My best character is now a female one! She lasted well until a fungaloid killed her. There should differences between men and women, so that choosing is another important choice to be made.
Right now, the only difference is in NPC interaction; those of both genders are most trusting of their own, plus women get a bonus on "worthwhileness" and males get a bonus on "fearfulness" when meeting a new NPC. I won't be expanding gender differences to stats or anything.
Anyone else think the starting points are too low? It doesn't feel like modifying my guy in different ways would change much.
Tip: Giant mosquitoes run away if you shoot at them.
Too low? I liked it better when you got 0 bonus starting points, instead of 6.
Is my Nanyang Type 88 in the game yet, Whales?
Not yet, still tweaking some stuff.
My experience with the game: run around for 10 minutes seeing zero zombies and a multitude of rotten strawberries. Then I run into zombie scientists that shoot manhacks out of their coats and easily kill them with a two by four. How are you supposed to die a lot?
Also, I ran into a city where every item was owned, but there were no zombies, humans or corpses there. What gives?
The game seems too fantastical for me and didn't really feel like zombie apocalypse. Just running around in the woods an occasionally encountering some aliens.
My search for a great zombie apocalypse simulator continues. I'll keep checking up on this though.
Were you playing on the server? My guess is that the game world there is pretty old at this point, and probably a lot of the zombies have been killed off.
The city with "owned" items is an NPC town; NPCs are disabled for now so it's pretty much a bonanza.
This game is not a zombie apocalypse simulator, and does not attempt to be. It's more of a monster apocalypse simulator, which to my mind is much more interesting and much less repetitive. I'd quit out of boredom pretty quickly if all there were were normal zombies.
The main issue with the game right now is the spawning mechanic. There're no real moving hordes and stray zombies; all the enemies and events appear around you which make it a bit unrealistic.
It is a problem of many games, including Fallout New Vegas which I am playing from time to time.
There's just not enough world simulation.
Appearance of other survivors in later versions and better spawning mechanic could fix it. But it requires a lot of thinking and some work .
Well, hordes move slightly, but tend to stay in the same area. Stray zombies exist, but really only appear outside of towns if they have a reason to be there. Certain areas are infested with certain monsters.
It wouldn't be too hard to have monster spawn areas move randomly over the course of time, but I'm not sure what it would accomplish aside from making the spawns feel even
more random.