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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317671 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4035 on: August 01, 2011, 11:11:56 am »

Yep, cataclysm replaced rogue survivor for me then bumped up above crawl. I will probably donate something if get the money.

Daaaamn!  As a huge fan of Crawl (I think it is just about the epitome of roguelike-itude), I take that as a big compliment, thanks :D
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4036 on: August 01, 2011, 11:22:16 am »

Aye, Cataclysm is currently my #1 Roguelike. I play it more than all my other computers games, and its because of Cataclysm, DF and SS13 that I haven't touched my PS 3 in months, gave away my X-box & 360, gave away a used PS3 I was repairing, and spend all my spare time on my laptop.

Your imagination and innovation has given me more to do and feel than any graphical game could ever give me, not counting Final Fantasy of course ;) Elder Scrolls and FF are the only reasons I even have console systems, haha.

I am also living paycheck to paycheck, but I've been trying to save up to buy a new computer(for like 3 years now, but whatever I save goes to bills when I have emergencies hehe)... I'd like to donate a bit when I get the chance, and I definitely will. :)


I only have one request, and I believe in my heart that everyone will agree with me on this. NEVER stop making Cataclysm for your own entertainment and for the wonder of experimentation, fun, and programming. Every game I've ever loved was ruined by programmers who got a taste of cash and then became money-hungry. Same goes for bands, actors, and everyone else.

I believe in you, Whales, and know you're a good man. Keep up the great work, and never stop doing what you're doing :D

tl:dr:

Please don't go the way of Minecraft. Thank you. Lol
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4037 on: August 01, 2011, 11:26:00 am »

Well, I also think it's above crawl, even if crawl is logically superior. First off the urban theme is so RARE that just for that it deserves more attention. I also have a thing for survival games with item tinkering, zombie stuff and firearms, so this game satisfies my interests better. It's like mixing Qud with Crawl. The potential is epic.
I'll definitely donate by day 10 of this month. I think I can spare 20€. At least as a sign of gratitude.
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I often play devil's advocate for the sake of debate. Don't take it personally.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4038 on: August 01, 2011, 11:32:06 am »

Here is my xp comic I made. note that the shown ability isnt really logical in the context of the game, it just seems epic. (Maybe electric based attack?)
Spoiler (click to show/hide)
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4039 on: August 01, 2011, 11:33:36 am »

Lol I'm banned from all ss13 servers for major grief
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4040 on: August 01, 2011, 11:39:25 am »

Anyone else find out about this game from PlumphelmetPunk's video on it?
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4041 on: August 01, 2011, 11:48:58 am »

Here is my xp comic I made. note that the shown ability isnt really logical in the context of the game, it just seems epic. (Maybe electric based attack?)
Spoiler (click to show/hide)

That's great xD I wonder if it would heal a shocker zombie though?  :-\
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4042 on: August 01, 2011, 11:51:02 am »

Anyone else find out about this game from PlumphelmetPunk's video on it?

I did.
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I often play devil's advocate for the sake of debate. Don't take it personally.

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4043 on: August 01, 2011, 11:52:11 am »

wtf bug i get body encumbered for wearing footwear and dropping em and wearing otgher footwear, my encumber is now 6
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4044 on: August 01, 2011, 11:58:30 am »

Anyone else find out about this game from PlumphelmetPunk's video on it?
He's made a video of Cataclysm now? *goes to watch*
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Vucar Fikodastesh

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4045 on: August 01, 2011, 12:01:01 pm »

wtf bug i get body encumbered for wearing footwear and dropping em and wearing otgher footwear, my encumber is now 6

What are you wearing on your torso?

Whenever you wear something, it will always tell you all of your body parts that are encumbered. So if your torso is encumbered and you put on some shoes, it will say that your torso is encumbered, but it doesn't actually affect your torso encumbrance.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4046 on: August 01, 2011, 12:01:46 pm »

And if you're carrying items over your volume it adds a lot of encumberance.
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MasterFancyPants

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4047 on: August 01, 2011, 12:08:45 pm »

Anyone else find out about this game from PlumphelmetPunk's video on it?

I tipped Plump about this game. Now, I feel so proud and self-important that I can't even begin to describe it.  :P
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Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4048 on: August 01, 2011, 12:12:12 pm »

And so ends the tale of Punchy McIrish, the greatest drunken bee punching this world has ever seen.

Seriously though, drunkenly stumbling into a hive full of giant bees and punching them to death is probably the most badass thing I've ever done in a videogame.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4049 on: August 01, 2011, 12:12:51 pm »

Any comments on the comic?
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