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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309977 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4875 on: August 09, 2011, 06:21:39 pm »

I made a basic .diff, for until I figure out how to use git. Any advice on where to put it? It won't fit inside a post.

Put it on mediafire. Here ya go.
« Last Edit: August 09, 2011, 06:26:04 pm by Angle »
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4876 on: August 09, 2011, 06:28:21 pm »

No idea where you can find steel spears, I've never found any. I just spawned one using Z just to compare it to the sting I was murdering everything with. I found the katana in a basement of a house though, on a shelf. It doesn't really compare to the wasp sting though, way too slow.

Killing a couple wasps isn't that bad, especially if you use firearms. Don't have to kill a whole nest to get a sting, might get it from the first one.

I came close to a house with a wasp, shot one that approached me with my M1911, and took its sting. Lured some more wasps to a single space window and killed 5 of them one after another without being hit using the wasp sting. The sting keeps removing moves from them on every hit due to being a spear (skewered + forced to the ground, etc), so after the first hit they can't do anything.

It's such a fast weapon, with a little weapon skill (which comes really quick just by massacreing regular zombies after getting a lil xp) you can take on zombie brutes, fast zombies, zombie necromancers - all without being hit. Even fighting multiple regular zombies at once you don't get hit, I had 3 regular zombies in my face - stabbed 1, 2, 3, then 1,2,3. First hits removed their moves, second hits killed them all. The only common monster I've found that poses a problem so far is skeletons, and they still die easy enough - you just can't push them to the ground at low skill.
« Last Edit: August 09, 2011, 06:35:34 pm by Paul »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4877 on: August 09, 2011, 06:36:21 pm »

Yeah, Im talking builds made for melee. Any random guy that can use a gun can clear it out, but it takes real cajones to clear it out with, say, a combat knife. Or a machete. And a molotov. I like melee a lot.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4878 on: August 09, 2011, 06:37:01 pm »

Whooooops, spears were a bit bugged regarding the flinching.  Fixed, and stings nerfed a bit.  Spears are considerably weaker now, unless you have strong skill in them.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4879 on: August 09, 2011, 06:38:38 pm »

Any thought into making them better for throwing?
Maybe an item flag "balanced" that gives them a to hit bonus or a range bonus?

Although I imagine the current crafted spears wouldn't be very good for that, it would be a nice basis for adding javelins, craftable at higher levels or found in sporting goods stores.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4880 on: August 09, 2011, 06:40:17 pm »

I just train up my cutting using a combat knife, then switch to a machete later on. I hardly ever use spears any more any ways.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4881 on: August 09, 2011, 06:46:42 pm »

Why do combat knives have a big to hit penalty, anyway? If they're a knife designed for combat, should they really be -3 to hit? Rocks, chunks of steel, grenades, screw drivers, fire extinguishers - all more accurate than the combat knife.

If a screw driver is 1, and a hatchet is 1, and a glass bottle is 1 - I'd think a combat knife would be at least 1. Is it an oversight or a typo?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4882 on: August 09, 2011, 06:49:21 pm »

Any thought into making them better for throwing?
Maybe an item flag "balanced" that gives them a to hit bonus or a range bonus?

Although I imagine the current crafted spears wouldn't be very good for that, it would be a nice basis for adding javelins, craftable at higher levels or found in sporting goods stores.

Oh maaaaan once again I forget about the item flag system and its possibilities.  A flag for items that make good throwing weapons is a great idea.  Maybe even two--one for normal melee weapons that do well when thrown, like rocks, combat knives, and spears, and another for crappy melee weapons that do well when thrown, like throwing knives, darts, javelins.

Why do combat knives have a big to hit penalty, anyway? If they're a knife designed for combat, should they really be -3 to hit? Rocks, chunks of steel, grenades, screw drivers, fire extinguishers - all more accurate than the combat knife.

If a screw driver is 1, and a hatchet is 1, and a glass bottle is 1 - I'd think a combat knife would be at least 1. Is it an oversight or a typo?

It's an oversight that screwdrivers are 1, certainly.  The idea was to penalize it for requiring precision on the wielder's part and for being relatively short.  -3 is a bit severe, true.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4883 on: August 09, 2011, 06:55:38 pm »

Any thought into making them better for throwing?
Maybe an item flag "balanced" that gives them a to hit bonus or a range bonus?

Although I imagine the current crafted spears wouldn't be very good for that, it would be a nice basis for adding javelins, craftable at higher levels or found in sporting goods stores.

Oh maaaaan once again I forget about the item flag system and its possibilities.  A flag for items that make good throwing weapons is a great idea.  Maybe even two--one for normal melee weapons that do well when thrown, like rocks, combat knives, and spears, and another for crappy melee weapons that do well when thrown, like throwing knives, darts, javelins.

So something like "balanced" meaning they're decent at melee and throwing and "thrown" that means they're useless in melee but good when thrown.
This would add in all sorts of nice things like throwing knives and their ilk.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4884 on: August 09, 2011, 06:57:11 pm »

I find the speed of combat knives to outweigh the to hit penalty. I like getting two hits on a zombie before he even swings once.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4886 on: August 09, 2011, 07:05:43 pm »

I find it humerous when shocker zombies drop batteries. Its soooo lol worthy. Or when boomers drop "Self Esteem For Dummies"
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4888 on: August 09, 2011, 07:12:16 pm »

Or when zombies drop Playboy magazines.

I don't think I want to know why they were carrying that around.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4889 on: August 09, 2011, 07:18:00 pm »

Or when zombies drop Playboy magazines.

I don't think I want to know why they were carrying that around.

<Zombie> mmmmmbraaaains....
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