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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299655 times)

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3780 on: July 30, 2011, 01:37:30 pm »

When I'm in "Battle Mode" or "Explore Mode", I tend to carry my weapon, maybe a backup gun, a few drugs (stimulant and pain reliever) and a first aide kit, and that's it.

I'll make note of anything valuable I come across for potential supply runs later.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3781 on: July 30, 2011, 01:41:19 pm »

There's a lot to be said for traveling light.  You can skip a backpack, making melee much easier, and there's more space for picking up goodies you find.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3782 on: July 30, 2011, 01:42:12 pm »

My friend wore some 6 backpacks at once before.

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3783 on: July 30, 2011, 01:43:01 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3784 on: July 30, 2011, 01:45:09 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3785 on: July 30, 2011, 01:45:57 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Are there any penalties for, say, having your arm reach 0? Does it make you shoot less accurate?
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3786 on: July 30, 2011, 01:48:28 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.
Are there any penalties for, say, having your arm reach 0? Does it make you shoot less accurate?
No, I don't think there is. At least I haven't noticed it, my char was still laying down headshots with arm health around 20. And that happened often since I never bandaged anything but head or torso.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3787 on: July 30, 2011, 01:48:33 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Purses and fanny packs are out of style but hey, they are also handy if you can't get that backpack.
(Rationale: It's a freaking apocalypse, I don't think the zombies are going to laugh because you carry your explosives in a purse)

On a tangent, I have seen a few Let's Plays of the game other than PlumpHelmetPunk's... they absolutely neglect reading and forging D: D: D: D: Aren't they too visible? I think they are useful things to do at least...

Another thing. PIPES! Why can't I find any pipes except once every miracle moon lying down on roads and the rare hardware store pipe...for being such a common item in every city/town (and staple of survival horror games) they sure are elusive...Shouldn't burning or exploding a building yield a few spare pipes?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3788 on: July 30, 2011, 01:50:13 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3789 on: July 30, 2011, 01:51:23 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Hoarder sucks. Too big of a limitation.

And depends. If you're playing ranged, backpacks are awesome.
With melee, a bit less so, but it's still quite viable with some skill.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3790 on: July 30, 2011, 02:22:49 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
You obviously do not play my mods :P.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3791 on: July 30, 2011, 02:23:30 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Hoarder sucks. Too big of a limitation.

And depends. If you're playing ranged, backpacks are awesome.
With melee, a bit less so, but it's still quite viable with some skill.

Hoarder actually fits my playing style quite well, so it's an annoyance at worst. Being careful about your volume is key. And it's 3 points that don't bother you at all if you play it well.
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3792 on: July 30, 2011, 02:24:00 pm »

My favorite build is a quick masochistic packmule who's also a near-sighted schizophrenic hoarder
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3793 on: July 30, 2011, 02:25:16 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
You obviously do not play my mods :P.
Unfortunately I play on linux mostly for the easier tinkering with source.
Plus less crashing :P
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3794 on: July 30, 2011, 02:51:54 pm »

Oh, a little bug report for Whales. Rain coats do not show "reinforced" status after being reinforced, I've seen them being marked properly at random, but then they end up as "rain coat", yet they are reinforced.
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