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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316400 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3795 on: July 30, 2011, 03:02:11 pm »

I dodged down an alley to escape some zombehs, I had 70 torso hp, and was hopped up on tramadol. Wait, whats that at the end of the alley?? Fuck, its a hulk. Cocaine to the rescue. I can imagine my guy running at high speeds, scrathed and bleeding, cocaine encrusting his nose, screaming at a high pitch all the way back to the subway.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3796 on: July 30, 2011, 03:03:38 pm »

Sounds like a normal day in Cataclysm :P

EDIT: Wouldn't you be able to use X-acto knives to cut things like brooms into wooden spears?
« Last Edit: July 30, 2011, 03:27:54 pm by Lolzwheejars »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3797 on: July 30, 2011, 03:43:53 pm »

Sounds like a normal day in Cataclysm :P

EDIT: Wouldn't you be able to use X-acto knives to cut things like brooms into wooden spears?

No, cutting anything thicker than cardboard with an X-acto is tough...
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3798 on: July 30, 2011, 04:10:52 pm »

Shouldn't you be able to use x-acto knifes to cut cloth at least? :P
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Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3799 on: July 30, 2011, 04:13:40 pm »

Shouldn't you be able to use x-acto knifes to cut cloth at least? :P

It may be possible, but I don't think I would want to.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3800 on: July 30, 2011, 04:20:15 pm »

Also, in light of the power outage I just had... I think salvageable backup generators in most stores would still be a pretty good idea, for parts and batteries.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3801 on: July 30, 2011, 04:36:52 pm »

Sounds like a normal day in Cataclysm :P

EDIT: Wouldn't you be able to use X-acto knives to cut things like brooms into wooden spears?

No, cutting anything thicker than cardboard with an X-acto is tough...

I thought about that, but I never tried it so I wasn't exactly sure. But then again X-actos are a lot sharper than steak knives  :P
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Bitoru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3802 on: July 30, 2011, 04:42:18 pm »

Awesome walls, Deon, they really make the game more immersive, IMO. Also, the basement's walls are the old ones, is this supposed to happen?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3803 on: July 30, 2011, 04:43:39 pm »

Sounds like a normal day in Cataclysm :P

EDIT: Wouldn't you be able to use X-acto knives to cut things like brooms into wooden spears?

No, cutting anything thicker than cardboard with an X-acto is tough...

I thought about that, but I never tried it so I wasn't exactly sure. But then again X-actos are a lot sharper than steak knives  :P

Sharper but also flimsier, not well suited for cutting very hard things; better for precision cuts.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3804 on: July 30, 2011, 04:45:32 pm »

Sounds like a normal day in Cataclysm :P

EDIT: Wouldn't you be able to use X-acto knives to cut things like brooms into wooden spears?

No, cutting anything thicker than cardboard with an X-acto is tough...

I thought about that, but I never tried it so I wasn't exactly sure. But then again X-actos are a lot sharper than steak knives  :P

Sharper but also flimsier, not well suited for cutting very hard things; better for precision cuts.

True. Okay. I'll shut up now xD
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3805 on: July 30, 2011, 04:48:09 pm »

Y
Awesome walls, Deon, they really make the game more immersive, IMO. Also, the basement's walls are the old ones, is this supposed to happen?
I forgot about basements, thank you.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3806 on: July 30, 2011, 05:01:14 pm »

Hmm, I am torn on whether or not to make these new walls official... I'll probably wind up doing it :P
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Bitoru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3807 on: July 30, 2011, 05:03:47 pm »

Whales, can you make a weapon comparison system like the ammo one?
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3808 on: July 30, 2011, 05:08:53 pm »

Hmm, I am torn on whether or not to make these new walls official... I'll probably wind up doing it :P

Maybe make it an option?

While I haven't actually tried out Deon's mod yet, right now I feel I would prefer the old walls over Deon's. Just a personal preference, probably due to the fact I use houses as "looting stations" and not safe houses.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3809 on: July 30, 2011, 05:13:54 pm »

I quite like the look of the old walls too.
But it shouldn't be too hard to switch back to the old walls on my local copy so it's no biggie really.
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