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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316052 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3750 on: July 30, 2011, 10:46:46 am »

Yeah, churches have those rarely in the back rooms (not in the main room). I've found my robes in my 3rd church.

P.S. My character's name is Father Anderson too, haha :D.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3751 on: July 30, 2011, 10:50:54 am »

Ok deon so i have to make my safehouse in the city? Cause in the open seems dangerous
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3752 on: July 30, 2011, 10:53:31 am »

The best idea is a lonely building near forest. If you are in a forest, you are quite safe.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3753 on: July 30, 2011, 10:54:54 am »

My church base has a leaking roof. I'm seeing puddles of acid in the main room.
Oh, why is the wine one-use drink while my tequila has multiple use?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3754 on: July 30, 2011, 11:00:26 am »

Probably some priests drank the rest of it...
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3755 on: July 30, 2011, 11:10:30 am »

For you anime fans, a new crafting recipe: cross + M249 = Nicholas Wolfwood's Cross

(not really)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3756 on: July 30, 2011, 11:12:17 am »

My settlements are populated(according to the world map). If NPC finally implemented?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3757 on: July 30, 2011, 11:20:18 am »

For you anime fans, a new crafting recipe: cross + M249 = Nicholas Wolfwood's Cross

(not really)
Good idea, thanks.

My settlements are populated(according to the world map). If NPC finally implemented?
They were already there, but if you save-load, they disappear.

P.S. Whales, how do you count "inside"? On a tiles with the "floor"? I ask because that post about a leaking roof confused me.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3758 on: July 30, 2011, 11:21:25 am »

I just kill then to get some stuff. They don't even fight back.

Edit:
I found an arm. Eating it gives a funny message. "You eat your arm". Using savescum, I try to find out what mutations I can get. Now I have regeneration to complete the "Father Anderson" character.
« Last Edit: July 30, 2011, 11:39:35 am by majikero »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3759 on: July 30, 2011, 11:40:45 am »

Try not to impale yourself on some sharp object.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3760 on: July 30, 2011, 11:52:19 am »

Does anyone live long enough that temperature actually matters? Deon's mod starts at summer. I assume Fall and winter nights need warm clothing.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3761 on: July 30, 2011, 11:54:28 am »

Does anyone live long enough that temperature actually matters? Deon's mod starts at summer. I assume Fall and winter nights need warm clothing.
Seasons don't actually change for now.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3762 on: July 30, 2011, 11:56:15 am »

P.S. Whales, how do you count "inside"? On a tiles with the "floor"? I ask because that post about a leaking roof confused me.

Yes, sadly right now "indoors" means any tile is is floor, or adjacent to floor (so doorways are "indoors" too).  I'm not sure if I want to make this more complex--this actually works very well for now.

Does anyone live long enough that temperature actually matters? Deon's mod starts at summer. I assume Fall and winter nights need warm clothing.
Seasons don't actually change for now.

And even if they did, temperature effects are turned off until I can tweak them.

Status update: almost finished merging in most of Deon's mod, with some changes to certain stuff.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3763 on: July 30, 2011, 11:57:02 am »

Whales, I've died from overheating before, so they can't be turned off completely. I've also had it tell me I'm very very cold.

(Unless you've only recently disabled them)
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3764 on: July 30, 2011, 12:28:29 pm »

Yay, more crappy fan art from me!
Spoiler (click to show/hide)
No fan fiction yet, I have the ideas but I need to stop being so damn lazy and write it :P
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