Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 285 286 [287] 288 289 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310527 times)

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4290 on: August 02, 2011, 08:07:46 pm »

Where the fuck did you find 5 turrets together?

Nevermind, even those are easily killed. Just don't get close.
Logged

BoxMacLeod

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4291 on: August 02, 2011, 08:13:08 pm »

I once died on turn 3 because there was a giant wasp stinging me on the very first turn when I spawned. :(
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4292 on: August 02, 2011, 08:24:19 pm »

Where the fuck did you find 5 turrets together?

Nevermind, even those are easily killed. Just don't get close.

Turrets in the Lab/Sewer interface suck. You're down there with a flashlight and they start shooting before they're in your vision.
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4293 on: August 02, 2011, 08:35:59 pm »

Where the fuck did you find 5 turrets together?

Nevermind, even those are easily killed. Just don't get close.

Turrets in the Lab/Sewer interface suck. You're down there with a flashlight and they start shooting before they're in your vision.

I don't really frequent the sewers, so I wouldn't know. However, all turrets in the labs are in rooms, right off the corridor.
I've never found a turret actually far.
Logged

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4294 on: August 02, 2011, 08:36:10 pm »

wtf don't go in a lab without a grenade, or something like pipe bomb that useful against turrets  :o
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4295 on: August 02, 2011, 08:38:36 pm »

wtf don't go in a lab without a grenade, or something like pipe bomb that useful against turrets  :o

You can handle them with a pistol...Just open doors like you learned how to in DoomRL (i.e. diagonally), and back off to let recoil dissipate.
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4296 on: August 02, 2011, 09:05:03 pm »

What you need is good accuracy and armor-piercing rounds. Turrets have low health, but are well armored.
In fact, they have even more armor than hulks.

So it's easy to one-shot them if you pierce their armor.
Logged

Sir Moops

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4297 on: August 03, 2011, 12:17:45 am »

I just chuck some of my vast horde of explosives that I seem to accumulate while I play this game at the turrets. Its always worked out well for me.

Turrets are bullshit. TURRET-PEW PEW PEW PEW, 5 TURRETS. You are dead.

Well of course they are bullshit, you are the scout. You can't just run past them and scattergun them.
« Last Edit: August 03, 2011, 12:22:55 am by Sir Moops »
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4298 on: August 03, 2011, 01:44:17 am »

Turrets are bullshit. TURRET-PEW PEW PEW PEW, 5 TURRETS. You are dead.

Well of course they are bullshit, you are the scout. You can't just run past them and scattergun them.

You're right, we need some Bonk! ingame. Heh.
Logged

jc6036

  • Bay Watcher
  • Bilious Slick
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4299 on: August 03, 2011, 01:58:38 am »

Catfood always tastes better with vodka. I have most of thd food from the small town I started in, I have 2 smgs and a shitton of crafting skills, Ive cracked the two banks to get purifier, and Im generally still kicking ass on day 9. I also fire bombed a wasps nest. Next stop, that bee hive out in the middle of Futt Bucked Nowhere.
Logged

Saurus33

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4300 on: August 03, 2011, 02:48:18 am »

I have an internal toolkit (bionics) nails and two-by-fours, but I don't know how to board up doors and windows. Help, anyone?
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4301 on: August 03, 2011, 02:52:23 am »

I have an internal toolkit (bionics) nails and two-by-fours, but I don't know how to board up doors and windows. Help, anyone?
'a'pply hammer.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4302 on: August 03, 2011, 02:52:56 am »

I have an internal toolkit (bionics) nails and two-by-fours, but I don't know how to board up doors and windows. Help, anyone?
You need an actual hammer, then "a"pply the hammer.

I've brought up the issue before as well.
Logged

Saurus33

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4303 on: August 03, 2011, 03:02:40 am »

Maybe implement it as a weightless, volume-less item that can't be dropped? It doesn't matter terribly, as I figured it out myself and scrounged up a hammer.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4304 on: August 03, 2011, 06:58:32 am »

Maybe implement it as a weightless, volume-less item that can't be dropped? It doesn't matter terribly, as I figured it out myself and scrounged up a hammer.
That would be permanantly reducing your carry capacity by 1 though.
Logged
*Hugs*
Pages: 1 ... 285 286 [287] 288 289 ... 777