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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318179 times)

freeformschooler

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4170 on: August 01, 2011, 08:07:01 pm »

So is it possible to dig directly down? :D I haven't got a shovel yet, but I'm talking Minecraft, like just digging my way to who knows what.

No sane man would start digging and not stop until he gets zombies, exploding penises and flows of magma. Here digging means at best a shallow grave, hopefully not for you.

Where was I implying that I was a sane man?

I MUST HAVE MISSED IT
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4171 on: August 01, 2011, 08:07:28 pm »

So is it possible to dig directly down? :D I haven't got a shovel yet, but I'm talking Minecraft, like just digging my way to who knows what.

Maybe also add veins of metals around. What about magma or murky pools? We could craft adamantine swords!

Just kidding.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4172 on: August 01, 2011, 08:08:57 pm »

So is it possible to dig directly down? :D I haven't got a shovel yet, but I'm talking Minecraft, like just digging my way to who knows what.

Maybe also add veins of metals around. What about magma or murky pools? We could craft adamantine swords!

Just kidding.
Metal industry? In MY Cataclysm?

Mite b cool.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4173 on: August 01, 2011, 08:13:35 pm »

So is it possible to dig directly down? :D I haven't got a shovel yet, but I'm talking Minecraft, like just digging my way to who knows what.

Maybe also add veins of metals around. What about magma or murky pools? We could craft adamantine swords!

Just kidding.
Metal industry? In MY Cataclysm?

Mite b cool.

I didn't even mention making glass safehouses and decorating your weapon with gems yet.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4174 on: August 01, 2011, 08:14:08 pm »

Cib's tileset mod, Deon's tileset:

Version 2. Some issues were fixed, more items and tiles.

http://www.mediafire.com/download.php?px0ca5c1cckpi9h

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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4175 on: August 01, 2011, 08:16:49 pm »

You got your minecraft in my Cataclysm!
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4176 on: August 01, 2011, 08:20:50 pm »

Cib's tileset mod, Deon's tileset:

Version 2. Some issues were fixed, more items and tiles.

http://www.mediafire.com/download.php?px0ca5c1cckpi9h



Ooh pretty.
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I often play devil's advocate for the sake of debate. Don't take it personally.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4177 on: August 01, 2011, 08:22:09 pm »

Cib's tileset mod, Deon's tileset:

Version 2. Some issues were fixed, more items and tiles.

http://www.mediafire.com/download.php?px0ca5c1cckpi9h

-picture-

Ooh pretty.

A bit too dark brown for me. But I guess that will be easy to customise with a quick pallet swap.
« Last Edit: August 01, 2011, 08:25:39 pm by FunctionZero »
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4178 on: August 01, 2011, 08:23:57 pm »

Cib's tileset mod, Deon's tileset:

Version 2. Some issues were fixed, more items and tiles.

http://www.mediafire.com/download.php?px0ca5c1cckpi9h



I love it!
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4179 on: August 01, 2011, 08:26:58 pm »

So, I started playing this about the same time I started reading William S. Burroughs' first novel Junky .It's autobiographical, and tells about his fun tiemz with heroin and morphine. He has no regrets and says he's quit heroin more times then he could count on his hands. I haven't managed to get addicted to anything yet, although I did try and empty an inhaler for XP (an enriching experience I assure you). So I was reading Junky, and the physical aspect of withdrawls actually seems rather mild compared to what every form of media (minus TrainSpotting) has led me to believe. With the right implements and careful preparation on hand, heroin addiction is quite simple provided you can't find any more of it. Physical withdrawals are only described to take about five to eight days (this seems like weeks if you can't get any heroin, codeine, morphine or suboxone equivalents), and then you feel normal, and then some cravings afterwards. How is addiction handled in the game? Anything like this... at all? (First death due to zombie attracted by the sound of breaking into a house. making a note here: Break glass instead of using a shotgun for locked doors.)

Most withdrawal effects are fairly realistic.  I don't wish to incriminate myself but I have first or second hand experience with most of the drug in Cataclysm, including withdrawals.  In the case of the opioids in the game, addiction causes tolerance, and withdrawals involve a marked reduction in strength, and lesser reductions in perception and dexterity.  It also causes minor pain (physical discomfort essentially), the shakes, anxiety/depression, and occasional vomiting.  Like in real life, alcohol withdrawal is much worse, and can cause DTs.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4180 on: August 01, 2011, 08:28:23 pm »

So quick gun note Whales. The MP5 has a -1 damage modifier, while the glock 19 has a +1 damage modifier. This makes no sense. The Glock has a shorter barrel and uses the same ammunition, meaning that the muzzle velocity can only be lower than the MP5. The only way this would make sense would be if the MP5 came equipped with a silencer....
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4181 on: August 01, 2011, 08:32:21 pm »

So quick gun note Whales. The MP5 has a -1 damage modifier, while the glock 19 has a +1 damage modifier. This makes no sense. The Glock has a shorter barrel and uses the same ammunition, meaning that the muzzle velocity can only be lower than the MP5. The only way this would make sense would be if the MP5 came equipped with a silencer....

Rate of fire, recoil and gameplay balance perhaps.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4182 on: August 01, 2011, 08:41:08 pm »

So quick gun note Whales. The MP5 has a -1 damage modifier, while the glock 19 has a +1 damage modifier. This makes no sense. The Glock has a shorter barrel and uses the same ammunition, meaning that the muzzle velocity can only be lower than the MP5. The only way this would make sense would be if the MP5 came equipped with a silencer....

Fixed.

So quick gun note Whales. The MP5 has a -1 damage modifier, while the glock 19 has a +1 damage modifier. This makes no sense. The Glock has a shorter barrel and uses the same ammunition, meaning that the muzzle velocity can only be lower than the MP5. The only way this would make sense would be if the MP5 came equipped with a silencer....

Rate of fire, recoil and gameplay balance perhaps.

Well, it's a very small modification.  I'll try it the realistic way for a while, see if it makes the MP5 overpowered.
« Last Edit: August 01, 2011, 08:43:14 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

debvon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4183 on: August 01, 2011, 08:52:58 pm »

Cib's tileset mod, Deon's tileset:

Version 2. Some issues were fixed, more items and tiles.

http://www.mediafire.com/download.php?px0ca5c1cckpi9h

Spoiler (click to show/hide)

Might be good if this was added into the OP
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4184 on: August 01, 2011, 08:55:37 pm »

I've been wondering, what are the heart symbols on the tileset?
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