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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1300245 times)

Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3210 on: July 26, 2011, 06:33:32 pm »

I've checked it and the naming is fine (the length).
I.E. M4A1 rifle[.223].
Sooo... I won't raid 3 gun shops in a row to find the gun which uses the ammo I'm carrying around, only to find the first gun shop I visited actually had a gun like that anymore?

AWESOME!
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kilakan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3211 on: July 26, 2011, 06:34:37 pm »

Hey Deon, one of the ingredients for your pizza is Savage 111F rifle[.308] I expect that's a bug.
edit*Potato chips also require the knife to have a 'charge'
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Nom nom nom

Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3212 on: July 26, 2011, 06:43:56 pm »

Goddamn hazy clouds.  I swear to God, the radiation is sentient.  Also, I'm screwed.

Hey Deon, one of the ingredients for your pizza is Savage 111F rifle[.308] I expect that's a bug.

Deon makes hardcore pizza.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3213 on: July 26, 2011, 06:48:13 pm »

Huzzah! It's day 3 now and stuck inside due to acid rain. Have plenty of advance computer books but no basic computer books. Danm those banks and police station, sitting there mocking me!

What is the best skill and/or equipment to raid the labs?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3214 on: July 26, 2011, 06:57:22 pm »

What is the best skill and/or equipment to raid the labs?
Flashlights, at least 500 batteries, and a good ranged weapon. Meleeing most of the enemies in the lab is suicide, especially the turrets.

Anyway, another suggestion from the think tank of yours truly:
Mountable Machine Guns
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3215 on: July 26, 2011, 07:00:27 pm »

that would be awesome but wouldn't it just attract more zombies?

another question: how much noise does a nail gun make?
« Last Edit: July 26, 2011, 07:01:58 pm by majikero »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3216 on: July 26, 2011, 07:01:18 pm »

But then you would kill those zombies too
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3217 on: July 26, 2011, 07:09:04 pm »

that would be awesome but wouldn't it just attract more zombies?

another question: how much noise does a nail gun make?
I do believe they're really quiet compared to guns.
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trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3218 on: July 26, 2011, 07:19:31 pm »

Nailguns make a "Plink!" sound, IIRC, which is the same as a silenced  .45 handgun (probably other calibers too, I just know that because that's what I'm using on my current character).

Also, Deon, I tried out your mod and it's pretty neat. Are the casinos in survivor settlements part of your mod, too? I don't remember seeing them before. (If so, they need a bit of work: none of the four that were in the settlement had a way inside, and when teleporting inside there were a lot of doors floating around in the middle of rooms.)
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3219 on: July 26, 2011, 07:20:16 pm »

Does the smell of boomer slime attract zombies? If so then i can lure it away from my safehouse then kill it.

On other news: a machete is a great weapon. I killed a deathclaw with it in melee but it left me half my torso health.
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3220 on: July 26, 2011, 07:23:29 pm »

I just stumbled upon this game after checking out Deon's Wasteland mod. It's great! *snip*

Best thing is that you can help develop it from the get-go to its, inevitable, epic heights ! Constant brainstorming and code-crunching going on here and at the separate cataclysm forum. (link in siggy)

« Last Edit: July 26, 2011, 07:25:35 pm by Ordokai »
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3221 on: July 26, 2011, 07:27:57 pm »

half that but i'm looking for a katana.

I tried deon's V9 mod.
Is it normal to find mutagen and plutonium in the basement?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3222 on: July 26, 2011, 07:29:42 pm »

Yep
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3223 on: July 26, 2011, 07:31:15 pm »

can i make home made nukes?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3224 on: July 26, 2011, 07:54:19 pm »

There are mininukes, not sure if you can make them.
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