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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317160 times)

BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1950 on: July 18, 2011, 01:13:47 pm »

I once had an item assigned outside the a-Z group, to ` (Spanish keyboard, but that's a French accent character). Took me a while to find the correct key combination.

Probably a bug.

In windows 1.3.7 I've seen items assigned to ` and @ occasionally, this is possibly related to having a full (52 items) inventory and picking stuff up...
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Twerty

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1951 on: July 18, 2011, 02:34:19 pm »

I once had an item assigned outside the a-Z group, to ` (Spanish keyboard, but that's a French accent character). Took me a while to find the correct key combination.

Probably a bug.

In windows 1.3.7 I've seen items assigned to ` and @ occasionally, this is possibly related to having a full (52 items) inventory and picking stuff up...
I've seen it too. Even though there is an item limit, I sometimes wear stupid stuff like three pairs of jeans, a peacoat, a hoodie, and a jean jacket when I can't find proper storage equipment. That's probably the cause, and I've only seen it once or twice.
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1952 on: July 18, 2011, 08:00:13 pm »

When are NPC's making a come-back? This game would rock with some NPCS running around looting and etc, etc :)!
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1953 on: July 18, 2011, 08:13:36 pm »

I assume npc's will come back when Whales fixes npc's.
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1954 on: July 18, 2011, 08:22:16 pm »

I can't really remember, but doesn't G (Shift+g) generate an NPC?
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Aninimouse

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1955 on: July 18, 2011, 08:38:27 pm »

I can't really remember, but doesn't G (Shift+g) generate an NPC?

It does, but they're usually really buggy.

And, of course, if you need to press 'G' to spawn them, they aren't going to be spawning on their own. No running into an NPC while looting a store, or finding them running shops in a survivor settlement, which is half the fun of them in the first place.
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Kilowatt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1956 on: July 18, 2011, 09:05:11 pm »

Eurgh. Every single death has been due to huge mobs of zombies that appear out of nowhere. I ultimately end up surrounded by fast zombies. It also seems like it always happens when I attempt to cross a large field. Does this happen to anyone else? If so, how do you counter it? Should I just stick to running between buildings and streets and stay away from open areas?
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1957 on: July 18, 2011, 09:13:42 pm »

I try to stick to alleyways if I can. Or sewers. They have less deadly enemies than aboveground imo.
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Kilowatt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1958 on: July 18, 2011, 09:14:43 pm »

I've heard that CHUDs can rip you a new one, though.
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Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1959 on: July 18, 2011, 09:16:05 pm »

Eurgh. Every single death has been due to huge mobs of zombies that appear out of nowhere. I ultimately end up surrounded by fast zombies. It also seems like it always happens when I attempt to cross a large field. Does this happen to anyone else? If so, how do you counter it? Should I just stick to running between buildings and streets and stay away from open areas?

Do you use loud firearms? Loud is bad. If your weapon is loud and isn't a shotgun, put a silencer on it. It won't stop being loud enough to spawn zombies, but it will be quieter than it was.
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Kilowatt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1960 on: July 18, 2011, 09:21:46 pm »

No, I use a baseball bat.

Spoiler (click to show/hide)
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1961 on: July 18, 2011, 09:38:35 pm »

Just remember it's usually better to run than to fight.
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Kilowatt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1962 on: July 18, 2011, 09:40:01 pm »

The deal is that the fast zombies keep up with you and surround you, letting the slower ones catch up before a way out can be made.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1963 on: July 18, 2011, 09:41:24 pm »

That's why you stand behind a broken window and make faces at them.
The massive speed hit lets you kill pretty much anything before it can move.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1964 on: July 18, 2011, 09:43:37 pm »

Good idea. Always shut doors behind you when you can. It takes them a few turns for you to run away or get ready to fight.
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