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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315471 times)

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3660 on: July 29, 2011, 12:18:52 pm »

Well, if you light the gas directly and run away right after, you should be safe.

Now lighting the actual pump on the other hand....
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3661 on: July 29, 2011, 12:33:00 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3662 on: July 29, 2011, 12:40:47 pm »

As much as that stuff is, I think it'd be better if they were left nondenominational.  Maybe even just call them "temples" instead of churches, although given the setting, that could easily be confused for cult temples.

Or, y'know, a variety of religious buildings, to cover most of your bases.  Killing zombies in a priest robe would be pretty awesome.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3663 on: July 29, 2011, 12:46:06 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.

Father Anderson, I see, I see. :3c

EDIT: AAAAAAAAAAAMEN

EDIT: Request to whoever likes: How about a police shield? You know one of those transparent shields policemen use when containing masses and so on. They might be found just in police stations, and provide defense for arms and torso at the expense of large volume.
« Last Edit: July 29, 2011, 12:54:21 pm by DalGren »
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3664 on: July 29, 2011, 12:48:21 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.

I don't think that your supposed to drink holy water...
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3665 on: July 29, 2011, 12:57:15 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.

I don't think that your supposed to drink holy water...

Yeah, you should use it to bless your weapons and ammo. Having a blessed digestive tract will not help in a monster apocalypse. EDIT: Unless Whales or Deon decide to add Taco Bell.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3666 on: July 29, 2011, 01:00:21 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.

I don't think that your supposed to drink holy water...

Yeah, you should use it to bless your weapons and ammo. Having a blessed digestive tract will not help in a monster apocalypse. EDIT: Unless Whales or Deon decide to add Taco Bell.
unless you want a holy shit.

HOLY SHIT that was bad. xD
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3667 on: July 29, 2011, 01:01:14 pm »

Suggestion: negative trait: irritable bowels. Must visit a toilet when the trait is incurred or suffer a morale penalty. (I like Zombie Land :P )
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3668 on: July 29, 2011, 01:05:51 pm »

I don't think that your supposed to drink holy water...

I read some people use holy water and mix in some petals that never wilts and drink it as tea/medicine.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3669 on: July 29, 2011, 01:25:39 pm »

So what do the shallow pits actually do? Do they trap zombies or just hold them there for awhile?
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Repulsion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3670 on: July 29, 2011, 01:31:22 pm »

So what do the shallow pits actually do? Do they trap zombies or just hold them there for awhile?


Anything can fall into them, really. Most animals (squirrels, deer, rabbits) die immediately when they fall into a pit. I believe zombies can possibly die the first time they fall into a pit, and after that they will probably die. You can get out of pits, not sure if zombies can, but probably. Either way, pits are a great defense. If you find a shovel, count yourself lucky. I usually, if possible, make a 3-thick moat of pits around my house. Most nothing can get through.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3671 on: July 29, 2011, 01:33:22 pm »

So, what good are the standard glue n string tripwires any ways? I have not found out, even though Im getting rather good at the game.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3672 on: July 29, 2011, 01:42:25 pm »

So what do the shallow pits actually do? Do they trap zombies or just hold them there for awhile?


Anything can fall into them, really. Most animals (squirrels, deer, rabbits) die immediately when they fall into a pit. I believe zombies can possibly die the first time they fall into a pit, and after that they will probably die. You can get out of pits, not sure if zombies can, but probably. Either way, pits are a great defense. If you find a shovel, count yourself lucky. I usually, if possible, make a 3-thick moat of pits around my house. Most nothing can get through.

Ohh, I see. Thanks, I just figured it was something like obstacles that slow down the zombies when fall into them, didn't know they actually killed them. That would have been good to know in my last game, my safehouse was continuously being barraged by Necromancers >.<
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3673 on: July 29, 2011, 01:53:50 pm »

Holy water that affects enemies would just take off the realism of the game i think...
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3674 on: July 29, 2011, 01:55:14 pm »

Plus it doesnt really fit with the story as it stands
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