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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316550 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2955 on: July 25, 2011, 01:14:18 am »

Taking a point in dodge and melee in character creation really helps if your constantly bum rushed by zeds. Also, I once led a horde through an already looted library, and while they were crawling through the windows, I lit the place on fire and went out the back door. Library burning is a good last ditch strategy.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2956 on: July 25, 2011, 01:34:54 am »

When I try to load my character, the game exits itself without any message. Any idea why?
Is anyone going to help me with my problem?

It's either a corrupted player data file, or a corrupted map file.  Most likely the former.  If you send me your save directory (zip it or something, please), I can find out for you.

Fixing spawns would be difficult, yeah.  Really, what needs to happen is more map data stored in memory at one time, and that's a big change, sadly (because I'm bad at planning ahead :()
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2957 on: July 25, 2011, 01:55:23 am »

It's not a good idea to ask it here, but could you check your personal messages please? You could miss the small (1) next to "My messages", and I wait more than a day, Whales. I've asked you about adding new areas like swamp or forest areas, so if it's possible for you to answer without too much hustle, please do :).
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2958 on: July 25, 2011, 02:15:25 am »

It's not a good idea to ask it here, but could you check your personal messages please? You could miss the small (1) next to "My messages", and I wait more than a day, Whales. I've asked you about adding new areas like swamp or forest areas, so if it's possible for you to answer without too much hustle, please do :).

Sorry if I'm slow at times, I try to keep up!  Replied and posted here for the benefit of others.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2959 on: July 25, 2011, 02:17:20 am »

I read here that smoke helps mask your smell. How does it work? Should i enter a smoke tile, or make a smoke in vicinity of my safehouse?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2960 on: July 25, 2011, 02:20:02 am »

I read here that smoke helps mask your smell. How does it work? Should i enter a smoke tile, or make a smoke in vicinity of my safehouse?

A tile covered or adjacent to smoke has its scent deleted.  A wall of smoke in front of your safehouse will prevent your scent from escaping, but of course smoke disappates quickly.  Fire lasts longer, but you have to be careful not to burn the building down, and rain can put it out.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2961 on: July 25, 2011, 02:21:29 am »

Would be nice to have a command to set up a campfire. :)
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2962 on: July 25, 2011, 02:36:04 am »

You can already burn stuff like logs or underbrush with your lighter. Or clothes.

It would be awesome if there was a check for a hotplate OR for a fire, and the areas near fire would be always lit (in darkness) and you could read there.
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SP2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2963 on: July 25, 2011, 02:48:56 am »

I've noticed that sometimes when I hit a boomer with a melee weapon right next to me I am not covered in bile when it dies.

Wearing certain types of glasses stop boomers from actually blinding you (either that or it's just head protection). I've noticed a bionic which also does this but I cannot remember which one.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2964 on: July 25, 2011, 02:50:24 am »

And you still get a chance to dodge it even if you're next to it, I think.
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neotemplar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2965 on: July 25, 2011, 03:01:33 am »

The main issue with the game right now is the spawning mechanic. There're no real moving hordes and stray zombies; all the enemies and events appear around you which make it a bit unrealistic.

It is a problem of many games, including Fallout New Vegas which I am playing from time to time.

There's just not enough world simulation.

Appearance of other survivors in later versions and better spawning mechanic could fix it. But it requires a lot of thinking and some work :).

Well this would explain the zombie packs out in the woods as well as why I seem unable to clear an area of zombies as a safe zone.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2966 on: July 25, 2011, 03:06:01 am »

The main issue with the game right now is the spawning mechanic. There're no real moving hordes and stray zombies; all the enemies and events appear around you which make it a bit unrealistic.

It is a problem of many games, including Fallout New Vegas which I am playing from time to time.

There's just not enough world simulation.

Appearance of other survivors in later versions and better spawning mechanic could fix it. But it requires a lot of thinking and some work :).

Well this would explain the zombie packs out in the woods as well as why I seem unable to clear an area of zombies as a safe zone.

You're able to, it's just very hard and takes longer than a single character can do--it's a multi-character endeavor.

Zombie packs will appear in the woods if a nearby zombie population figures out that you move through those woods, or sometimes a small group will just break off from a city's population of zombies.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

neotemplar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2967 on: July 25, 2011, 03:32:35 am »

Well at least once I attempted to run through a big old field while being chased by zombies only to encounter about 8 separate  packs of zombies spawning in front of me.  Which honestly seemed a bit odd.
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If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2968 on: July 25, 2011, 03:35:35 am »

Oh i hate this game, I HATE IT!!!
I ran from a pack of 5 zombies when from the opposite direction a fast zombie and a skeleton appears. So i have to kill them, but the other zombies catch up and im waiting for the cocaine and codeine to kick in so im again faster than them, im forced to open fire, before the last one falls i have a spitter zombie and zombie brute inbound. Both fall dead but from behind the corner another pack of 3 zombies and a skeleton. I eat another codeine and finally start running but guess what? TWO necromancers stands in the only escape route and those fuckers start revive all the dead zombies laying around. I have to run pass them cause i don't have time to reload. With all the drugs i loose them. Im standing in a forest critically wounded when... ...a wolf!!! Cocaine fades off but i still manage to kill it leaving me with last few HP.   ...accidic rain!!! Didn't managed to run back to town to some kind of shelter and it kills me.
All this time i was screaming "WHAT ARE THE ODDS?!?!?!?" Its so true to its L4D roots.  I love this game, I LOVE IT!!!
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2969 on: July 25, 2011, 04:06:34 am »

Some suggestions:
Spoiler (click to show/hide)

Last thing, I noticed that the order you place weapon mods in has a minor effect on the weapon's stats. I have an M4A1 with a Battle rifle conversion, .22 caliber retool, barrel extension, and a gyroscopic stabilizer. If I place the stabilizer before everything else, it can hold 33 bullets instead of 32.
« Last Edit: July 25, 2011, 07:13:34 am by Blaze »
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