Whales, I'm playing this came and loving it, but there are a couple of oddities I figure I should mention.
1) backpacks have less encumbrance than both messenger bags and purses. This seems odd to me.
1a) Military style backpacks often have quick release thingymabobs near the shoulders allowing you to quickly drop you pack if you enter a combat situation and need to move quickly. That would be a nice feature
2)I went north a ways, past where the I could originally see. I made a note about some bodies I found up there. Then I walked back down and saved and quit. When I loaded the newly explored areas were still revealed, but the next label for each tile said unexplored. The note icon was still there but there was no text.
3) Grenades can knock down walls in the lab, leaving rubble and 2X4's. This seems weird to me.
4)Blood filter doesn't always clean the stimulant effect from your system.
5) When you have low power (less than 3) you can't retract your claws in order to acquire items to gain more power. This can lead to YASD situations. A use from ground key or an emergency retract which causes some form of damage would be good solutions to this. A warning might help otherwise.
6)I would love a debug command to make NPCs disapear, I occasionally end up hitting shift+g and spawning them, and I would like them to go away again.
7) Acid rain damage to items outside is counter intuitive. Right now if you're near items they can get damage. But items several map tiles over are perfectly fine. I'm not sure it would be a good idea to extend damage to all items outside, since that would rapidly deplete sources of loot.
There is so search key. Since there are potentially undetectable traps (e.g. buried bear traps, land mines) it would be nice if there was a way to check around you when you find your self in a trap field.
9)Certain tasks have extremely unrealistic time-costs. Digging holes and setting bear traps is a prime example of that. oyu can currently dig a hole 2 tiles in front of a zombie and they will walk forward and fall in. This is very, very abusable. Digging a whole deep enough to injure someone (3 feet or more deep) takes at least 30 minutes IRL.
10)Scent. Zombies can track you by your smell. Yet there is no way to change or smell or lay false scent trails. Baiting traps with worn/bloody clothing would be cool. As would needing to bathe/change clothes in order to reduce your scent.
11)socks. There are no socks in the game. No socks for your books, no socks to slip a rock into and crush a zombie skull with and no socks to keep you warm when it gets cold.
12) Temperature, being out in 50 degree rain for several hours is enough to give one hypothermia. It doesn't seem like that it implemented.
13) weather. It would be really nice if there was a way to look at the sky and get a taste of the weather for the next 1/2 hour.
14)The messages on the computers in the science lab. It seems like each paragraph is generated independently. Sometimes they repeat which is odd.
15) zombie scientists have flasks of acid. I would like to have flasks of acid. Or perhaps make them from the pools spitter zombies leave.
16) Tequilla is currently more enjoyable than any other liquor, for every character I have yet observed. This seems odd.
Keep up the awe-inspiring work!