Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 120 121 [122] 123 124 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299886 times)

Dr. Wierd

  • Bay Watcher
  • FrogFrog
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1815 on: July 16, 2011, 10:47:57 pm »

Uhh.. My safehouse seems to have come down with a case of exploding. I woke up and a few walls were missing and a tree was growing in the room
Why does all this weird and unexplainable stuff keep happening to people?
Logged
I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

Improbability

  • Bay Watcher
  • Subtitle
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1816 on: July 16, 2011, 10:48:54 pm »

I only have my built in toolkit on the list.
Last suggestion. Are you overloaded? If not, then I have no idea whats up.

Uhh.. My safehouse seems to have come down with a case of exploding. I woke up and a few walls were missing and a tree was growing in the room
How drunk were you when you went to sleep?
Logged

Dr. Wierd

  • Bay Watcher
  • FrogFrog
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1817 on: July 16, 2011, 10:50:35 pm »

I only have my built in toolkit on the list.
Last suggestion. Are you overloaded? If not, then I have no idea whats up.
Nope

also I just found a bear in the ant caves.
Logged
I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1818 on: July 16, 2011, 10:53:28 pm »

Quote
Uhh.. My safehouse seems to have come down with a case of exploding. I woke up and a few walls were missing and a tree was growing in the room
Tree-guy terrain infestation? I had a triffid forest tearing down walls coming after me. :P
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1819 on: July 16, 2011, 10:54:43 pm »

Quote
Uhh.. My safehouse seems to have come down with a case of exploding. I woke up and a few walls were missing and a tree was growing in the room
Tree-guy terrain infestation? I had a triffid forest tearing down walls coming after me. :P
That may be it. Triffids got sick of me eating them.

* The Merchant Of Menace looks over her safehouse.

At least I have plenty of lunch now :D
Logged
*Hugs*

Improbability

  • Bay Watcher
  • Subtitle
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1820 on: July 16, 2011, 11:03:12 pm »

Using the sonic resonator is fun. Being able to blast down any solid thing that stands in your way makes for interesting gameplay. Need to escape the horde that's on both sides of the alley? knock out the walls. Need to enter a lab but you forgot an ID? Blow down the doors. Lost in the sewers? Pick a direction, carve a tunnel.

Of course, rampant abuse has been known to have side effects, including setting off a nuclear missile with you inside the silo, getting stuck within the twilight zone and amassing every known bad mutation in one turn, each of which I have personally experienced.
« Last Edit: July 16, 2011, 11:05:43 pm by Improbability »
Logged

Dr. Wierd

  • Bay Watcher
  • FrogFrog
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1821 on: July 16, 2011, 11:09:15 pm »

I love poison resistance for many reasons.
Logged
I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1822 on: July 16, 2011, 11:10:07 pm »

Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Dr. Wierd

  • Bay Watcher
  • FrogFrog
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1823 on: July 16, 2011, 11:12:42 pm »

I only have weak stomach and HP ignorant as my negative traits.
Logged
I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1824 on: July 16, 2011, 11:15:41 pm »

Hmm..
Does anyone consider it cheaty to mod in a Toolbox item?
It'll requires 1 of each tool type to make and can be used in any recipe that requires tools.
Logged
*Hugs*

Improbability

  • Bay Watcher
  • Subtitle
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1825 on: July 16, 2011, 11:18:27 pm »


Its not that the resonator causes bugs, it just allows access to buggy things, like the "small lab" found in compounds. What is the deal with that place anyway?

Also: THIS GAME ROCKS SO HARD. Thanks for spending your time both on the game and the people who play it!
« Last Edit: July 16, 2011, 11:20:06 pm by Improbability »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1826 on: July 16, 2011, 11:21:25 pm »

Whales, while you're around, any idea whats up with the "stairs go up to Rift" thing?
Logged

Dr. Wierd

  • Bay Watcher
  • FrogFrog
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1827 on: July 16, 2011, 11:23:41 pm »

Hmm..
Does anyone consider it cheaty to mod in a Toolbox item?
It'll requires 1 of each tool type to make and can be used in any recipe that requires tools.
Just build a toolset onto your character and you get something to the same effect. Even then a toolbox item would be useless due to it having a higher volume and weight than all of the tools combined.
Logged
I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1828 on: July 16, 2011, 11:28:52 pm »

It's more for the freeing up inventory space from the 52 item limit.
And for handier storage so if I felt like some crafting in my safehouse I could just grab it.

And the point of modding this in is for before you get the integrated toolset.
Logged
*Hugs*

Sergius

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1829 on: July 16, 2011, 11:34:31 pm »

Hm from what I can see, scratched eyeglasses do not hamper your ability to see or aim (hit to bonus is -2 for normal and scratched).  Was this intended?

Hit to bonus is only when you use an object as a blunt instrument. It's irrelevant for most clothing items.

Also, I'm playing my first long lived character and after recovering from opiate withdrawal (I hit Shift-N and no longer have the addiction, also my health is always at or close to 100% courtesy of my nanobots) I'm suffering from permanent Excruciating Pain (60+% of speed decrease).

I have no red traits whatsoever, no negative status other than Pain.
Logged
Pages: 1 ... 120 121 [122] 123 124 ... 777