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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316450 times)

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3300 on: July 27, 2011, 01:51:31 am »

"Oh, man, this is really good pizza! What's in it?"

"A gun."

":o"

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3301 on: July 27, 2011, 01:53:51 am »

I say the best part of that was that it wasn't an error or anything, the gun was legitimately needed to make the pizza (even if it was him being tired and sleep-deprived at 5AM).
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3302 on: July 27, 2011, 01:59:48 am »

FunctionZero, your drawings are totally awesome and I love seeing them.  I whole-heartedly support Cataclysm comics.

I was dumb when I made turrets craftable, and failed to think about the fact that the "shoot gun" code ONLY targets the player; I should obviously fix this (a turret that will only shoot at you is not the most worthwhile thing to build).  And while I'm at it, I should fix ALL monster attack code to generalize it to monsters as well; currently monsters will fight each other, but never use their special attacks.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Nienhaus

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3303 on: July 27, 2011, 02:02:38 am »

Could it be possible for a texture pack? I tried looking, couldn't find. It's not bad It's just gets confusing, mostly when I have houses and forests right next to each other.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3304 on: July 27, 2011, 02:06:19 am »

FunctionZero, your drawings are totally awesome and I love seeing them.  I whole-heartedly support Cataclysm comics.

I was dumb when I made turrets craftable, and failed to think about the fact that the "shoot gun" code ONLY targets the player; I should obviously fix this (a turret that will only shoot at you is not the most worthwhile thing to build).  And while I'm at it, I should fix ALL monster attack code to generalize it to monsters as well; currently monsters will fight each other, but never use their special attacks.
Also when a monster attacks NPC and destroys his clothing, the prompt says that it's YOUR clothing being destroyed.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3305 on: July 27, 2011, 02:14:03 am »

FunctionZero, your drawings are totally awesome and I love seeing them.  I whole-heartedly support Cataclysm comics.

I was dumb when I made turrets craftable, and failed to think about the fact that the "shoot gun" code ONLY targets the player; I should obviously fix this (a turret that will only shoot at you is not the most worthwhile thing to build).  And while I'm at it, I should fix ALL monster attack code to generalize it to monsters as well; currently monsters will fight each other, but never use their special attacks.
Also when a monster attacks NPC and destroys his clothing, the prompt says that it's YOUR clothing being destroyed.


Ahhhhh you're right
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3306 on: July 27, 2011, 02:18:59 am »

@ehndras: I saw your(?) thread on your fantasy and sci fi worlds and stories and I gotta say, theyd make a great setting for a PnP RPG.

Hmm, not sure where that was but Im sure I posted it here somewhere. What's a PnP RPG? Pen and Paper? Send me a private message please!
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3307 on: July 27, 2011, 02:19:25 am »

@ehndras: I saw your(?) thread on your fantasy and sci fi worlds and stories and I gotta say, theyd make a great setting for a PnP RPG.

Hmm, not sure where that was but Im sure I posted it here somewhere. What's a PnP RPG? Pen and Paper? Send me a private message please!
It means Pen and Paper.
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Your drunk posts continue to baffle me.
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Nienhaus

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3308 on: July 27, 2011, 02:28:56 am »

Could it be possible for a texture pack? I tried looking, couldn't find. It's not bad It's just gets confusing, mostly when I have houses and forests right next to each other.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3309 on: July 27, 2011, 02:30:23 am »

You know what'd be cool?  If this game had Stalker enemies.  I loev me some Dwarfs.


...I would totally love to have one of these things in, too, but the most obvious implementation of "hit a > [item key] for hours, receive battery charges" sounds both unfun and unbalanced.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3310 on: July 27, 2011, 02:32:42 am »

Could it be possible for a texture pack? I tried looking, couldn't find. It's not bad It's just gets confusing, mostly when I have houses and forests right next to each other.
Not right now. Right now it's supposed to be run through a terminal window, so all you see it a text.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nienhaus

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3311 on: July 27, 2011, 02:36:14 am »

Could it be possible for a texture pack? I tried looking, couldn't find. It's not bad It's just gets confusing, mostly when I have houses and forests right next to each other.
Not right now. Right now it's supposed to be run through a terminal window, so all you see it a text.
Oh, Ok just wanted to know.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3312 on: July 27, 2011, 02:58:52 am »

You know what'd be cool?  If this game had Stalker enemies.  I loev me some Dwarfs.


...I would totally love to have one of these things in, too, but the most obvious implementation of "hit a > [item key] for hours, receive battery charges" sounds both unfun and unbalanced.

GET OUT OF HERE STALKER
Those crazy psychic zombies whose names I can't remember might be fun.
Maybe the charger could be used in a craft.  Recipe uses the charger as a tool, maybe some junk item as a component, and takes half an hour, but requires no skill.  That way there's no button-mashing.  But yeah, it would take away the sometimes-fun tension of being underground in a lab and having your flashlight start to die.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3313 on: July 27, 2011, 02:59:37 am »

Hmmmm. . . Odd, I was addicted to opiates after one use of codiene. . . .
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3314 on: July 27, 2011, 03:32:23 am »

Hmmmm. . . Odd, I was addicted to opiates after one use of codiene. . . .

In the near future addiction won't have any effect until it reaches a few levels--meaning that only sustained use will see any kind of addiction effect.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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