Banks are.... kinda empty. Shouldn't there be something nice in the vault?
Around 1 in 2 vaults will have contents. I guess it's kind of assumed that they were emptied when theshit hit the fan; but I guess it wouldn't hurt to up item generation there, as it IS fairly tricky to get inside, and commiserate rewards would be nice (that said, the contents are generally hard-to-find items).
I prefer the old walls.
I saw that you want The Warriors references, Whales? I was gonna say you should put in that triple-bat Cobb has, but uh, I guess that's only from the video game. :x
I never played the game so *whoosh* that reference went over my head. Maybe, uh. Putting glass bottles on your fingers? It would be neat to one day have a Warriors-esque "meeting of the gangs" where
Cyrus a faction head gets shot.
It's a windows mod, Precompiled.
Also, Apparently using something's wrapper to craft banishes the thing it was wrapping into the lower planes.
Game just took my 3 bags of flour and 1 of sugar
Ouch, yeah, that's a notable bug which I'd forgotten about. Added to my crafting TODO. Incidentally, I've moved flour and sugar to cardboard boxes (even if they do generally come in paper bags).
Whales, can you make a weapon comparison system like the ammo one?
Sure. Maybe I'll just bind a new button to compare, and allow side-by-side comparisons of all guns, ammo, weapons, food, etc. in the player's inventory, allowing the player to pick which category to view. Or maybe I should integrate it into the wield dialogue--w? lists the players items, with stats alongside (plus something similar for 'W'ear and 'E'at?).
Given the response on walls, and the fact that I myself prefer the nethack-style walls, I'm going to leave them as-is for now, and possibly include an option for solid block walls in the future.
Hmm, I am torn on whether or not to make these new walls official... I'll probably wind up doing it
Maybe make it an option?
While I haven't actually tried out Deon's mod yet, right now I feel I would prefer the old walls over Deon's. Just a personal preference, probably due to the fact I use houses as "looting stations" and not safe houses.
This is closer to the spirit of the game as I envision it--houses and buildings in general are looting stations, not safe houses; if they're the latter, it's a strictly temporary thing. Cataclysm is not DF, and players are not meant to be settling down in one spot for too long. The only reason I'm focusing on adding a construction expansion is to make wilderness survival a viable option (without it, acid rain is a death sentence if you're in the wild).