Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 193 194 [195] 196 197 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316336 times)

Repulsion

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2910 on: July 24, 2011, 07:07:27 pm »

A harsh upbringing leads to general success later... right?
Logged
Electrum, pedophilia, and necrophilia at the same time!?

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2911 on: July 24, 2011, 07:11:39 pm »

You knew it is bound to happen:



Deon's Fallout mod V1 for the awesome Whales' creation.
Based on Head's windows SDL code branch.

- 5 new animals (maneater, pigrat, molerat, mantis, deathclaw).
- Eyebot should appear in the wild.
- Zombies renamed to ghouls
- Monster and ammo damage almost doubled. Melee is deadly.
- New plants (punga,mutfruit,xander root,broc flower,banana yucca).
- A craftable healing item (healing salve:broc flower+xander root).
- You can disassemble guns to get gun parts.
- You now need gun parts to craft pipe rifles/SMGs.
- 12 new food items, including ingredients.
- New cooking recipes.
- New gun mods (scope, L.A.M.).
- Army helmet gets protective glasses.
- Sledgehammers appear in more places.
- Drevlin's circular menu fix.
- Drevlin's "quit game" fix.



I will work on adding more biomes and separating creatures and plants by biomes next. Also I will reduce the urban sprawl.
For those worried about the "zombie" feel which is lost, you can play The13thRonin mod which is awesome.

Also I will build a zombie mod once I get the biomes and more plants running. It will be just some renaming and changes here and there. But I definitely want a better wilderness first :).


Download:
http://www.mediafire.com/download.php?qh4qjcbpvyfj9vv
« Last Edit: July 24, 2011, 07:14:01 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2912 on: July 24, 2011, 07:22:05 pm »

Y'know, I've never really gotten a straight answer on how long the pain effect of injuries lasts.  In one day, I got beaten to 2 Torso HP but escaped, fully healed myself with nothing but bandages, got shot twice, and still managed to go to bed with full HP (moar bandages).  A tramadol before bed cleared the pain away, but I wake up in the morning fully healed and in Excruciating Pain.  That's fine, I got beat to a pulp afterall, but how long does it keep coming up after you get fully healed?
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2913 on: July 24, 2011, 07:24:16 pm »

Painkillers are only temporary, they reduce your pain for a while before returning it fully to normal.
The only way to completely get rid of pain is wait it out
Logged
*Hugs*

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2914 on: July 24, 2011, 07:26:15 pm »

Yeah, I know.  I'm asking for how long I have to wait it out.  The pain effects of injuries linger regardless of whether you get fully healed, and pain killers wear off, but there's no way of knowing how long injuries will keep hurting.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2915 on: July 24, 2011, 07:33:16 pm »

Thanks for the endorsement Deon, likewise for the people who do not enjoy my mod Deon is an excellent and most competent modder who constantly sets the bar :).

Did you actually try it yet Deon? I'd love to get some feedback on it :). The scarcity is borked for that version but a fix is coming soonish.
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2916 on: July 24, 2011, 07:37:29 pm »

Your pain level permanently goes down by 1 every half-hour.  "Excrutiating pain" means your pain level is at least 50; so to go from the minimum level that's "excrutiating" to no pain at all will take 25 hours (assuming you don't accumulate more pain during that time).  Get used to using painkillers on a regular basis.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2917 on: July 24, 2011, 07:40:49 pm »

Your pain level permanently goes down by 1 every half-hour.  "Excrutiating pain" means your pain level is at least 50; so to go from the minimum level that's "excrutiating" to no pain at all will take 25 hours (assuming you don't accumulate more pain during that time).  Get used to using painkillers on a regular basis.

Ah, good memories... My first death...

UGH WHY AREN'T THESE PAINKILLERS WORKING!? *Takes a handful*...

*Takes another handful*...

*Goes to sleep*...

*Dies*.
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

debvon

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2918 on: July 24, 2011, 08:07:30 pm »

swarmed by zombies.

AGAIN!

I spawned in a house with NO weapons or clothes I could wear over my starting ones. I had to use a glass bottle for fucks sake!

then I start a new game, and spawn in the EXACT same house! even the items are missing (food+water)

FFFFFFFUUUUUUUUUUUUUU-

Have you tried running? With your legs?
Logged

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2919 on: July 24, 2011, 08:21:47 pm »

swarmed by zombies.

AGAIN!

I spawned in a house with NO weapons or clothes I could wear over my starting ones. I had to use a glass bottle for fucks sake!

then I start a new game, and spawn in the EXACT same house! even the items are missing (food+water)

FFFFFFFUUUUUUUUUUUUUU-

Are you using vanilla...

If so how exactly are you dying?

You can outrun the zombies quite easily... :o
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2920 on: July 24, 2011, 08:23:12 pm »

yep. the ! does sod all to my speed. I just stay the same speed in running mode :(

or is there an obscure way of running faster?

No, he's asking if you've tried leaving the house, and looking for supplies elsewhere.  All Run Mode does is let you hold down a direction for convenience, and it automatically stops moving when enemies are spotted.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

pandamage

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2921 on: July 24, 2011, 08:35:28 pm »

swarmed by zombies.

AGAIN!

I spawned in a house with NO weapons or clothes I could wear over my starting ones. I had to use a glass bottle for fucks sake!

then I start a new game, and spawn in the EXACT same house! even the items are missing (food+water)

FFFFFFFUUUUUUUUUUUUUU-

Have you tried running? With your legs?
yep. the ! does sod all to my speed. I just stay the same speed in running mode :(

or is there an obscure way of running faster?

Running mode doesn't increase your speed...It just alerts you when you see monsters...
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2922 on: July 24, 2011, 08:37:24 pm »

Corners = obstacles which obscure sight.

Doors = zombie stoppers.

Windows = chokepoints for fights.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2923 on: July 24, 2011, 09:13:48 pm »

So, it seems the Cataclysm forums were quite the success. By the looks of it, we have 70.8 posts per day average (and rising!).

Guess we're starting to grow into quite the little community.
Logged

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2924 on: July 24, 2011, 09:31:09 pm »

Random neat thing to know that I don't think I've seen mentioned yet: (U)nloading an empty gun will remove any and all mods it has installed on it and put them back in your inventory.
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.
Pages: 1 ... 193 194 [195] 196 197 ... 777