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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310558 times)

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5460 on: August 16, 2011, 06:51:09 pm »

Sunn O))) - ØØ Void

High five!

My Bloody Valentine - Loveless

Higher five!!!

Magma - Mekanïk Destruktïw Kommandöh

Highest five!!!!
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Laedro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5461 on: August 16, 2011, 06:58:29 pm »

I've been wondering can you take an overdose from say heroin or the like?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5462 on: August 16, 2011, 07:04:28 pm »

Yes. Tragically.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5463 on: August 16, 2011, 07:21:22 pm »

Walked all the way to a lab, forgot my ID card.  On my way back I got savaged by a bear because I forgot to turn run mode on.  I maganed to beat it but my torso was down to red and I was far from home.  Managed to make it back (during a thunderstorm) at 11 torso HP, walking through my busted glass window to get in took it down to 8, and the moment I got inside a lightning bolt struck someplace just to the south of my safehouse.  I feared for the worst but saw no damage to the structure, and didn't wanna tangle with a horde of zombies attracted to the noise at 8 hp.

Waited around for a bit reading some books, on my way back I stopped at a pharmacy I had only halfheartedly looted before, (maybe it had something to do with the smashed windows and brute corpses) and picked up some real pain meds.  After that basically shotgunned a bunch of them every so often.  From Extreme pain to none, very impressive, I don't think I'll ever be satisfied with 2 aspirins again.

And then while cooking some spaghetti I had come across the game froze...damn.


P.S.  Any way to remove the chance of getting cut on glass from a particular window?  Or a way to remove the reinforcing from a door?  It is really inconvienient to take damage just going in and out of my safe house.

P.P.S. Er...fudge...loading the frozen game made me appear in the middle of my big trench defense.  I moved a single tile and broke my ridiculously low hp remaining torso and died.

R.I.P. Hank.  4 days.  It was a good run.
« Last Edit: August 16, 2011, 07:30:09 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5464 on: August 16, 2011, 07:34:47 pm »

Reinforcements will be removable via crowbar in a future release.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5465 on: August 16, 2011, 07:38:35 pm »

I believe the "Parkour" starter trait reduces the chances of getting cut.

Perhaps in the future we'll be able to remove the glass from them, possibly for use as shanks or shrapnel.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5466 on: August 16, 2011, 07:47:25 pm »

Reinforcements will be removable via crowbar in a future release.
Good to know, that was the first thing I tried, then I tried a hammer.  Good too see I wasn't just being stupid and missing some obvious way. :)
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5467 on: August 16, 2011, 08:11:16 pm »

Minor bugfix release on my mod. The help file was broken. Thats all though, so you don't need to redownload unless you want to read the help.

http://www.mediafire.com/?h253ydklb4hdj7r
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Koja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5468 on: August 16, 2011, 08:38:07 pm »

Apply-> CBM "Putting on a CBM: Sensory would be tricky"....

Well, yeah, I figured, since it's a self inflicted surgery without tools. But this doesnt seem right.
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~~<BR>"Zombie fish have the added benefit of not needing to breath. Thus they can wade out of the water with little to fear but bigger zombie fish" -Willfor

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5469 on: August 16, 2011, 08:38:38 pm »

Did you wish for it?
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5470 on: August 16, 2011, 08:39:50 pm »

Wishing can cause duplicate item letters.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5471 on: August 16, 2011, 08:40:36 pm »

Way to finish my sentence for me :P
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5472 on: August 16, 2011, 09:01:06 pm »

Try 'w'ielding it first.
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5473 on: August 16, 2011, 09:08:42 pm »

Dropping and picking up should fix dup item letters...
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Saurus33

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5474 on: August 16, 2011, 09:41:23 pm »

I realize I am late to this discussion, but almost anything by Lustmord would fit very well musically. Lustmord-Black Star
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