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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315024 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3540 on: July 28, 2011, 05:25:31 pm »

Gas lantern is a good idea, but directional flashlight is not.  This is an issue I've been over a lot, and it really just doesn't work for roguelikes.  Basically, the light area is circular because your player can glance around quickly whenever they please, and constantly e+dir to look behind you is just obnoxious micromanagement, not easy fun.

How do you generate a new world? Delete all your saved games and start a new char?

Yes.  You can backup your current world by moving the "save" folder to "save_old" or something.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3541 on: July 28, 2011, 05:28:13 pm »

How do you generate a new world? Delete all your saved games and start a new char?
Yeah, purging the Save folder will delete the world (and characters.) You can keep your character if you want, by keeping the playername.sav file intact.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3542 on: July 28, 2011, 05:44:00 pm »

Quote
Gas lantern is a good idea, but directional flashlight is not.  This is an issue I've been over a lot, and it really just doesn't work for roguelikes.  Basically, the light area is circular because your player can glance around quickly whenever they please, and constantly e+dir to look behind you is just obnoxious micromanagement, not easy fun.

I've actually played roguelikes where it works just fine, this is definitely not always true. Implementation does matter though, and it generally makes more sense in roguelikes that have a different control+movement system (the rotate/move-forward forward system, for example, lends itself well to these sort of mechanics).

Will it work with this game? I don't know. Though... redoing this using a rotation/move-forward system (to do it well, we'd want to offset the screen and change some other stuff around) would certainly be pretty interesting!
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3543 on: July 28, 2011, 05:53:28 pm »

I've actually played roguelikes where it works just fine, this is definitely not always true. Implementation does matter though, and it generally makes more sense in roguelikes that have a different control+movement system (the rotate/move-forward forward system, for example, lends itself well to these sort of mechanics).

Will it work with this game? I don't know. Though... redoing this using a rotation/move-forward system (to do it well, we'd want to offset the screen and change some other stuff around) would certainly be pretty interesting!

What do you mean with rotate/move forward system? In the mod the direction you face changes as you move around. So, if you are facing north and you press 'down', the light will change direction as well, no need to 'e'xamine every time you want to turn around
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3544 on: July 28, 2011, 05:56:10 pm »

A rotate/move-forward system could be interesting!  But it's not the kind of thing I'd like to see.

And to make it clear, I don't mean to diminish Drevlin's awesome efforts and impressive mod!  It's just that I don't see it as working for me.

EDIT: Ninja'd.

I've actually played roguelikes where it works just fine, this is definitely not always true. Implementation does matter though, and it generally makes more sense in roguelikes that have a different control+movement system (the rotate/move-forward forward system, for example, lends itself well to these sort of mechanics).

Will it work with this game? I don't know. Though... redoing this using a rotation/move-forward system (to do it well, we'd want to offset the screen and change some other stuff around) would certainly be pretty interesting!

What do you mean with rotate/move forward system? In the mod the direction you face changes as you move around. So, if you are facing north and you press 'down', the light will change direction as well, no need to 'e'xamine every time you want to turn around

That's a system where there's 3 movement keys: turn left, turn right, and move forward (maybe also move backwards).  Think of DOOM.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3545 on: July 28, 2011, 05:56:55 pm »

Rotate/move forward as in UnReal World.
Pressing up makes you walk forward, left and right rotate the character's facing.
Your FOV is limited to 180 degrees in front of you.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3546 on: July 28, 2011, 06:00:30 pm »

Oh yeah, whales, can you list all of the mod stuff youll be merging in?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3547 on: July 28, 2011, 06:03:52 pm »

Oh yeah, whales, can you list all of the mod stuff youll be merging in?

No, because I don't know yet :P  I'm very busy with real life lately, so I haven't had the time to go through the many excellent mods and figure out what works for the central game.  Soon, though!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3548 on: July 28, 2011, 06:05:02 pm »

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Cerej

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3549 on: July 28, 2011, 06:10:22 pm »

I learned something interesting today.  Turrets can get head-shots, apparently.  I went from unwounded to dead the round I stepped next to it.  I was actually hoping it'd shred me on the approach, rather than at the last step.  So ends the reign of Heavy, god of melee death, who did wrastle Hulks to the ground and poke them with a giant wasp stinger.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3550 on: July 28, 2011, 06:16:19 pm »

I learned something interesting today.  Turrets can get head-shots, apparently.  I went from unwounded to dead the round I stepped next to it.  I was actually hoping it'd shred me on the approach, rather than at the last step.  So ends the reign of Heavy, god of melee death, who did wrastle Hulks to the ground and poke them with a giant wasp stinger.
Remember, kids! Always wear your army helmets when you're out in a zombie apocalypse!
Yeah, if a bodypart is unprotected (especially head), it can quickly get reduced to 0 HP.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3551 on: July 28, 2011, 06:17:38 pm »

I learned something interesting today.  Turrets can get head-shots, apparently.  I went from unwounded to dead the round I stepped next to it.  I was actually hoping it'd shred me on the approach, rather than at the last step.  So ends the reign of Heavy, god of melee death, who did wrastle Hulks to the ground and poke them with a giant wasp stinger.

Turrets use the exact same code for shooting as the player does.  Except, you know, they're doing it at you.  Shoot turrets, throw shit at them, use an EMP, whatever.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3552 on: July 28, 2011, 06:54:59 pm »

Tomorrow I will wake up early to install this game.

beats cortex command.

majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3553 on: July 28, 2011, 07:11:26 pm »

I've been playing around with mutagens and savescum to see what I can get. I now have infrared vision. What does it do? It says i can see heat. Does that mean I have some form of night vision?
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3554 on: July 28, 2011, 07:15:17 pm »

I'm really interested in NPC player interaction. What we see from the zombie movies, humans usually have conflicts with each other because of greed, jealousy and egoism, even with all these zombies out there. I want to see faction wars, NPCs attacking you because they are starving and you have food or just because they became insane.

Wars between factions with different objectives and ideals. A faction who believes this is God's work and we must accept our fate, another faction who just raids and steals everything and murders people, another faction filled with scientist who are trying to examine and cure the whole zombie situtation, another faction which is poor and only tries to help poor people to survive and live with their knowledge about survival, a communistic faction which calls it's members "comrade" etc.

I really want to see stuff like these in this game because good ol' zombie butchering gets boring after a while.
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