I am considering limiting the player to one piece of clothing of any particular type. This will mean no double-trenchcoating, which does seem a bit odd; it will also remove the "20 fanny packs + 20 holsters" exploit as a method of gaining huge amounts of storage space with no encumbrance. Thoughts?
But it would make wearing a t-shirt and a light jacket over it impossible. Maybe, when you wear a clothing over a clothing, encumber value should be doubled? You can move freely with a trenchcoat but you can't with two trenchcoats.
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EDIT: Construction update? What is construction update. I don't want to search for it. SOMEONE TELL ME!!!
You misunderstand; I meant that the limit would be one item of any specific type. So you can wear a t shirt, a light jacket, a kevlar vest and a backpack, just not two kevlar vests. But yeah, now that I've thought about it that's a stupid idea and not the way to go.
Construction update is allowing the player to build walls, roofs (rooves?), windows, barricades, chop down trees, etc.
So I spawned in my house, walked to the refrigerator, and found books full of drinks. After grabbing some, I went over to the burned-out missile, grabbed a coat, and then checked out the basement. I went down the stairs and fell through the map. I think this is not supposed to happen. It seems like duplicate raw errors, but this game has no raws. Any idea what's going on?
Edit: I used make instead of make clean. Could that have done it?
Yeah, any time data seems to be shuffled around--books where containers should be, swamps instead of houses, triffids living in ant hills--it's a dead giveaway that you should've done a "make clean".