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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316067 times)

Sir Moops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2520 on: July 22, 2011, 12:01:15 am »

Hmm, how about a trait that makes your stats rise and fall randomly? I don't know what it could be called, though.

Unstable genetics maybe?
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Rawl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2521 on: July 22, 2011, 12:11:37 am »

I'm probably just having a horrible luck in general starts (the current a bit of an exception). I think the Specialty Zombies should either spawn after day one or originate from the lab locations.
Devices that drive a particular enemy type away from a location would be great too, with !!fun!! side effects of course ;) Things like a zombie deterrent devices that could be hooked up to radio towers. they could either give horrific side effects over long periods of time, or attact other undesirables.
Also another building type like diner would be neat.
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neotemplar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2522 on: July 22, 2011, 12:14:45 am »

Woo I have a shotgun and Kevlar! I'm going hunting!
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2523 on: July 22, 2011, 12:18:57 am »

I feel like were missing a couple of building types. . . .are there any grocery stores? I guess that when we get vehicles, car lots will be an option?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2524 on: July 22, 2011, 12:19:35 am »

There are grocery stores
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neotemplar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2525 on: July 22, 2011, 12:20:31 am »

So I discovered you can abuse map travel to escape any foe.  Just did it surrounded on all sides by zombies.
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If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2526 on: July 22, 2011, 12:21:57 am »

Huh. I always get my food from houses and pharmacies. . . .havnt been to any grocery stores yet.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2527 on: July 22, 2011, 12:23:13 am »

It's a slightly darker green than houses are.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2528 on: July 22, 2011, 12:26:39 am »

This game makes for some hilarious stories. Like being dissolved by rain 2 map tiles from shelter. Hilarious.
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Rawl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2529 on: July 22, 2011, 12:35:25 am »

Okay stupid question, since Map travel was just pointed out to me... Can you be knocked back down to the local screen if you run into trouble?
Also Yes, It seems that the stories that will come from this game will beat the Stalker Stories I love.
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Sir Moops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2530 on: July 22, 2011, 12:36:00 am »

I've seen radio towers have controls. Can they be interacted with in any meaningful way yet?
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2531 on: July 22, 2011, 12:37:23 am »

Map travel? How do you do that?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2532 on: July 22, 2011, 12:38:15 am »

Okay stupid question, since Map travel was just pointed out to me... Can you be knocked back down to the local screen if you run into trouble?
Also Yes, It seems that the stories that will come from this game will beat the Stalker Stories I love.
No, sadly.

Map travel? How do you do that?
Press 'm' or ':'.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2533 on: July 22, 2011, 12:38:48 am »

I know how to look at the map, but you can fast travel using it?
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2534 on: July 22, 2011, 12:41:23 am »

The Map Travel is actually a debug thing, not a game mechanic.
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