Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 262 263 [264] 265 266 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299474 times)

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3945 on: July 31, 2011, 05:23:59 pm »

Are they supposed to be robots or something? :o
Things from Half Life 2. They little flying saw blades. Speaking of them, I just got swarmed by about 15 of them. Laser gun is instant kill but OH GOD MY FLESH.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3946 on: July 31, 2011, 05:24:18 pm »

Spoiler: Manhack (click to show/hide)
Logged
*Hugs*

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3947 on: July 31, 2011, 05:24:58 pm »

Are they supposed to be robots or something? :o
EDIT: I draw that conclusion from the name only, sounds robot-ish xD
Think helecopter weedwhackers. Except sharper and about the twice the size of a baseball helmet.
|Ninjaas|
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3948 on: July 31, 2011, 05:25:08 pm »

Easy enough to kill with guns.

It's your fault you try to melee them anyways.
Logged

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3949 on: July 31, 2011, 05:27:57 pm »

That's...kind of cute.

From Half Life 2, huh? I got to play that game someday (I didn't try for reasons of complete disaster. Every time I try to play that game some computer part breaks. Literally. Never seen anything past the first hour).

That makes me want to have a portal gun even more though. And something like Wheatley.
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3950 on: July 31, 2011, 05:28:12 pm »

Guys i've been pwning zombies with shotgun+birdshots, i didn't know birdshots were weak but they worked well in my shotgun lol
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3951 on: July 31, 2011, 05:34:29 pm »

Easy enough to kill with guns.

It's your fault you try to melee them anyways.
...My katana was killing robots and turrets good...
So, lazor gun is pretty good. Except when you round a corner and there's about 30 of them. They're like a cloud following me, murdering everything to get to me. Reloading results in death, melee is useless. Only way to escape is to teleport with the map feature, and I still find another swarm.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3952 on: July 31, 2011, 05:36:55 pm »

Easy enough to kill with guns.

It's your fault you try to melee them anyways.
...My katana was killing robots and turrets good...
So, lazor gun is pretty good. Except when you round a corner and there's about 30 of them. They're like a cloud following me, murdering everything to get to me. Reloading results in death, melee is useless. Only way to escape is to teleport with the map feature, and I still find another swarm.
Use chokepoints, don't reload. Always carry multiple guns. One for long range (like SKS), one for point blank (a shotgun) and one with a big clip (a SMG).
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3953 on: July 31, 2011, 05:38:18 pm »

Alternately, make good use of chokepoints, where good arm, and be skilled in melee and dodging.

Also, can't they not get through doors or anything?
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3954 on: July 31, 2011, 05:39:53 pm »

Alternately, make good use of chokepoints, where good arm, and be skilled in melee and dodging.
Melee is useless against them. Oh god, so useless. Even 1 does loads of damage. I think I bugged the game. There are literally hordes of them, every so often.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3955 on: July 31, 2011, 05:50:15 pm »

Alternately, make good use of chokepoints, where good arm, and be skilled in melee and dodging.
Melee is useless against them. Oh god, so useless. Even 1 does loads of damage. I think I bugged the game. There are literally hordes of them, every so often.

Are you still talking about manhacks?  Cause they should show up only rarely.  Methinks you bugged the game somehow, very very strange.  Haven't seen this before.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3956 on: July 31, 2011, 06:16:04 pm »

Alternately, make good use of chokepoints, where good arm, and be skilled in melee and dodging.
Melee is useless against them. Oh god, so useless. Even 1 does loads of damage. I think I bugged the game. There are literally hordes of them, every so often.

Are you still talking about manhacks?  Cause they should show up only rarely.  Methinks you bugged the game somehow, very very strange.  Haven't seen this before.

Perhaps a non-clean make?
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3957 on: July 31, 2011, 06:16:35 pm »

Theres a bug with spawning where you'll sometimes suddenly have like a billion enemies dropped on you. Especially common with bees, and when abusing map teleport.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3958 on: July 31, 2011, 06:21:08 pm »

Theres a bug with spawning where you'll sometimes suddenly have like a billion enemies dropped on you. Especially common with bees, and when abusing map teleport.

Never seen this.  If you can produce steps to reproduce the bug, I'd appreciate that.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

toupz

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3959 on: July 31, 2011, 06:22:11 pm »

OMG i drank mutagen and had bad spore mutation so i suicided

Edit: How to get a katana?
Logged
Pages: 1 ... 262 263 [264] 265 266 ... 777