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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313928 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4860 on: August 09, 2011, 02:54:55 pm »

I enjoy schizo, oddly enough. Nothing like running like running from a horde when the insanity storm starts and you kill your mother 3 times only to snort a couple of bumps of cocaine to counter the extremely depressing effects!
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4861 on: August 09, 2011, 03:26:41 pm »

Can you provide a patch against the latest (linux, AKA Whales' clean repo) version of the ammo tweak? I'd like to try that.

Sure, gimme a couple minutes.

FunctionZero,

It's just the minor stuff Whales made for now.



-edit- Here ya go. Patch file for just the ammo stacking changes.
http://www.mediafire.com/?0pbrtthz9khc9o2

Thanks!
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erick1294

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4862 on: August 09, 2011, 03:34:20 pm »

I agree, there is nothing like training killing your mothers and all sort of imaginary shit while you're safe in your house, and it's easily controled with thorazine, i usually take schizo (for the laughts) hoarder (for the points) and jittery (counter it with dex points to a better character), I'm not using drugs either, the last time i got addicted to opiate and i'll never use it again, that's why i take pain resistanse as a buff and optimistic is just useless after the first 3 days, your xp gets so high that you don't seem to do anything with it
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4863 on: August 09, 2011, 03:43:42 pm »

I like taking Fleet Footed, Packmule, and Robust Genetics as beneficial traits.

The first helps me outrun bad things while traveling. The second lets you carry 40% more volume, which is nice for a nomad playstyle. And the third helps me get good mutations when I inevitably eat tons of arms, legs, and mutagens to mutate.

I usually end up picking up Quick, Light Eater, and Pain Resistant from mutations, and purifiers don't cure them so you can keep them when you inevitably get some terrible mutations and have to get rid of them with purifiers. If I wasn't going to use mutations I'd pick up Quick instead of Robust Genetics.

Quick and Fleet Footed both make traveling much easier, you can outrun things easier and can just avoid most stuff while. I also use skirt and sneakers for extra speed, with all that you can flee from most anything.
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erick1294

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4864 on: August 09, 2011, 03:58:49 pm »

I'm not sure if eronarn updated his server but it seems so since my guy is not on the directory anymore, maybe someone took it and killed him, is that posible?
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4865 on: August 09, 2011, 05:14:07 pm »

I finished the first edition of my electronic store mod! Any advice for uploading it? I had to midify like five or six files, so just pasting in diffs might be a bit cumbersome. Should I make a git branch off of whales mod and put it there? Seems like a bit much, seeing as I only changed on thing.

also- I currently have the stores showing up as the same yellow as the subway stations. What color do you think I should use?
« Last Edit: August 09, 2011, 05:15:45 pm by Angle »
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4866 on: August 09, 2011, 05:24:02 pm »

I finished the first edition of my electronic store mod! Any advice for uploading it? I had to midify like five or six files, so just pasting in diffs might be a bit cumbersome. Should I make a git branch off of whales mod and put it there? Seems like a bit much, seeing as I only changed on thing.

also- I currently have the stores showing up as the same yellow as the subway stations. What color do you think I should use?

Yeah, make a branch, it's the easiest way. Patches aren't bad, but I fear we are a minority with the know-how, here.
About colors, how about some blue or gray? I guess that can work.
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4867 on: August 09, 2011, 05:28:55 pm »

I finished the first edition of my electronic store mod! Any advice for uploading it? I had to midify like five or six files, so just pasting in diffs might be a bit cumbersome. Should I make a git branch off of whales mod and put it there? Seems like a bit much, seeing as I only changed on thing.

also- I currently have the stores showing up as the same yellow as the subway stations. What color do you think I should use?

I usually make a branch for each mod, like

Code: [Select]
git branch electronic_store_mod
git checkout electronic_store_mod
/*do commits*/
git diff master electronic_store_mod > ../esmod.diff

If the mod is finished but whales has pushed things on the master repo, I do
Code: [Select]
git checkout master
git pull
git checkout electronic_store_mod
git pull git://github.com/Whales/Cataclysm.git
/*resolve conflicts*/
git diff master electronic_store_mod > ../esmod.diff
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4868 on: August 09, 2011, 05:32:29 pm »

Eep. I'm not that familiar with git, so this may take a while.
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4869 on: August 09, 2011, 05:39:53 pm »

I learned from this free online book http://progit.org/book/. It's very good. I downloaded the pdf version so I can also use it as a reference manual, because there are three billion features in git.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4870 on: August 09, 2011, 05:49:25 pm »

Ahh! Thank you. I will read.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4871 on: August 09, 2011, 05:53:34 pm »

I made a melee char and have been trying out different melee weapons.

Among the slashing weapons:
Combat knife is pretty good, but the -3 accuracy penalty kinda sucks.
The machete is more damaging and has +2 accuracy, but it's so much slower.
Katana is even more damaging, but its even slower than the machete and only +1 accuracy. Probably good against high armor targets I guess.
Hatchet and Wood Ax are both kinda crummy. None of the others really stood out.

Among the bashing weapons:
The craftable nail board and hammer both seem pretty good. They're fast and reasonably high damaging with +1 accuracy.
The baseball bat is slower, more damaging, and +3 accuracy.
Regular old rocks make good improvised weapons, very fast hitting and decent damage. -1 accuracy though.
Nothing else really stood out.

Among the piercing weapons:
Wasp sting seems to outshine all the other pierce weapons. It's super fast - faster than all the other weapons I mentioned, and does more damage than even a steel spear. Bee stings are a close second, the same but for a bit less damage. Steel spears and wood spears are comparable to combat knifes and machetes and stuff, but they just can't compare with the insect stingers.

Wasp sting actually seems to be the best melee weapon in the game. Not only is it super fast and damaging, the piercing part of it keeps the enemy from attacking by reducing their moves. My char is running around cutting down whole swarms of zombies without being hit.

It should probably be nerfed a bit, but it's kinda fun to play with in its overpowered state :D
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4872 on: August 09, 2011, 06:08:01 pm »

I think that its part ofthe reward for clearing out a wasp nest, which is ridiculously hard early game.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4873 on: August 09, 2011, 06:14:44 pm »

How do you get a steel spear?
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4874 on: August 09, 2011, 06:19:38 pm »

Mechanics skill, I assume. I have never gotten high enough to get a steel spear though. . .
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