 11:15:38 pm »

I don't get the talk of "What's a transistor?" rarity. I guess im just getting the other end of the randomness, but I see that book everywhere.

I just went in a library and found 3 copies of it. Another library a few tiles away has 1 copy. Two others nearby don't, but they don't have much of anything. The one with 3 copies was loaded with every book BUT the robot one. I think the first copy of 'What's a transistor' I got was from my basement right at the start. Out of like 30 chars I've always found that book before finding the robots one.

Granted, it's not as common as advanced electronics (that one really IS everywhere, must have been 10 copies in that one library).

I had more difficulty finding the robot book on this latest char though, took probably 8 libraries to find it.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5478 on: August 17, 2011, 12:09:01 am »

Dont think that was it. Already deleted the saves, so i'll see if it happens again.


Questions and observations:

Brutes and hulks tear me apart. The only solution i've found is pheromone. Or burning a building down on their heads.

Any gun with good armor piercing will handle a brute, usually with a point blank double tap. The alternative is of course a shotgun loaded with 00 or shells. Just be prepared to run. Grenades and Molotovs will also work wonders here. Hulk are tougher, but a few good rounds to the head will usually do the trick. Other exploity things to to with hulks include pit kiting them, dropping a bear trap in front of them and then beating it to death (you need ~5 in melee and a weapon skill here) and pouring a trail of gas out on the ground to set them on fire.
Quote
Do items like mushrooms/strawberries/royal jelly respawn randomly? Do fridges/display cases get restocked when a new character enters the zone at day 1?

I don't know about spawning fruits, but the only thing that happens to items when a new character spawns is to reset the roiting counter on all items back to 0.
Quote
Does anyone leave caches of stuff for their next incarnation when they know they're gonna die? It seems a bit metagamey, not sure i like the functionality.
I only do this if the dying character was really, really awesome and I screwed up, and then my next character is usually a clone on the first one.
Quote
Wasps: Fight them or just set the paper walls on fire?

Fight them. There's good looting in those houses.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5479 on: August 17, 2011, 12:41:19 am »

I know, I looted one recently with my ridiculous basement spawning character. I found purifer and an ID card, went to the missle silo on my map, and was killed in one turn by security bots when I failed to hack the computer. I mean, I saw them and was like, "oh shi~ hey, what-in-the--FUCK! How in the hell did I die that quickly?!?
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5480 on: August 17, 2011, 12:50:14 am »

A few quick thrown weapons definitely help with the brutes too, if you then have the melee skill to finish them off.  And some speed, which I rarely remember to take before there's no time for it :D
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Redd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5481 on: August 17, 2011, 01:20:04 am »

I realize I am late to this discussion, but almost anything by Lustmord would fit very well musically. Lustmord-Black Star
Thanks for the recommendation.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5482 on: August 17, 2011, 01:57:34 am »

Ah, the joys of drug abuse.

My Morale is currently +400 (not my experience, my MORALE, mostly due to three types of alcohol)
My Intelligence is currently 26 (started pretty high, Energy Drinks+Adderal+Xanax+Inhaler+cig)
My Speed is 134 (even with leg encumbrance at 4), and I'm wielding a screwdriver (meaning I get three-six attacks, high likelyhood of crippling, for every move the zombies make)

Mwahahah. I am a god.


Heheh, now I'm just romping around with a shotgun dealing 300+ damage a hit, woooh.

Edit:
I lie dead, the victim of perhaps a hundred lower case 'f's. I spent a day crafting, training my tailor skill, and then though to amuse myself by shotgunning the zombie outside the window.

This was clearly a mistake. In no time, windows were broken, doors were broken, and the 'f' flood filled the room, surrounding me and refusing to hit anything but my torso. As deadly as I was, I could only last so long as they wore me down.

Ah, but a pair of scissors... a now useless utility vest... a bottle of whiskey and a lighter... though I die, perhaps...
« Last Edit: August 17, 2011, 02:50:14 am by GlyphGryph »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5483 on: August 17, 2011, 05:51:18 am »

I was thinking: who the hell knows the exact time of the day without a watch? So I made a little mod that adds the wristwatch item. Without it, you only know the phase of the day, like "afternoon", and if you are underground you cannot know the time at all.
I don't know if it's a good idea, if you want to try it to tell your impressions, following this link you find a package with the windows execuable and sources for all platforms. (I also included a little mod that allows the name randomization during the characther creation if you left blank the name field).
More information here
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Shadowgandor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5484 on: August 17, 2011, 07:09:25 am »

You should add a perk which allows you to know the time of day regardless of having a watch, as long as you are not underground :)
Good idea btw! I like it
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Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5485 on: August 17, 2011, 07:40:47 am »

Where is the A* pathing found in? I'm looking at it as an example for something I need to do in a class, and the fact that its a game I enjoy immensely makes it a better example (especially since it works).
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5486 on: August 17, 2011, 09:57:18 am »

I was thinking: who the hell knows the exact time of the day without a watch? So I made a little mod that adds the wristwatch item. Without it, you only know the phase of the day, like "afternoon", and if you are underground you cannot know the time at all.
I don't know if it's a good idea, if you want to try it to tell your impressions, following this link you find a package with the windows execuable and sources for all platforms. (I also included a little mod that allows the name randomization during the characther creation if you left blank the name field).
More information here

I had this idea for a while, and then I realized that an intrepid player could keep track of their speed and actions, and using a calculator, come up with a very good approximation of the time of day.  I decided to just let the computer do this busy-work for them and display the exact time.


Where is the A* pathing found in? I'm looking at it as an example for something I need to do in a class, and the fact that its a game I enjoy immensely makes it a better example (especially since it works).

map.cpp, line 982: std::vector<point> map::route.  Note the enum astar_list at the top of this file, used to keep track of the A* status of the points in the map.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

areyoua

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5487 on: August 17, 2011, 10:17:08 am »

With the Cataclysm IRC dying, and no bump in interest expected, I've taken it upon myself to try to revive it with the dark art of posting a link with directions on how to get on. http://cataclysmff.zxq.net/SMF/index.php?topic=84.0

I also found out that ID cards disappear when you use them, and this caused quite a few choice words between me and my computer screen. You'd think that having to have a new ID card every time you want to get in would be a waste of resources. I also think that the ID cards on scientists shouldn't work on the Missile Silos.

Laedro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5488 on: August 17, 2011, 10:20:52 am »

How do i board up windows? Cause I'm trying with a nail gun, nails and two by fours, and I can't seem to get it to work. :/
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5489 on: August 17, 2011, 10:21:39 am »

You need to apply a hammer towards it, nailgun won't work.
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