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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316882 times)

adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3885 on: July 31, 2011, 12:33:41 am »

I haven't tried any mods, but I will check them all out.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3886 on: July 31, 2011, 12:37:44 am »

Maybe toilets should have a "use" option, which it wouldn't be required but using it every now and them could give a small morale boost. The boost should be usable like once a day to prevent abuse. With that there could also be a negative trait, irritable bowels. A toilet must be used at least once a day to prevent minor pain and morale drops. Just throwing my toilet ideas out there.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3887 on: July 31, 2011, 12:40:56 am »

The Day of the Triffids was perhaps the first great post-apocalyptic novel.  I highly recommend it.  I also recommend the 1962 movie of the same name, which is a mixture of awesome under-siege-by-monsters action, and unintentionally hilarious scenes of blind people getting hit by trains and walking into walls.

The13thRonin has his mod, which basically does what you said. You will NOT want to fight his zombies.

Is there a way to tell if a house has a basement short of going inside and looking for stairs?

No.  1 in 50 houses generated contains a basement.


Maybe toilets should have a "use" option, which it wouldn't be required but using it every now and them could give a small morale boost. The boost should be usable like once a day to prevent abuse. With that there could also be a negative trait, irritable bowels. A toilet must be used at least once a day to prevent minor pain and morale drops. Just throwing my toilet ideas out there.

I considered it (and requiring urination as well), but then decided that it was too Sims-y.  Also, I don't want to become known as "that roguelike where you poop."
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3888 on: July 31, 2011, 12:49:01 am »

I didnt mean it like that. The boost could be named "relieved" or something, the toilet. . . .yeah, your right. . . .ohgodwhy would I suggert putting that in the game?! Oh yeah, this is bay 12.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3889 on: July 31, 2011, 01:09:04 am »

New update.
Note: This update breaks save compatibility, and requires a clean build.

Features:
  • Most of Deon's Little Mod merged.  It's easier to list the parts I omitted; see below.
  • Morale gain nerfed considerably.
  • The "Morale" help topic is now "Morale and XP".
  • Paper walls and toilets more easily smashed, especially important for zombies and other monsters.
  • Copbot noises vary depending on whether or not they can see you.
  • Rain reduces your scent trail.


Bug fixes:
  • Acid drizzle and acid rain now cause the same wetness symptoms as drizze and rain, respectively.
  • Wax floors in beehives are considered to be "indoors" and protect you from rain.
  • The illiterate can no longer use computer terminals.
  • Fixed some unloading crashes.
  • Spears list their damage as "piercing" and not "cutting."
  • Bug wherein NPC settlement building were more likely to face north fixed.


Changes and omissions from Deon's Little Mod:
  • Flour, sugar and salt are found in cardboard boxes.  Broth and soup are found in food tins, not soda cans.
  • New juice types omitted.
  • Playground and basketball court merged into a single tile, "park."  I'll include the option for a generic trees,-plaza-and-benches park soon.
  • Some crafting tweaks.
  • Some tweaks to food properties.
  • New armor types omitted; I will be including a armor mod system, similar to the gun mod system, rather soon, and most of his additions will be made redundant.
  • Weapon mods omitted.  I will be adding various scopes soon, which will work differently than the scopes presented here.
  • Badlands omitted.
  • Probably some other stuff I've forgotten to mention...
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3890 on: July 31, 2011, 01:58:21 am »

Now just gotta wait for the windows version.  :(

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3891 on: July 31, 2011, 02:13:11 am »

Okay, once the windows version appears, I will add back variety of "parks" in form of playgrounds and basketball courts :P. Thanks for leaving something for my mod.

And of course I will add fire stations, warehouses and motels.

Quote from: Whales
Rain reduces your scent trail.

YAY! Awesome update!
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3892 on: July 31, 2011, 04:22:54 am »

I never had problems with triffids, i smack them once and they run away

Edit: help it says putting on my gun would be tricky, idk why
Edit: NEW WINDOWS VERSION IS OUT =)
Edit: This game saves my life, I'm in pain and can't work and can't sleep due to a bad accident and i had facial surgery and i got a major left eye infection sorry if i post a lot on forum lol
« Last Edit: July 31, 2011, 04:49:53 am by toupz »
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3893 on: July 31, 2011, 04:51:09 am »

New update.
Note: This update breaks save compatibility, and requires a clean build.

Features:
  • Most of Deon's Little Mod merged.  It's easier to list the parts I omitted; see below.
  • Morale gain nerfed considerably.
  • The "Morale" help topic is now "Morale and XP".
  • Paper walls and toilets more easily smashed, especially important for zombies and other monsters.
  • Copbot noises vary depending on whether or not they can see you.
  • Rain reduces your scent trail.


Bug fixes:
  • Acid drizzle and acid rain now cause the same wetness symptoms as drizze and rain, respectively.
  • Wax floors in beehives are considered to be "indoors" and protect you from rain.
  • The illiterate can no longer use computer terminals.
  • Fixed some unloading crashes.
  • Spears list their damage as "piercing" and not "cutting."
  • Bug wherein NPC settlement building were more likely to face north fixed.


Changes and omissions from Deon's Little Mod:
  • Flour, sugar and salt are found in cardboard boxes.  Broth and soup are found in food tins, not soda cans.
  • New juice types omitted.
  • Playground and basketball court merged into a single tile, "park."  I'll include the option for a generic trees,-plaza-and-benches park soon.
  • Some crafting tweaks.
  • Some tweaks to food properties.
  • New armor types omitted; I will be including a armor mod system, similar to the gun mod system, rather soon, and most of his additions will be made redundant.
  • Weapon mods omitted.  I will be adding various scopes soon, which will work differently than the scopes presented here.
  • Badlands omitted.
  • Probably some other stuff I've forgotten to mention...
https://github.com/downloads/headswe/Cataclysm/Cataclysmrl_win_1.9.4.zip
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3894 on: July 31, 2011, 04:53:05 am »

Edit: help it says putting on my gun would be tricky, idk why
Try 'w'ielding instead of 'W'earing. You might have had Caps Lock on by accident, which reversed them.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3895 on: July 31, 2011, 05:35:18 am »

Thanks function, i feel like an idiot now i lost my char because i couldn't shotgun a zombie hunter! i had caplocks on XD

Edit: You light a cigarette and smoke it, You take a puff from your inhaler.. My char is an asthmatic with cigarettes addiction i got like 5 packs of cigs in my safehouse ;o
« Last Edit: July 31, 2011, 05:39:47 am by toupz »
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Akura

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3896 on: July 31, 2011, 07:59:12 am »

Playing the latest Windows version, and I'm seeing survivors' names appearing on the map, similar to notes, in a normal town. I'm not seeing any NPCs, though.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3897 on: July 31, 2011, 09:34:34 am »

Well, this is probably a bug. I found a missile silo, and went down the ladders. It dumped me into the rift with no way out and I can't move. So I'm trapped.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3898 on: July 31, 2011, 09:34:44 am »

Already baked some bread and happened to spawn right next to a forest in this new world, so zombies won't bother me unless I go deeper into the city. I will attempt to trap rodents for food and try to survive for long. The new version seems sweet so far.

Oh, Whales, one thing I forgot to mention in my previous post, will you echo items gotten from containers such as shelves? So far they are silent unlike picking from the floor, so you always need to open the inventory to check their inventory slot letter.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3899 on: July 31, 2011, 09:57:53 am »

Well, this is probably a bug. I found a missile silo, and went down the ladders. It dumped me into the rift with no way out and I can't move. So I'm trapped.
Press m, and see if you can find a basement to teleport to. Otherwise, press z then m, and look for a basement or similar.
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