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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315770 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3705 on: July 29, 2011, 04:07:51 pm »

Awesome!
Even better if you can make them drop plant spikes when they miss.

E: The above is not awesome.
It autosaves though, so all is not lost!
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3706 on: July 29, 2011, 04:08:19 pm »

Does rain have impact on scent tracking? ...cause if not, then it should have.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3707 on: July 29, 2011, 04:10:27 pm »

Crash ......... Crashed ........... My Computer Crashed .......... All My Hard Work ......... Gone  :'(

Look at it this way: "You survived! For the period you controlled this character you keep him safe. ..now its up to him, you're needed elsewhere, start a new char."
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3708 on: July 29, 2011, 04:12:28 pm »

Crash ......... Crashed ........... My Computer Crashed .......... All My Hard Work ......... Gone  :'(
Did you try to load the game? It autosaves VERY often.

Does rain have impact on scent tracking? ...cause if not, then it should have.
I think Whales did not code it in... I will try to do something if I can now. If not, we will try to force him, right? Hehhehe.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3709 on: July 29, 2011, 04:13:48 pm »

Well, smoke masts scent, so I imagine rain does too, and if not, it shouldn't be too hard to implement.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3710 on: July 29, 2011, 04:20:35 pm »

Please help a newbie out: how do i cook my cooking skill is 3 and i'm not sure, do i need a pot and somethingto start a fire or an oven or something? Also i keep dying and it feels like my new chars are always in the same city, i saw two previous character corpses in the city. Does the city randomly generate and is there a way to completly reset it without reinstalling the game? Please can someone answer those newbie questions?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3711 on: July 29, 2011, 04:22:56 pm »

You cook in the Crafting menu, reached by pressing &
It will list what you need.
Use < and > to navigate.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3712 on: July 29, 2011, 04:25:35 pm »

The smoke is just a tile with a property which reduces the smell level to 0. The rain is a global condition. I will see if it's possible at all for me :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3713 on: July 29, 2011, 04:27:34 pm »

Yeah, but if the code for destroying scent exists it may be possible to add it to rain.
Although I've only tinkered a little bit with adding new items
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3714 on: July 29, 2011, 04:29:03 pm »

Can you build traps? What do they need and how many are there?
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3715 on: July 29, 2011, 04:30:44 pm »

Can you build traps? What do they need and how many are there?
Startoff with a point in traps, and 1 in firearms (or mechanics?), that'll give you a fair list of traps to start with in the crafting menu.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3716 on: July 29, 2011, 04:31:50 pm »

You craft them in the crafting menu, find them or create them with an item.
Beartraps, Crossbow traps, Tripwires, Pits, Bubblewrap.
There's more but I couldn't be arsed remembering
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3717 on: July 29, 2011, 04:32:36 pm »

You craft them in the crafting menu, find them or create them with an item.
Beartraps, Crossbow traps, Tripwires, Pits, Bubblewrap.
There's more but I couldn't be arsed remembering
Shotgun traps and nail boards as well~
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3718 on: July 29, 2011, 04:49:19 pm »

Hey I found (what I think is) a bug.  Using the repair nano-bots to heal yourself does not seem to remove any pain what so ever.  I have been fighting for awhile now and healing with them, and even though I never got below 70 on any HP part, I am in extreme pain with full health.

That's not a bug. Pain in independent of HP, it goes down by a little bit every half hour. Drugs will mask it, but nothing actually eliminates pain.

Not quite true, as the pain implant removes about an hour worth of pain, in addition to the temporary painkiller effect.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3719 on: July 29, 2011, 04:52:00 pm »

Wtf sewers are supposed to be safe but i got pwned badly by odd monsters in subways
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