Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 265 266 [267] 268 269 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299440 times)

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3990 on: July 31, 2011, 08:03:47 pm »

It's trivial to edit, but I also think they are a bit dark. That's how dark I'd expect them to be under night time.
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3991 on: July 31, 2011, 08:04:19 pm »

Berries. shrooms etc appear once the map is generated. I think they do not respawn.

Also yeah, maybe... It's my style to make small sprites I guess. I prefer to work with big ones, but I can't.

And I actually brightened the ground a bit, rejoice. I've finished most tools and some other stuff.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3992 on: July 31, 2011, 08:06:25 pm »

While its at least somewhat related:
Will we ever be able to make the game window bigger, Whales?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3993 on: July 31, 2011, 08:07:36 pm »

And I actually brightened the ground a bit, rejoice.

*rejoices*
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

Lolzwheejars

  • Bay Watcher
  • [PET_EXOTIC]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3994 on: July 31, 2011, 08:09:42 pm »

Oh. That's a shame. I'm running out of ammonia anyways. No more supah glue for me :C
Also, you work fast  :o
Logged

Nienhaus

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3995 on: July 31, 2011, 08:14:09 pm »

Hey I'm back. Also what was with the human skin?
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3996 on: July 31, 2011, 08:20:46 pm »

A quick question for Whales:
Are we ever getting the in-game (common) tech futurised?
I mean, the game is set somewhere after 2050s, and we're battling the apocalypse with M4 carbines (Why aren't the more frequent M16 in instead?) and present-day drugs.

Not that I mean to say this should be in, just asking what you think of it.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3997 on: July 31, 2011, 08:25:28 pm »

I've found a big problem: there's no transparency yet so you cannot see if something is on top of a tile with any sprite which is not a background (i.e. brush). I will tell Cib, maybe he will find a way to fix it soon.

« Last Edit: July 31, 2011, 08:35:13 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3998 on: July 31, 2011, 08:34:43 pm »

Okay guys, sorry, I stayed up all night (6 AM here) and I have a job today, so I cannot do more.
You get many ground tiles and all creature tiles.

There's a problem that graphical tiles cannot be highlighted. I hope it gets solved soon.

So here's the first version.


Cib's tileset mod with Deon's tileset

Download: http://www.mediafire.com/download.php?508z4x6a6m83alt


Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ordokai

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3999 on: July 31, 2011, 09:22:01 pm »

You guys are hardcore. Also, fastest developing roguelike since ever.
Logged

jc6036

  • Bay Watcher
  • Bilious Slick
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4000 on: July 31, 2011, 09:28:15 pm »

Making a small comic to highlight the up coming xp power boost system. Should have it up soonish. Edit: i dont think the boost in the comic would fit with the game. I just went for something cool. :3
« Last Edit: July 31, 2011, 09:33:17 pm by jc6036 »
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4002 on: July 31, 2011, 09:32:17 pm »

Awesome, and Revocane does it now too.

http://www.livestream.com/revocanesgaminglivestream
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

pandamage

  • Bay Watcher
    • View Profile
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4004 on: July 31, 2011, 09:33:38 pm »

Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 265 266 [267] 268 269 ... 777