oooh. 194 monsters, and my character has a speed of 1. Guess that might do it. And it's on my electronic store mod.
And I just got killed by a fast zombie. never even saw it coming.
Heh, with a speed of 1 you're getting one step to the average person's 100. Instead of taking 100 game turns to take a step, you take 10000. I think thats like 20 minutes per step, lol - enough time for something to run up and eat you before you even saw them. What got your speed so low? I've never seen my speed drop that much.
I'm playing with the mutations code now. Realized that having a bunch of bad mutations means a lesser chance of getting a bad one, and the same for a bunch of good mutations. If it rolls up a good mutation and lands on something you already have (or something that removes a thing you don't have, like asthma or nearsighted) it rerolls for the good/bad mutation check all over again. That's why my ratio of bad mutations to good was so high, my char didnt' have any of the bad ones that the random gen can remove and he had some of the good ones that it can add - so more likely than not every time he rolls a good mutation he has to reroll after failing to get one assigned and ends up getting a bad one instead. Bug or intended?
I think I'll change that for my mod. Also going to make it so you can lose the otherwise permanent good mutations (quick, pain resistant, thick skin). Quick in particular is crazy good, if you get it you can never lose it currently (even via purifiers) - changing it so that if you roll vomitous while quick you lose quick instead. I'll put pain resist loss on the sores mutation. I'll move the myopic cure to nightvision and add forgetful and schizo removal to a 1 in 2 chance (first have to lose forgetful on 1 mutation, then clear up schizophrenic if lucky) to make up for the loss of good things.
Heh, at this rate my mod is going to be a mess of random changes. So much for focusing on just ammo crafting/stacking.