Another minor bug. Silencer says it muffles at the cost of damage and accuracy, but it has a +2 to hit bonus. Now, either I've got to-hit bonuses backwards and positive numbers are bad, or this is another minor numerical error.
For now, woot! Silencer that improves aim
You've got it backwards, positive numbers are bad (it's actually a "to-miss bonus," really)
The house idea is a fairly good one--I'm just not sure players would be able to tell the difference. Maybe if I partitioned houses into by-owner rooms, but even then it wouldn't necessarily be any more identifiable than the random rooms are now; and the space in a house is pretty limited. Data usage isn't an issue--an extra 4 bytes or so per house, when they already use much more than that. And since the only thing that'd have to be saved is the name of the house, that's just an extra single byte, miniscule!
What about shops? Will this kind of information be used for them too? What about labs?
EDIT: I try to keep the amount of space taken up on my computer low. It's just that I can kind of see this getting like DF in terms of world generation and that kind of scares me.
In other news, whats the limit on the generation of the map?
Well, I use 32-bit ints (you might use a 64-bit one, if you have a 64-bit system) for keeping track of the overworld positions. That means there's 2^32 x 2^32 possible surface-level overmaps. Assuming each one is about a square mile, that's... much much much larger than the earth, and much more than you could explore, even if you spent the rest of your life doing nothing but playing cataclysm (please do not attempt).
Considering how I have at least 20 gigs dedicated to games at any one time, I wouldn't mine a gig or two for this game, if its that good
Also, FUCK YEAH. I found my HOME BASE.
Basement has no windows, but has RAM, soldering iron, receiver, tons of batteries, plutonium cell, screwdriver, and all sorts of electrical components, and something called an 'electrohack'. I'm totally putting a Note on the map and boarding this place up asap!
If I hoard all my shit in this house will it ever disappear? If I need to conserve memory I'll just burn all the local houses down and destroy buildings after they're looted, since I doubt they're useful at all after they've been looted - besides temporary cover of course.
Only a small portion of the map is kept in memory at any given time--the memory footprint of cataclysm is rather low. Nothing ever gets deleted due to running out of memory.
I develop and play cataclysm on a netbook--with 16 GB of storage, 1 GB of memory, and a 1.6 GHz processor, low-end systems are a target audience (since really, I'm making this for my own amusement). If your computer's stats are better than mine, running Cataclysm should never be an issue for you.