This was intended to be the L4D rogue like when you concieved it, right whales?
I think it's more like "Valve appreciation" roguelike.
L4D setting and zombies, Half-Life robots and styled labs . Of course it's unique in its own way, but it shows that the creator appreciates certain games. And the works of mr. Lovecraft.
By the way, I plan to add "rifle", "pistol" etc. to gun names. It should help those who are not gun nuts to understand the type of the gun without checking its description. What do you think?
Thanks for the new version, Head! Is the source updated? I will update the mod then.
In its earliest incarnation Cataclysm was a pure L4D roguelike, meant to be a coffeebreak roguelike that you could beat in 15 minutes. Then I wrote the map generator, and realized that I had an awesome city/wilderness generator on my hands, and that I didn't want to limit its use to a sprinty run'n'gun game, so I moved in the sandbox direction. To get away from looking like a L4D clone, I added in other monsters, drawing from popular culture in some cases (triffids, graboids) and just making others up. My natural love of Half-Life and Lovecraft definitely informed the creation of the labs, no argument there.
I like the idea of indicating what kind of firearm something is in the name, Deon, but that might make some names too long, and get cut off in the inventory screen or by the recoil notification. I think I might add a ? key to using x or ; to look around, which lets you pull up the full information on an item.
I think that would be very useful, stumbling around a gun shop looking at the descriptions of all the guns gets old after a while.
Also, I think smashing a bank window with a shotgun, the horde of eyebots descending and taking my picture and the zombies coming out of the woodwork are all related.
Yes, yes they are...