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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315677 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2625 on: July 22, 2011, 12:42:55 pm »

Man, I think I'll move to Linux too.

Instant updates, plus it'll be much easier once I start working on my mod.
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KimeK

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2626 on: July 22, 2011, 12:55:10 pm »

Even mother nature is on the zombie side!
Sealed myself on a clothing store, back room with no windows, reading books and eating chips, because of the thunderstorm out there.
I notice I'm out of food, check the map, and there's a grocery right next door, sweet! Then I open the door... and the store had been hit by lightning. 2 zombies, 2 skeletons and a boomer were trapped in the fire, and I manage to go around. I reach the broken window and get facepunched by a zombie, with 4 more behind. I grab my combat knife and begin fighting. Suddenly, I'm struck by lighting by one of those pikachu zombie bastards. Killed them all, and started running to the grocery, with a shrieker behind me. with 65 speed he was getting close, so I decide to turn around and kill the freak. He shrieks. Suddenly, zombies circle me. I run as fast as I can, pass the grocery and bump headfirst with a zombie brute. first time i've seen one. So, as it was an emergency, I pull my rifle and start shooting it, but it was useless. I guess zombies love thunderstorms.

And this character was going so well...
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2627 on: July 22, 2011, 01:04:04 pm »

Even mother nature is on the zombie side!
Sealed myself on a clothing store, back room with no windows, reading books and eating chips, because of the thunderstorm out there.
I notice I'm out of food, check the map, and there's a grocery right next door, sweet! Then I open the door... and the store had been hit by lightning. 2 zombies, 2 skeletons and a boomer were trapped in the fire, and I manage to go around. I reach the broken window and get facepunched by a zombie, with 4 more behind. I grab my combat knife and begin fighting. Suddenly, I'm struck by lighting by one of those pikachu zombie bastards. Killed them all, and started running to the grocery, with a shrieker behind me. with 65 speed he was getting close, so I decide to turn around and kill the freak. He shrieks. Suddenly, zombies circle me. I run as fast as I can, pass the grocery and bump headfirst with a zombie brute. first time i've seen one. So, as it was an emergency, I pull my rifle and start shooting it, but it was useless. I guess zombies love thunderstorms.

And this character was going so well...
This is what happens when you don't carry shotguns everywhere.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2628 on: July 22, 2011, 01:05:30 pm »

I learned the hard way that gas station explosions are not the best way to deal with a horde. Also, has anybody here made it to summer or even *gasp* autumn?
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2629 on: July 22, 2011, 01:12:03 pm »

There is no thing such as that "autumn" you speak of. 8)
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2630 on: July 22, 2011, 01:20:18 pm »

I've made a suggestion!

Harvesting and Scavenging
http://cataclysmff.zxq.net/SMF/index.php?topic=32.0
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2631 on: July 22, 2011, 01:22:24 pm »

Seaspns don't cycle yet, I'm afraid.  I'm thinking of making each one last 10 days... maybe 14.
If you want to try gameplay in other seasons, search game.cpp for the first instance of SPRING and change it to SUMMER AUTUMN or WINTER.
I've made a suggestion!

Harvesting and Scavenging
http://cataclysmff.zxq.net/SMF/index.php?topic=32.0

This is a planned addition!  Along with a botany skill to help you ID tasty plants.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2632 on: July 22, 2011, 01:35:31 pm »

No sauces then?
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Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2633 on: July 22, 2011, 02:04:26 pm »

The source of the moving slowly on all tiles is cargo pants. Also library with cloning vaults instead of shelves.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2634 on: July 22, 2011, 02:07:35 pm »

Cargo pants are bugged in general?
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Quote from: Yoink
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Ehndras, you are the prettiest man I have ever seen
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2635 on: July 22, 2011, 02:10:45 pm »

The source of the moving slowly on all tiles is cargo pants. Also library with cloning vaults instead of shelves.
Actually, this is the real reason.

Quote from: Whales
Ah, yes, that was a bug.  I rewrote the movement cost code, trying to streamline it a little bit, and the "your movement is slow!" message now crops up any time movement costs more than 100 points--clearly not quite intended.  Fixed now, thanks.

EDIT: Oh, and the cloning vats in the library might be because you didn't do a clean compile, according to Whales. You should do a "make clean" instead of just "make".
« Last Edit: July 22, 2011, 02:12:52 pm by FunctionZero »
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Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2636 on: July 22, 2011, 02:12:01 pm »

Ok then. How about the random containers.
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KimeK

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2637 on: July 22, 2011, 02:36:02 pm »

Seaspns don't cycle yet, I'm afraid.  I'm thinking of making each one last 10 days... maybe 14.

really? It's kind of weird, because the passing of time as it is now gives a big sense of realism to it. And with the possibility of being self sustainable, it will be possible to survive for a long time, either in a hut on the forest, or inside an NPC fort.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2638 on: July 22, 2011, 02:37:35 pm »

Yeah, I think it should be at least twice that - surviving a single season should be an impressive achievement, but the seasons should be tied to the character, so if you keep playing you'll eventually have a character get to winter. :P
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Skeeblix

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2639 on: July 22, 2011, 02:41:12 pm »

Next Window version will be upped in 2-4 hours

LIES. ALL LIES.  >:(
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