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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310733 times)

BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5310 on: August 14, 2011, 08:44:13 pm »

Also, I missed like 20 shots with my AR-15 when I was shooting at a skeleton, those guys are impossible to hit.
Yeah, well, they're not supposed to be hit. Just whack them with a hammer, if you're a non-melee guy, you'll get hurt a bit, but at least you won't waste ammo.

Rifle butts work well too.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5311 on: August 14, 2011, 08:48:46 pm »

Also, I missed like 20 shots with my AR-15 when I was shooting at a skeleton, those guys are impossible to hit.
Yeah, well, they're not supposed to be hit. Just whack them with a hammer, if you're a non-melee guy, you'll get hurt a bit, but at least you won't waste ammo.

Rifle butts work well too.
Rifles are fairly slow weapons to hit with though, the extendable baton however, THAT is fast
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5312 on: August 14, 2011, 09:06:04 pm »

All of the guns suck for melee, I always swap to a better weapon if I can. A crowbar works well in a pinch, I always carry one to open doors anyway. Hammers are even better if you're carrying one of those.

Released a little update for my mod fixing some glitches.
Changelist here:
http://cataclysmff.zxq.net/SMF/index.php?topic=245.0
Download here:
http://www.mediafire.com/?med22wga7erlz7a

Out of curiosity, anyone here playing my mod? Making it mostly to play myself, but it'd be fun to see how many others are playing it :)
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5313 on: August 14, 2011, 09:10:03 pm »

. . . .I was actually waiting for the next "release" that had your mod merged. Oh, and heads version still doesnt have the Z menu.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5314 on: August 14, 2011, 09:16:41 pm »

Mine has all of Whales' latest stuff in it, it isn't based on Headswe's latest release.
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Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5315 on: August 14, 2011, 09:20:24 pm »

You should put a link on the fan forums too.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5316 on: August 14, 2011, 09:21:17 pm »

You also have me using your mod.
My estimation, though? Around 10 people's using it.

You should put a link on the fan forums too.
Uhh, you know he did that, right?
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5317 on: August 14, 2011, 09:38:42 pm »

Best run yet it's 2:59 on day 2.  I got a shovel a machete, a handgun I have yet to use, and 4 skill in both melee and cutting weapons.  Plenty of food, 3 hotplates, 5 flashlights, a defensive position(I.E. A boarded up house surrounded by pits 3 deep on all sides) a chainsaw, 3 plastic bottles full of gas, and a kill list a mile long.

Shovels are cheap as hell though, dig a pit in 2 seconds big enough to severely harm anything and slow it long enough to get 6 machete swings in.  If something comes after me while I'm scavenging I just dig a pit in it's general direction wait for it to fall in and then hack at it with my machete or chainsaw til it's dead.

Only things I encountered so far that give me any difficulty at all are shockers boomers and spitters.  And even those just mean I have to think about my positioning a bit before digging a hole and watching them fall in as they chase me around a corner or something.  I hear pits will be nerfed soon, that is good.

Watch now that I said something, some hulk or some other horrible thing I only ever heard about busts through my wall in the middle of the night and punches my face through my brain while offering flavored sugar water.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5318 on: August 14, 2011, 09:41:15 pm »

All of the guns suck for melee, I always swap to a better weapon if I can. A crowbar works well in a pinch, I always carry one to open doors anyway. Hammers are even better if you're carrying one of those.

Released a little update for my mod fixing some glitches.
Changelist here:
http://cataclysmff.zxq.net/SMF/index.php?topic=245.0
Download here:
http://www.mediafire.com/?med22wga7erlz7a

Out of curiosity, anyone here playing my mod? Making it mostly to play myself, but it'd be fun to see how many others are playing it :)

I'm avoiding you're mod since you split character creation. Everything else looks wonderful.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5319 on: August 14, 2011, 09:42:36 pm »

All of the guns suck for melee, I always swap to a better weapon if I can. A crowbar works well in a pinch, I always carry one to open doors anyway. Hammers are even better if you're carrying one of those.

Released a little update for my mod fixing some glitches.
Changelist here:
http://cataclysmff.zxq.net/SMF/index.php?topic=245.0
Download here:
http://www.mediafire.com/?med22wga7erlz7a

Out of curiosity, anyone here playing my mod? Making it mostly to play myself, but it'd be fun to see how many others are playing it :)

I'm avoiding you're mod since you split character creation. Everything else looks wonderful.
Ditto, for the same reasons.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5320 on: August 14, 2011, 09:46:09 pm »

Yeah, I think it's funny you can dig a pit deep enough to almost kill you in less than half a minute.

There seriously needs to be a way to jump/climb through a pit, just walking off the edge and almost getting killed while you're on a stroll is just weird.

Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5321 on: August 14, 2011, 09:48:05 pm »

Any reason why about the character split?

I've been using it for the stacking, Paul.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5322 on: August 14, 2011, 09:53:46 pm »

Well, guy #3 died and I'm not really sure how.

I picked up a zombie corpse to move it out of the doorway so I could shut the door and bam - instant gameover screen. I guess it was too heavy and it slowed me down so much a zombie ate me while I was lifting, but that seems a little silly.

it's a shame because I was doing damn good, I had a huge stockpile of food, a whole bunch of ammo, and a bunch of books to read through.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5323 on: August 14, 2011, 09:56:52 pm »

Any reason why about the character split?

I've been using it for the stacking, Paul.

I like starting with no skills. It makes the first day or two a nice mad scramble before you can get settled down and looking for projects.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5324 on: August 14, 2011, 09:58:04 pm »

I'm avoiding you're mod since you split character creation. Everything else looks wonderful.
Ditto, for the same reasons.
Make a character in the previous version, drop items, transfer over to new version, map teleport to town, wish back items?

Or just memory edit the points you wanted to switch.
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