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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315475 times)

pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2790 on: July 23, 2011, 10:38:20 pm »

Two words: Misshapen Fetus
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Sir Moops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2791 on: July 23, 2011, 10:42:21 pm »

Two words: Misshapen Fetus

For eating of course.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2792 on: July 23, 2011, 10:43:45 pm »

Of course! What else would you do with a fetus?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2793 on: July 23, 2011, 10:57:27 pm »

I certainly hope you wouldn't beat a robot to death with it!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2794 on: July 23, 2011, 10:59:46 pm »

I certainly hope you wouldn't beat a robot to death with it!

Preposterous!
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2795 on: July 23, 2011, 11:03:50 pm »

Gryph is enraptured by Sir Moops avatar.

Yeeee....haaaat

Anyways, I imagine sealing yourself inside of a lab would be, at best, a stopgap. And if the labs end up having some more dangerous stuff running around in them freely eventually, maybe more than that.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2796 on: July 23, 2011, 11:06:56 pm »

Gryph is enraptured by Sir Moops avatar.

Yeeee....haaaat

Anyways, I imagine sealing yourself inside of a lab would be, at best, a stopgap. And if the labs end up having some more dangerous stuff running around in them freely eventually, maybe more than that.

I only wish that avatar were animated, and that I had the music to listen to while I watched it.

It's less sealing yourself inside, and more about having an impenetrable safehouse to sleep in (Queen Triffids or a very unlucky lightning strike are the only way I could see the player facing any danger when sleeping there).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Sir Moops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2797 on: July 23, 2011, 11:13:54 pm »

Quote
I only wish that avatar were animated, and that I had the music to listen to while I watched it.

It is now! ;D

Anyways, Are there other spears besides the wooden one? My level 7 piercing dude could use an upgrade to something a little more powerful but I'm unable to find anything.
« Last Edit: July 23, 2011, 11:21:52 pm by Sir Moops »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2798 on: July 23, 2011, 11:38:45 pm »

Quote
I only wish that avatar were animated, and that I had the music to listen to while I watched it.

It is now! ;D

Anyways, Are there other spears besides the wooden one? My level 7 piercing dude could use an upgrade to something a little more powerful but I'm unable to find anything.

Excellent, now I can properly imagine you with a Scottish/bird accent.

There's a craftable steel-tipped spear, and many cutting weapons (combat knife, machete, and others) will be used as a piercing weapon if that skill is better.  Maybe I'll add fencing swords to homes?
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2799 on: July 24, 2011, 12:18:10 am »

Quote
I only wish that avatar were animated, and that I had the music to listen to while I watched it.

It is now! ;D

Anyways, Are there other spears besides the wooden one? My level 7 piercing dude could use an upgrade to something a little more powerful but I'm unable to find anything.

Excellent, now I can properly imagine you with a Scottish/bird accent.

There's a craftable steel-tipped spear, and many cutting weapons (combat knife, machete, and others) will be used as a piercing weapon if that skill is better.  Maybe I'll add fencing swords to homes?
How about craftable shanks? With less moves per hit, a lower to hit bonus, but a well suited stabbing ability?
EDIT: Not sure if I worded it right, but I mean that it strikes faster than spears.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2800 on: July 24, 2011, 12:21:59 am »


How about craftable shanks? With less moves per hit, a lower to hit bonus, but a well suited stabbing ability?
EDIT: Not sure if I worded it right, but I mean that it strikes faster than spears.
[/quote]

They should be make from broken glass from windows and toothbrushes
« Last Edit: July 24, 2011, 12:40:37 am by pandamage »
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2801 on: July 24, 2011, 12:39:31 am »

Quote
There's a craftable steel-tipped spear,
For reals? I didn't know that!

Also, mechanically, is cutting the same as stabbing? And do weapons do the same damage either way they are used?

In the description it only seems to be split between bashing and cutting, its kind of confusing.
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Micro102

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2802 on: July 24, 2011, 12:56:00 am »

What do you do if your trapped in a sporting goodstore because an army of mosquitoes, zombies, wasps, frogs, and triffids all spawn whenever you step outside?

I suggest having these things fight each other because it just gets ridiculous if you step into all of those spawn areas at once.
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neotemplar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2803 on: July 24, 2011, 01:04:27 am »

Ok I had the game totally bug out on me with glitchy graphics after awhile and fixed it via a reverting save state. 

Also copious disappointment that you apparently cannot hack through walls with the hatchet, (now my fav weapon) it's a small axe yes but it should eventually get through.  Thanks to that my character who lived through the first night burned to death.  (I got mugged by a hoard of shocker, fast, normal, and those purple explosive zombies so I ran in a gas station and hucked a molotov at the pumps. This rendered me totally safe from the zombie bonfire as zoms kept running into it to get me.  However I sadly could not hack my way to freedom with my hatchet. Too bad I had no jackhammer.)

Additional why do zombies seem to swarm out in the boonies?  Shouldn't they generally only spawn where there would be people?

And finally how do I survive these constant zombie packs that spawn all over?  Should I be building a defensive safe house of traps?  How do I do this?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2804 on: July 24, 2011, 01:07:39 am »

Quote
There's a craftable steel-tipped spear,
For reals? I didn't know that!

Also, mechanically, is cutting the same as stabbing? And do weapons do the same damage either way they are used?

In the description it only seems to be split between bashing and cutting, its kind of confusing.

Yeah, it is confusing, I should make it more clear.
For some weapons, cutting damage really means *stabbing* damage.  These are the spears of the game, and include screwdrivers, wood/steel spears, insect stingers, scissors, and the soldering iron.  Stabbing does very little damage most of the time, but if you get a crit it does huge amounts of damage.  It also will permanently slow an enemy if your spear gets stuck in them.
Other weapons *can* be used to stab, but also cut normally.  These include steak knives, combat knives, katanas, and the bionic adamantite claws.  With these, both types of damage are calculated, and the better is used (generally this means if you crit, you stabbed; otherwise you slashed).

I'll try to make this more clear in the item descriptions.


Ok I had the game totally bug out on me with glitchy graphics after awhile and fixed it via a reverting save state. 

Also copious disappointment that you apparently cannot hack through walls with the hatchet, (now my fav weapon) it's a small axe yes but it should eventually get through.  Thanks to that my character who lived through the first night burned to death.  (I got mugged by a hoard of shocker, fast, normal, and those purple explosive zombies so I ran in a gas station and hucked a molotov at the pumps. This rendered me totally safe from the zombie bonfire as zoms kept running into it to get me.  However I sadly could not hack my way to freedom with my hatchet. Too bad I had no jackhammer.)

Additional why do zombies seem to swarm out in the boonies?  Shouldn't they generally only spawn where there would be people?

And finally how do I survive these constant zombie packs that spawn all over?  Should I be building a defensive safe house of traps?  How do I do this?

Interesting thought about the hatchet!  I might make "destroy wall" part of the coming construction addition.
Zombies pretty much just spawn in town, but might spawn near towns as well.  Also, if you frequently have zombies follow you to the boonies, and you don't kill them all, they'll start spawning in that area as well.

As for survival... run away a lot? :P
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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