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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299700 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3735 on: July 30, 2011, 03:30:19 am »

So, is the lacking of "Not enough inventory space, drop * for *? (Y/N)" a windows-exclusive error on the latest build?
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3736 on: July 30, 2011, 06:00:12 am »

So, is the lacking of "Not enough inventory space, drop * for *? (Y/N)" a windows-exclusive error on the latest build?

Getting 'drop your * and pick up * ?  Y/N' Less verbose perhaps but still does get the message across.

*snip* I found a barricaded town with shops and such and all items are owned but there is no npc or anything, what is it?

Its a survivor settlement which is currently empty because NPCs, being severely bugged, are disabled. Once they get fixed different factions will inhabit those, give out quests, trade etc. 
« Last Edit: July 30, 2011, 06:07:48 am by Ordokai »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3737 on: July 30, 2011, 06:05:44 am »

Weird, it must be a problem on my end then...

Anyway, how do you like such walls/windows/doors?

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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3738 on: July 30, 2011, 06:12:27 am »

Weird, it must be a problem on my end then...

Anyway, how do you like such walls/windows/doors?

*snip*


Hard to say, buildings definitely look more 'solid' and less flimsy this way than vanilla, windows look better but doors need something more than a color. I myself am a long standing follower of the ADOM  ###### for walls, it just works very well.
« Last Edit: July 30, 2011, 06:15:01 am by Ordokai »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3739 on: July 30, 2011, 06:15:00 am »

Yeah, but # are used for solid objects which you can move through for now, and I can't find a better tile for that.

Doors? Fine, I will find a way to make them look better :).
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3740 on: July 30, 2011, 06:41:59 am »

I don't know, walls seem too "flat". It wouldn't be better to use the ascii symbols like: └ or ┐? (the ones defined in the output.h file as LINE_XXOO or LINE_XOXO for example)
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3741 on: July 30, 2011, 07:11:37 am »

I like them fat as walls :). They are not flat if you imagine that it's a solid block which fills the whole tile. Also it's ASCII, WHAT FLAT? :D Those you described would be nice, but it would require me to change a lot of random house generation code.

By the way, I've found the problem with "really pick up * and drop *?(Y/N)" not appearing. It does not appear only when you pick from a shelf.
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fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3742 on: July 30, 2011, 08:52:36 am »

I always liked your mods Deon, but that wall looks a bit... wierd. out of place I mean,
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3743 on: July 30, 2011, 09:06:45 am »

Deon's little mod V14.

- Changed window/wall/door tiles, map icons.
- New items and clothing.
- New locations - church, playground, basketball court, cafe (2 types).
- New terrain - badlands (with litter and junk piles).
- New army gear (by Cacophony: spectra vest, military gas mask, ballistic goggles).
- New gun mods (a scope for rifles and L.A.M. for everything, to increase accuracy).
- Craftable light jacket, new craftable armored clothing (padded light jacket, armored light jacket, armored utility vest).
- Army helmet is renamed to combat helmet and gets protective glasses (environment protection).
- Gun names now contain the gun type and ammo.
- 17 new food items, including ingredients (flour, sugar, salt, weird fruit, raw potato, baked potato, scrambled egg, bread, fruit pie, pizza, dinner, broth, soup, tomato juice, apple juice, peach juice, grape juice).
- New cooking recipes, which make cooking become a more useful skill, especially because now flour, sugar and salt take place of some previously edible food.
- New recipe for a superglue (weird fruit + ammonia, requires no skill and 1 unit of hotplate).
- Tweaks to cooking times.
- Sledgehammers appear in more places.
- Zombies do significally more melee damage.
- New blind zombie (zombie banshee).
- Zombie hulks are slowed to 105 speed but get more health. They also spawn later in the game.
- Season changed to summer, less painful acid rain.
- Juices are fun to drink; you can craft orange, apple and tomato juices.


Download
http://www.mediafire.com/download.php?9b9zubb4bp6blhx



I've added a new type of cafe, also there are now items in churches now (wine, priest robes, Holy Bible, heavy cross).
I've weakened common zombies a bit.

Also the new icons and map tiles are in.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3744 on: July 30, 2011, 09:07:18 am »

I always liked your mods Deon, but that wall looks a bit... wierd. out of place I mean,
It's a matter of taste I guess :). I prefer walls like in DF to "-" walls.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3745 on: July 30, 2011, 09:59:43 am »

Wow deon your new walls/windows/doors are amazing, i love em it feels like the game is even more immersive...gives some kind of security feeling when inside a house
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3746 on: July 30, 2011, 10:15:13 am »

Yeah, I did not "feel" the walls too when they were lines. I prefer a feeling of a stout house around me when I am sleeping :).

Also I did not like corners as they were.

But the main problem were conflicts with single-tile walls and items which were represented by lines ( = or / ), they were too similar.

P.S. Awesome, I've made a priest character and lived 4 days in my church, killing zombies with my heavy cross :).
« Last Edit: July 30, 2011, 10:17:58 am by Deon »
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3747 on: July 30, 2011, 10:22:13 am »

Deon i dont understand i go far from town in a house then an army of zombie necromancers, lightning zombies, zombie hunters assault me and i kill a bunch of em then tons of skeletons and more zombies come, it never stops...is it because i'm not far enough from town for a safehouse? or is it cause shooting attracts more
Edit: I also died ;(
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3748 on: July 30, 2011, 10:41:21 am »

Shooting attracts more, and let me guess, you were in the open?

The field you/zombie actually see is currently much bigger than the view around you shown in the game. If you x-look, you can see it. So in the open zombies see you from FAR away. Try to move between obstacles or in forests.

P.S. In the next version: fire stations, small clinics and motels.
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3749 on: July 30, 2011, 10:44:57 am »

Downloaded the new version.
Created a new character called "Father Anderson". The new map colors is a little odd but nothing I can't learn. Checked all the churches nearby of priest robes. Only found wine, bible and heavy cross. Oh, somehow there's some NPC roaming around. I killed one and got a katana so it's all good. Still no priest robes. I guess i have to make my own.
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