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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317055 times)

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3960 on: July 31, 2011, 06:24:51 pm »

OMG i drank mutagen and had bad spore mutation so i suicided

Fool! You could have pressed on and die in a totally awesome way like detonating a grenade without throwing it while surrounded by weakened zombies or something. "You won't take me you basta*BOOOOM*"
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kilakan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3961 on: July 31, 2011, 06:25:10 pm »

Theres a bug with spawning where you'll sometimes suddenly have like a billion enemies dropped on you. Especially common with bees, and when abusing map teleport.

Never seen this.  If you can produce steps to reproduce the bug, I'd appreciate that.
Use map teleport, teleport into a hive/anthill/(dark blue/light blue part of the underground lab, you know the special areas) walk around a bit, and then pop suddenely 5-15 enemies pop up on you, and if you teleport away before it happens, they will all pop up there, so you can get swarms of manhacks inside a house, ect.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3962 on: July 31, 2011, 06:31:45 pm »

Theres a bug with spawning where you'll sometimes suddenly have like a billion enemies dropped on you. Especially common with bees, and when abusing map teleport.

Never seen this.  If you can produce steps to reproduce the bug, I'd appreciate that.
Use map teleport, teleport into a hive/anthill/(dark blue/light blue part of the underground lab, you know the special areas) walk around a bit, and then pop suddenely 5-15 enemies pop up on you, and if you teleport away before it happens, they will all pop up there, so you can get swarms of manhacks inside a house, ect.

Couldn't reproduce it; tried with anthills and labs.  Hives are different because they have "static spawns," monsters that will show up in the same spot every time, but that isn't a bug and they won't just appear out of nowhere.
If you have to teleport to reproduce this bug, then it's not really a bug; it's unexpected behavior from using a debug function.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3963 on: July 31, 2011, 06:38:11 pm »

Well, I have used the debug teleport a few times and didn't notice anything out of the ordinary happening, if that counts. Other than teleporting inside a wall, but that's to be expected, it's a debug func after all.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3964 on: July 31, 2011, 06:45:38 pm »

Early work on a tileset. Note: those large dots will be gone so the characters and monsters will be visible.



All monster/character sprites are done.

Now to make all terrain, map and ITEM sprites. Oh god...

P.S. CIB coded in the sprite support, so everyone say GREAT THANKS to him.
« Last Edit: July 31, 2011, 06:47:09 pm by Deon »
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3965 on: July 31, 2011, 06:46:45 pm »

And thus another roguelike is tiled by Deon.
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Crystalline (SG)
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3966 on: July 31, 2011, 06:47:02 pm »

Gotta say, I really like those tiles so far!
:D
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3967 on: July 31, 2011, 06:47:59 pm »

Oh my. Somewhere earlier someone said something about enlarging the screen/area/whatever, have you found that to be possible or are you just keeping the sprites small?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3968 on: July 31, 2011, 06:48:29 pm »

I had to. I just don't want to X over every green [ to see if it's a backpack. Now I will see it from an icon.

Oh my. Somewhere earlier someone said something about enlarging the screen/area/whatever, have you found that to be possible or are you just keeping the sprites small?
Sadly an aspect ratio of tiles is fixed to the game window. But if you want to see everything bigger or have a bad eyesight, you can use the windows magnifying tool to make it bigger or even almost fullscreen.

P.S. The keys for the magnifying tool are "Windows key" + "U".
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3969 on: July 31, 2011, 06:49:48 pm »

Very nice deon! Though it might be kinda hard to see due to the window's size...
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3970 on: July 31, 2011, 06:50:12 pm »

As I said, use win-U and magnify it.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3971 on: July 31, 2011, 06:50:17 pm »

I do have the windows magnifier, and I use it. I was just curious. Looks good! Good luck with the daunting task of tiling all those items :3
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3972 on: July 31, 2011, 06:54:04 pm »

And tiles too, because I mod in more and more every day :/.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3973 on: July 31, 2011, 06:55:20 pm »

Is it normal my dodge skill stays 2-0% i killed tons of zombies with a machete and gained no cutting weapon skill, also i butchered tons of corpses and gained no skill am i bugged?
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3974 on: July 31, 2011, 06:55:45 pm »

Well by "items" I meant all the things you had listed. Suppose I could've been more clear. Ah well.

Is it normal my dodge skill stays 2-0% i killed tons of zombies with a machete and gained no cutting weapon skill, also i butchered tons of corpses and gained no skill am i bugged?

You probably don't have any XP?

Edit: I'd imagine you can tweak with the character sprite to make it look different, right?
« Last Edit: July 31, 2011, 06:57:34 pm by Lolzwheejars »
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